car_lib_top.ts 2.9 KB

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  1. import { _decorator, Component, Label, Node, Sprite } from 'cc';
  2. import { userDataManager } from '../../manager/userDataManager';
  3. import { tools } from '../../tools';
  4. import { GameManager } from '../../GameManager';
  5. import { select_area } from '../select_area/select_area';
  6. import { area_item_data, userData } from '../../data';
  7. import { uiManager } from '../../manager/uiManager';
  8. import { config } from '../../config';
  9. import { ClientEvent } from '../../lib/clientEvent';
  10. const { ccclass, property } = _decorator;
  11. @ccclass('car_lib_top')
  12. export class car_lib_top extends Component {
  13. @property(Node) img_avatar:Node = null
  14. @property(Node) lab_nickname:Node = null
  15. @property(Node) lab_car_pai:Node = null
  16. @property(Node) btn_region:Node = null
  17. @property(Node) lab_region:Node = null
  18. @property(Node) img_car:Node = null
  19. protected start(): void {
  20. uiManager.Instance().onButtonListen(this.btn_region,()=>{
  21. if(userDataManager.user_data.update_region_status==1) {
  22. uiManager.Instance().showUi(config.UI.ui_tips_view)
  23. return
  24. }
  25. uiManager.Instance().showUi(config.UI.ui_select_area, null, (node:Node)=>{
  26. node.getComponent(select_area).initView(true, this.onSelectArea.bind(this))
  27. })
  28. })
  29. }
  30. init() {
  31. let user_data = userDataManager.user_data
  32. tools.loadRemoteImg(user_data.avatarUrl, (r)=>{
  33. this.img_avatar.getComponent(Sprite).spriteFrame = r.sf
  34. })
  35. if(user_data.nickName.length>6) {
  36. this.lab_nickname.getComponent(Label).string = user_data.nickName.substring(0,6) + '...'
  37. } else {
  38. this.lab_nickname.getComponent(Label).string = user_data.nickName
  39. }
  40. this.reloadUserRegion()
  41. this.lab_car_pai.getComponent(Label).string = user_data.license_code
  42. this.reloadUserCar()
  43. }
  44. reloadUserCar() {
  45. this.img_car.getComponent(Sprite).spriteFrame = GameManager.getUserDefaultCarSf()
  46. }
  47. reloadUserRegion(){
  48. let user_data = userDataManager.user_data
  49. this.lab_region.getComponent(Label).string = user_data.province_name + ' - ' + user_data.city_name
  50. }
  51. private onSelectArea(obj:select_area, data:area_item_data) {
  52. GameManager.requestUserSetRegion(data.id, 2, (d)=>{
  53. //更改数据
  54. let user_data = userDataManager.user_data
  55. user_data.region_id = d.region_id
  56. user_data.region_pid = d.region_pid
  57. user_data.province_name = obj.province_selected_data.name
  58. user_data.city_name = obj.city_selected_data.name
  59. user_data.update_region_status = d.update_region_status
  60. this.reloadUserRegion()
  61. //发送通知
  62. ClientEvent.dispatchEvent(config.UI_EVENT.UPDATE_USER_REGION)
  63. //关闭
  64. obj.closeSelf()
  65. })
  66. }
  67. }