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@@ -367,7 +367,7 @@ export class car extends Component {
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}
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check(){
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}
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- protected lateUpdate(dt: number): void {
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+ protected update(dt: number): void {
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if(!this.isStartGame){
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return
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}
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@@ -420,28 +420,28 @@ export class car extends Component {
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// let rect = this.node.getComponent(UITransform).getBoundingBox()
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let list = this.game_manager.carCollider(rect)
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if(list.length>0){
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- for (let index = 0; index < list.length; index++) {
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- const element = list[index];
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- if(element.collider_dir==config.collider_dir.top){
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- y = this.node.position.y
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- if(element.type==0){
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- this.onColliderBox(element.node)
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- }else if(element.type==1){
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- x-=element.moveOffset
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- // console.log("carCollider wall",element)
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- }
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- }else{
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- // x = this.node.position.x
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+ // for (let index = 0; index < list.length; index++) {
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+ // const element = list[index];
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+ // if(element.collider_dir==config.collider_dir.top){
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+ // y = this.node.position.y
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+ // if(element.type==0){
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+ // this.onColliderBox(element.node)
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+ // }else if(element.type==1){
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+ // x-=element.moveOffset
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+ // // console.log("carCollider wall",element)
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+ // }
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+ // }else{
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+ // // x = this.node.position.x
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- if(element.type==2){
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- this.onColliderCoin(element.node)
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- }else if(element.type==1||element.type==0){
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- if(element.moveOffset==0){
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- x = this.node.position.x
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- }
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- }
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- }
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- }
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+ // if(element.type==2){
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+ // this.onColliderCoin(element.node)
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+ // }else if(element.type==1||element.type==0){
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+ // if(element.moveOffset==0){
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+ // x = this.node.position.x
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+ // }
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+ // }
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+ // }
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+ // }
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}
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// this._curRingPos_1.set(0, 0, 0);
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