sign_view.ts 3.7 KB

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  1. import { _decorator, Color, Component, Label, Node, Sprite, SpriteFrame } from 'cc';
  2. import { base_ui } from '../../fw/base_ui';
  3. import { http } from '../../http';
  4. import { config } from '../../config';
  5. import { sign_reward } from './sign_reward';
  6. import { sign_total_reward } from './sign_total_reward';
  7. import { sign_reward_data, sign_total_reward_data } from '../../data';
  8. import { sign_receive_reward } from './sign_receive_reward';
  9. import { GameManager } from '../../GameManager';
  10. const { ccclass, property } = _decorator;
  11. @ccclass('sign_view')
  12. export class sign_view extends base_ui {
  13. @property(Node) public_bg:Node = null
  14. @property(Node) reward_node:Node = null
  15. @property(Node) total_reward_node:Node = null
  16. @property(Node) btn_sign:Node = null
  17. @property(Node) lab_sign:Node = null
  18. @property(SpriteFrame) sf_btn_sign_qd:SpriteFrame = null // 签到
  19. @property(SpriteFrame) sf_btn_sign_yqd:SpriteFrame = null // 已签到
  20. @property(Node) receive_reward:Node = null
  21. private m_today_data:sign_reward_data = null
  22. start() {
  23. this.onButtonListen(this.public_bg, ()=>{
  24. this.close()
  25. })
  26. this.onButtonListen(this.btn_sign, ()=>{
  27. this.requestUserSign()
  28. })
  29. this.btn_sign.active = false
  30. GameManager.requestDelay(()=>{
  31. this.requestSignListData()
  32. })
  33. }
  34. private requestSignListData() {
  35. http.post(config.API.sign_list,null,(err,d)=>{
  36. if(!err){
  37. let nd = JSON.parse(d)
  38. if(nd.code === config.status.SUCCESS){
  39. // console.log("sign_list", nd.content)
  40. let total_sign_number = nd.content.total_sign_number
  41. this.reward_node.getComponent(sign_reward).initView(nd.content.sign_reward_list,this.onRewardCallBack.bind(this),this.onClickRewardItem.bind(this))
  42. this.total_reward_node.getComponent(sign_total_reward).initView(total_sign_number, nd.content.sign_total_reward_list,this.onClickTotalRewardItem.bind(this))
  43. }
  44. }
  45. },'GET')
  46. }
  47. private onRewardCallBack(today_data:sign_reward_data) {
  48. this.m_today_data = today_data
  49. if(today_data.receive_status==0) {
  50. this.btn_sign.getComponent(Sprite).spriteFrame = this.sf_btn_sign_qd
  51. this.lab_sign.getComponent(Label).color = new Color().fromHEX("#A3511B")
  52. this.lab_sign.getComponent(Label).string = '签 到'
  53. } else {
  54. this.btn_sign.getComponent(Sprite).spriteFrame = this.sf_btn_sign_yqd
  55. this.lab_sign.getComponent(Label).color = new Color().fromHEX("#464646")
  56. this.lab_sign.getComponent(Label).string = '今日已签到'
  57. }
  58. this.btn_sign.active = true
  59. }
  60. private onClickRewardItem(data:sign_reward_data,is_buqian:boolean) {
  61. let call_back = (()=>{
  62. this.showReceiveReward(data)
  63. })
  64. if(is_buqian) {
  65. GameManager.showVideoAd(config.ADS_TYPE.GAME_SIGN_BUQIAN, (res)=>{
  66. call_back()
  67. })
  68. } else {
  69. call_back()
  70. }
  71. }
  72. private onClickTotalRewardItem(data:sign_total_reward_data) {
  73. this.receive_reward.active = true
  74. this.receive_reward.getComponent(sign_receive_reward).initReceiveSuccess(data)
  75. this.requestSignListData()
  76. }
  77. private requestUserSign() {
  78. if(this.m_today_data.receive_status==1) {
  79. return
  80. }
  81. this.showReceiveReward(this.m_today_data)
  82. }
  83. private showReceiveReward(data:sign_reward_data) {
  84. this.receive_reward.active = true
  85. this.receive_reward.getComponent(sign_receive_reward).initView(data, (v:sign_receive_reward)=>{
  86. this.requestSignListData()
  87. })
  88. }
  89. }