import { _decorator, BoxCollider2D, Collider2D, Color, Component, Contact2DType, director, Director, EventTouch, instantiate, IPhysics2DContact, Label, log, Node, Prefab, Rect, Sprite, SpriteFrame, Tween, UITransform, Vec2, Vec3 } from 'cc'; import { tools } from '../tools'; import { DirType, model_item_data } from '../data'; import { run_level_item } from './run_level_item'; import { car } from './car'; import Coroutine from '../lib/Coroutine'; import { results } from './results'; import { buff_show } from './buff_show'; import { pool } from './pool'; import { box } from './box'; import { Util } from '../util'; import { wall } from './wall'; import { Joystick } from './joystick'; import { touch } from './touch'; import { config } from '../config'; import { coin } from './coin'; import { audioManager } from '../manager/audioManager'; import { count_time_start } from './count_time_start'; import { weiqi_manager } from './effect/weiqi_manager'; import { cheyin_manager } from './cheyin/cheyin_manager'; import { boom_manager } from './boom/boom_manager'; import { qiyou_manager } from './qiyou_manager'; import { SdkUtil } from '../sdkUtil'; const { ccclass, property } = _decorator; @ccclass('game') export class game extends Component { @property(SpriteFrame) sfList:SpriteFrame[] = []; @property(SpriteFrame) sfBuffList:SpriteFrame[] = []; @property(BoxCollider2D) collider:BoxCollider2D = null; @property(Node) car:Node = null; @property(Node) content:Node = null; @property(Prefab) prefab_item:Prefab = null; @property(Node) results_view:Node = null; @property(Node) lab_scores:Node = null; @property(buff_show) bf_show:buff_show = null @property(pool) game_pool_manager:pool = null @property(Node) touch_node:Node = null @property(Node) count_time:Node = null @property(weiqi_manager) mWeiqiManager:weiqi_manager = null @property(cheyin_manager) mCheyinManager:cheyin_manager = null @property(boom_manager) mBoomManager:boom_manager = null @property(qiyou_manager) mQiYouManager:qiyou_manager = null private mCallBackHome = null private mIndex:number = 0; private mHeight:number = 0; private move_pos:Vec3 = Vec3.ZERO; public offsetX:number = 0; private gameBoxList:Node[] = [] private gameWallList:Node[] = [] private gameCoinList:Node[] = [] private isFristOverGame:boolean = true public show(cb,isReLife:boolean = false){ this.mCallBackHome = cb this.removeAll() audioManager.Instance().playMusic(config.AUDIO.game_bgm) this.count_time.active = true this.count_time.getComponent(count_time_start).startGame(3,()=>{ this.car.getComponent(car).startGame() }) this.gameBoxList = [] this.gameWallList = [] this.gameCoinList = [] this.mHeight = 0 this.game_pool_manager.init() this.bf_show.initView() this.content.position = Vec3.ZERO this.car.position = new Vec3(0,-300,this.car.position.z) this.car.getComponent(car).init(this.content,this.onOver.bind(this),this.updateScores.bind(this),this,isReLife) for (let index = 0; index < 3; index++) { this.addItem(index) } this.mBoomManager.init(this.car.getComponent(car)) this.mWeiqiManager.init(this.car.getComponent(car)) this.mQiYouManager.init(this.car.getComponent(car)) this.mWeiqiManager.startEffect() this.mCheyinManager.init(this.car.getComponent(car)) this.touch_node.getComponent(touch).init(this.car.getComponent(car)) this.mIndex = 2; this.schedule(()=>{ if(this.node.active){ if(this.content.children.length<=5){ this.mIndex++; if(this.mIndex>=tools.levels.length){ this.mIndex = 1; } // Coroutine.instance.start(this, this.addItem, 0, 60, this.mIndex); this.addItem(this.mIndex) } } },0.25) this.collider.off(Contact2DType.END_CONTACT) this.collider.on(Contact2DType.END_CONTACT,(selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null)=>{ if(otherCollider.node.name.endsWith("run_level_item")){ this.deleteItem(otherCollider.node) } },this) this.onTTStartRecordVideo() } public showBoom(box_p:Vec3){ this.mBoomManager.showBoom(box_p) } public showQiYouEffect(qiyou_p:Vec3){ this.mQiYouManager.showQiYou(qiyou_p) } public getPoolManager(){ return this.game_pool_manager } public getBuffShowView(){ return this.bf_show } getOldDir(){ return this.move_pos } updateScores(scores:number){ this.lab_scores.getComponent(Label).string = scores.toString() } onOver(){ this.unscheduleAllCallbacks() this.count_time.active = false this.car.getComponent(car).hideEffect() director.once(Director.EVENT_AFTER_DRAW,()=>{ this.removeAll() this.results_view.getComponent(results).show(this.car.getComponent(car).getScores(),(()=>{ this.onTTStopRecordVideo() }), (isReLife:boolean=false)=>{ this.show(this.mCallBackHome,isReLife) },()=>{ this.removeSelf() this.mCallBackHome() },!this.car.getComponent(car).getIsReLife()) }) } private onTTStartRecordVideo() { SdkUtil.ttStartScreenRecording() } private onTTStopRecordVideo() { setTimeout(()=>{ SdkUtil.ttStopScreenRecording() },1500) } removeSelf(){ this.node.removeFromParent() } removeAll(){ let temp_list = [] for (let index = 0; index < this.content.children.length; index++) { const element = this.content.children[index]; if(element.name!="car"&&element.name!="weiqi"){ temp_list.push(element) } } for (let index = 0; index < temp_list.length; index++) { const element = temp_list[index]; element.removeFromParent() } } deleteItem(node:Node){ director.once(Director.EVENT_AFTER_DRAW,()=>{ let index = this.content.children.indexOf(node) if(index!=-1){ this.content.children[index].getComponent(run_level_item).removeAll() } }) } addItem( index:number){ // yield Coroutine.createWaitForSecond(waitSecond); let l:string[] = tools.levels[index].split(",") let randomID = this.getRandomInt(0,l.length-1) let item = instantiate(this.prefab_item) item.parent = this.content let id = parseInt(l[randomID]) // console.log("randomID",id,tools.levels[index],index) let m_d:model_item_data = this.getModelDataById(id) if(m_d==null){ console.error("m_d==null",id) return } item.position = new Vec3(0,this.mHeight) this.mHeight+=m_d.height this.car.setSiblingIndex(this.content.children.length) item.getComponent(run_level_item).initView(m_d,this.sfList,this.sfBuffList,this.car.getComponent(car)) } getRandomInt (min: number, max: number) { let r: number= Math.random(); let rr: number= r * (max - min + 1) + min; return Math.floor(rr); } getModelDataById(id:number){ for (let index = 0; index < tools.tpl_list.length; index++) { const element = tools.tpl_list[index]; if(element.id===id){ return element } } return null } addCoinForList(node:Node){ this.gameCoinList.push(node) } removeCoinForList(node:Node){ let index = this.gameCoinList.indexOf(node) if(index!=-1){ this.gameCoinList.splice(index,1) } } addBoxForList(node:Node){ this.gameBoxList.push(node) } removeBoxForList(node:Node){ let index = this.gameBoxList.indexOf(node) if(index!=-1){ this.gameBoxList.splice(index,1) } } addWallForList(node:Node){ this.gameWallList.push(node) } removeWallForList(node:Node){ let index = this.gameWallList.indexOf(node) if(index!=-1){ this.gameWallList.splice(index,1) } } move(){ // let info = this.joystick.getJoyInfo() // if(info!=null){ // this.car.getComponent(car).setDir(info.dir) // this.car.getComponent(car).setDis(info.dis) // } } carCollider(car_rect:Rect){ let list = [] let origin_car_pos = this.car.position let origin_car_pos_y = origin_car_pos.y+car_rect.height*0.5 let isColliderBox = false for (let index = 0; index < this.gameBoxList.length; index++) { const box_node = this.gameBoxList[index]; let isCanCollider = box_node.getComponent(box).getIsCanCollider() if(box_node.parent&&isCanCollider){ let box_world = box_node.parent.getComponent(UITransform).convertToWorldSpaceAR(box_node.position) let p = this.content.getComponent(UITransform).convertToNodeSpaceAR(box_world) let width = box_node.getComponent(box).getData().w let height = box_node.getComponent(box).getData().h let rect = new Rect(p.x-width*0.5,p.y-height*0.5,width,height) let dir = -1 if(car_rect.intersects(rect)){ isColliderBox = true // let car_top_rect = new Rect(car_rect.xMin,car_rect.yMax-10,car_rect.width,20) let box_bottom_rect = new Rect(rect.xMin,rect.yMin,rect.width,20) if(origin_car_pos_y<=box_bottom_rect.yMin){ // if((car_top_rect.yMin-origin_car_pos_y)>20){ // } dir = config.collider_dir.top } // if(car_top_rect.intersects(box_bottom_rect)){ // dir = config.collider_dir.top // } list.push({"node":box_node,"rect":rect,"type":0,"collider_dir":dir,"moveOffset":0}) } } } let car_top_rect = new Rect(car_rect.xMin,car_rect.yMax-5,car_rect.width,10) for (let index = 0; index < this.gameWallList.length; index++) { const box_node = this.gameWallList[index]; let isCanCollider = box_node.getComponent(wall).getIsCanCollider() if(box_node.parent&&isCanCollider){ let box_world = box_node.parent.getComponent(UITransform).convertToWorldSpaceAR(box_node.position) let p = this.content.getComponent(UITransform).convertToNodeSpaceAR(box_world) let width = box_node.getComponent(wall).getData().w let height = box_node.getComponent(wall).getData().h let rect = new Rect(p.x-width*0.5,p.y-height*0.5,width,height) let dir = -1 let offset = 0 if(car_rect.intersects(rect)){ let box_bottom_rect = new Rect(rect.xMin,rect.yMin,rect.width,10) // if(car_top_rect.intersects(box_bottom_rect)){ // dir = config.collider_dir.top // if(box_bottom_rect.xMax>(car_top_rect.xMin+car_top_rect.width*0.5)){ //右边 // offset = (car_top_rect.width*0.5) // }else{ // offset = (car_top_rect.width*-0.5) // } // } if(origin_car_pos_y<=box_bottom_rect.yMin){ dir = config.collider_dir.top if(box_bottom_rect.xMax>(car_top_rect.xMin+car_top_rect.width*0.5)){ //右边 offset = (car_top_rect.width*0.5) }else{ offset = (car_top_rect.width*-0.5) } } list.push({"node":box_node,"rect":rect,"type":1,"collider_dir":dir,"moveOffset":offset}) } } } for (let index = 0; index < this.gameCoinList.length; index++) { const box_node = this.gameCoinList[index]; let isCanCollider = box_node.getComponent(coin).getIsCanCollider() if(box_node.parent&&isCanCollider){ let box_world = box_node.parent.getComponent(UITransform).convertToWorldSpaceAR(box_node.position) let p = this.content.getComponent(UITransform).convertToNodeSpaceAR(box_world) let width = box_node.getComponent(coin).getData().w let height = box_node.getComponent(coin).getData().h let rect = new Rect(p.x-width*0.5,p.y-height*0.5,width,height) let dir = -1 let offset = 0 if(car_rect.intersects(rect)){ list.push({"node":box_node,"rect":rect,"type":2,"collider_dir":dir,"moveOffset":offset}) } } } return list } getLeftObstacles(car_rect:Rect){ let list:number[] = [] for (let index = 0; index < this.gameBoxList.length; index++) { const box_node = this.gameBoxList[index]; let isCanCollider = box_node.getComponent(box).getIsCanCollider() if(box_node.parent&&isCanCollider){ let box_world = box_node.parent.getComponent(UITransform).convertToWorldSpaceAR(box_node.position) let p = this.content.getComponent(UITransform).convertToNodeSpaceAR(box_world) let width = box_node.getComponent(box).getData().w let height = box_node.getComponent(box).getData().h let rect = new Rect(p.x-width*0.5,p.y-height*0.5,width,height) if(car_rect.xMin>=rect.xMax){ if(new Rect(rect.x,car_rect.y,car_rect.width,car_rect.height).intersects(rect)){ list.push(rect.xMax+car_rect.width*0.5) // box_node.active = false } } } } for (let index = 0; index < this.gameWallList.length; index++) { const box_node = this.gameWallList[index]; let isCanCollider = box_node.getComponent(wall).getIsCanCollider() if(box_node.parent&&isCanCollider){ let box_world = box_node.parent.getComponent(UITransform).convertToWorldSpaceAR(box_node.position) let p = this.content.getComponent(UITransform).convertToNodeSpaceAR(box_world) let width = box_node.getComponent(wall).getData().w let height = box_node.getComponent(wall).getData().h let rect = new Rect(p.x-width*0.5,p.y-height*0.5,width,height) if(car_rect.xMin>=rect.xMax){ if(new Rect(rect.x,car_rect.y,car_rect.width,car_rect.height).intersects(rect)){ list.push(rect.xMax+car_rect.width*0.5) // box_node.active = false } } } } if(list.length<=0){ return null } list.sort((a,b)=>{ return b-a }) // console.log("list",list) return list[0] } getRightObstacles(car_rect:Rect){ let list:number[] = [] for (let index = 0; index < this.gameBoxList.length; index++) { const box_node = this.gameBoxList[index]; if(box_node.parent){ let box_world = box_node.parent.getComponent(UITransform).convertToWorldSpaceAR(box_node.position) let p = this.content.getComponent(UITransform).convertToNodeSpaceAR(box_world) let width = box_node.getComponent(box).getData().w let height = box_node.getComponent(box).getData().h let rect = new Rect(p.x-width*0.5,p.y-height*0.5,width,height) if(car_rect.xMax<=rect.xMin){ if(new Rect(rect.x,car_rect.y,car_rect.width,car_rect.height).intersects(rect)){ list.push(rect.xMin-car_rect.width*0.5) } } } } for (let index = 0; index < this.gameWallList.length; index++) { const box_node = this.gameWallList[index]; if(box_node.parent){ let box_world = box_node.parent.getComponent(UITransform).convertToWorldSpaceAR(box_node.position) let p = this.content.getComponent(UITransform).convertToNodeSpaceAR(box_world) let width = box_node.getComponent(wall).getData().w let height = box_node.getComponent(wall).getData().h let rect = new Rect(p.x-width*0.5,p.y-height*0.5,width,height) if(car_rect.xMax<=rect.xMin){ if(new Rect(rect.x,car_rect.y,car_rect.width,car_rect.height).intersects(rect)){ list.push(rect.xMin-car_rect.width*0.5) // box_node.active = false } } } } if(list.length<=0){ return null } list.sort((a,b)=>{ return a-b }) return list[0] } changeMovePos(){ } }