import { _decorator, Component, Label, Node, Sprite } from 'cc'; import { base_ui } from '../../fw/base_ui'; import { car_lib_top } from './car_lib_top'; import { car_lib_bottom } from './car_lib_bottom'; import { car_lib_list_item } from './car_lib_list_item'; import { userDataManager } from '../../manager/userDataManager'; import { ClientEvent } from '../../lib/clientEvent'; import { config } from '../../config'; import { http } from '../../http'; const { ccclass, property } = _decorator; @ccclass('car_lib') export class car_lib extends base_ui { @property(Node) btn_back:Node = null @property(Node) top_node:Node = null @property(Node) bottom_node:Node = null private m_cur_car:car_lib_list_item = null start() { this.onButtonListen(this.btn_back, ()=>{ this.syncUserSetDefaultCar() this.close() }) this.initData() } initData() { this.top_node.getComponent(car_lib_top).init() this.bottom_node.getComponent(car_lib_bottom).init(this.onClickListItem.bind(this)) } private onClickListItem(item:car_lib_list_item) { this.m_cur_car = item userDataManager.user_car_list.default_car_id = item.getData().id this.top_node.getComponent(car_lib_top).reloadUserCar() ClientEvent.dispatchEvent(config.UI_EVENT.UPDATE_USER_DEFAULT_CAR) } private syncUserSetDefaultCar() { if(this.m_cur_car==null) { return } let opt = {'car_id': this.m_cur_car.getData().id} http.post(config.API.user_set_default_car_id, opt, (err,d)=>{ if(!err) { let nd = JSON.parse(d) if(nd.code === config.status.SUCCESS){} } }) } public initGameShowStatus(parent:Node){ this.bottom_node.getComponent(car_lib_bottom).initGameStatusParent(parent) } }