future 1 年之前
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86537d0852
共有 2 个文件被更改,包括 10 次插入10 次删除
  1. 9 9
      assets/resources/ui/car_lib.prefab
  2. 1 1
      assets/script/GameManager.ts

+ 9 - 9
assets/resources/ui/car_lib.prefab

@@ -106,7 +106,7 @@
     "_lpos": {
       "__type__": "cc.Vec3",
       "x": 0,
-      "y": 795.5,
+      "y": 795.4999999999999,
       "z": 0
     },
     "_lrot": {
@@ -525,7 +525,7 @@
     "_lpos": {
       "__type__": "cc.Vec3",
       "x": 0,
-      "y": 221,
+      "y": 220.9999999999999,
       "z": 0
     },
     "_lrot": {
@@ -3064,7 +3064,7 @@
     "_lpos": {
       "__type__": "cc.Vec3",
       "x": 0,
-      "y": 342,
+      "y": 341.9999999999999,
       "z": 0
     },
     "_lrot": {
@@ -4802,7 +4802,7 @@
     "_contentSize": {
       "__type__": "cc.Size",
       "width": 12,
-      "height": 684
+      "height": 683.9999999999998
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -5043,7 +5043,7 @@
     "_lpos": {
       "__type__": "cc.Vec3",
       "x": 0,
-      "y": 342,
+      "y": 341.9999999999999,
       "z": 0
     },
     "_lrot": {
@@ -5084,7 +5084,7 @@
     "_contentSize": {
       "__type__": "cc.Size",
       "width": 1080,
-      "height": 684
+      "height": 683.9999999999998
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -5357,7 +5357,7 @@
     "_contentSize": {
       "__type__": "cc.Size",
       "width": 1080,
-      "height": 684
+      "height": 683.9999999999998
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -5476,7 +5476,7 @@
     "_contentSize": {
       "__type__": "cc.Size",
       "width": 1080,
-      "height": 764
+      "height": 763.9999999999998
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -5657,7 +5657,7 @@
     "_contentSize": {
       "__type__": "cc.Size",
       "width": 1080,
-      "height": 1920
+      "height": 1919.9999999999998
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",

+ 1 - 1
assets/script/GameManager.ts

@@ -92,7 +92,7 @@ export class GameManager extends Component {
 
     // 震动
     public static vibrateShort() {
-        if(GameManager.settingData.isOpenZhendong) {
+        if(GameManager.getSettingData().isOpenZhendong) {
             SdkUtil.vibrateShort()
         }
     }