import { _decorator, Component, Node, Toggle } from 'cc'; import { base_ui } from '../fw/base_ui'; import { audioManager } from '../manager/audioManager'; import { GameManager } from '../GameManager'; const { ccclass, property } = _decorator; @ccclass('setting') export class setting extends base_ui { @property(Node) btn_close:Node = null @property(Node) yinyue_btn_on:Node = null; @property(Node) yinyue_btn_off:Node = null; @property(Node) shengyin_btn_on:Node = null; @property(Node) shengyin_btn_off:Node = null; @property(Node) zhendong_btn_on:Node = null; @property(Node) zhendong_btn_off:Node = null; protected start(): void { this.onButtonListen(this.btn_close, ()=>{ this.close() }) this.onButtonListen(this.yinyue_btn_on, ()=>{ this.updateYinyueStatus(false) audioManager.Instance().pauseHomeBgm() }) this.onButtonListen(this.yinyue_btn_off, ()=>{ this.updateYinyueStatus(true) audioManager.Instance().playHomeBgm() }) this.onButtonListen(this.shengyin_btn_on, ()=>{ this.updateShengyinStatus(false) }) this.onButtonListen(this.shengyin_btn_off, ()=>{ this.updateShengyinStatus(true) }) this.onButtonListen(this.zhendong_btn_on, ()=>{ this.updateZhendongStatus(false) }) this.onButtonListen(this.zhendong_btn_off, ()=>{ this.updateZhendongStatus(true) }) this.initData() } initData() { let setting_data = GameManager.getSettingData() this.updateYinyueStatus(setting_data.isOpenYinYue) this.updateShengyinStatus(setting_data.isOpenYinXiao) this.updateZhendongStatus(setting_data.isOpenZhendong) } updateYinyueStatus(open:boolean) { if(open) { this.yinyue_btn_on.active = true this.yinyue_btn_off.active = false } else { this.yinyue_btn_on.active = false this.yinyue_btn_off.active = true } let setting_data = GameManager.getSettingData() if(open==setting_data.isOpenYinYue) { return } setting_data.isOpenYinYue = open GameManager.saveSettingData(setting_data) } updateShengyinStatus(open:boolean) { if(open) { this.shengyin_btn_on.active = true this.shengyin_btn_off.active = false } else { this.shengyin_btn_on.active = false this.shengyin_btn_off.active = true } let setting_data = GameManager.getSettingData() if(open==setting_data.isOpenYinXiao) { return } setting_data.isOpenYinXiao = open GameManager.saveSettingData(setting_data) } updateZhendongStatus(open:boolean) { if(open) { this.zhendong_btn_on.active = true this.zhendong_btn_off.active = false } else { this.zhendong_btn_on.active = false this.zhendong_btn_off.active = true } let setting_data = GameManager.getSettingData() if(open==setting_data.isOpenZhendong) { return } setting_data.isOpenZhendong = open GameManager.saveSettingData(setting_data) } }