sign_view.ts 5.1 KB

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  1. import { _decorator, Color, Component, Label, Node, Sprite, SpriteFrame } from 'cc';
  2. import { base_ui } from '../../fw/base_ui';
  3. import { http } from '../../http';
  4. import { config } from '../../config';
  5. import { sign_reward } from './sign_reward';
  6. import { sign_total_reward } from './sign_total_reward';
  7. import { sign_reward_data, sign_total_reward_data } from '../../data';
  8. import { sign_receive_reward } from './sign_receive_reward';
  9. import { GameManager } from '../../GameManager';
  10. import { ClientEvent } from '../../lib/clientEvent';
  11. const { ccclass, property } = _decorator;
  12. @ccclass('sign_view')
  13. export class sign_view extends base_ui {
  14. @property(Node) public_bg:Node = null
  15. @property(Node) reward_node:Node = null
  16. @property(Node) total_reward_node:Node = null
  17. @property(Node) btn_sign:Node = null
  18. @property(Node) lab_sign:Node = null
  19. @property(SpriteFrame) sf_btn_sign_qd:SpriteFrame = null // 签到
  20. @property(SpriteFrame) sf_btn_sign_yqd:SpriteFrame = null // 已签到
  21. @property(Node) receive_reward:Node = null
  22. private m_today_data:sign_reward_data = null
  23. start() {
  24. this.onButtonListen(this.public_bg, ()=>{
  25. this.close()
  26. })
  27. this.onButtonListen(this.btn_sign, ()=>{
  28. this.requestUserSign()
  29. })
  30. this.btn_sign.active = false
  31. GameManager.requestDelay(()=>{
  32. this.requestSignListData()
  33. })
  34. }
  35. private requestSignListData(cb=null) {
  36. http.post(config.API.sign_list,null,(err,d)=>{
  37. if(!err){
  38. let nd = JSON.parse(d)
  39. if(nd.code === config.status.SUCCESS){
  40. // console.log("sign_list", nd.content)
  41. let total_sign_number = nd.content.total_sign_number
  42. this.reward_node.getComponent(sign_reward).initView(nd.content.sign_reward_list,this.onRewardCallBack.bind(this),this.onClickRewardItem.bind(this))
  43. this.total_reward_node.getComponent(sign_total_reward).initView(total_sign_number, nd.content.sign_total_reward_list,this.onClickTotalRewardItem.bind(this))
  44. cb && cb(nd.content)
  45. }
  46. }
  47. },'GET')
  48. }
  49. private onRewardCallBack(today_data:sign_reward_data) {
  50. this.m_today_data = today_data
  51. if(today_data.receive_status==0) {
  52. this.btn_sign.getComponent(Sprite).spriteFrame = this.sf_btn_sign_qd
  53. this.lab_sign.getComponent(Label).color = new Color().fromHEX("#A3511B")
  54. this.lab_sign.getComponent(Label).string = '签 到'
  55. } else {
  56. this.btn_sign.getComponent(Sprite).spriteFrame = this.sf_btn_sign_yqd
  57. this.lab_sign.getComponent(Label).color = new Color().fromHEX("#464646")
  58. this.lab_sign.getComponent(Label).string = '今日已签到'
  59. }
  60. this.btn_sign.active = true
  61. }
  62. private onClickRewardItem(data:sign_reward_data,is_buqian:boolean) {
  63. let call_back = (()=>{
  64. this.showReceiveReward(data)
  65. })
  66. if(is_buqian) {
  67. GameManager.showVideoAd(config.ADS_TYPE.GAME_SIGN_BUQIAN, (res)=>{
  68. call_back()
  69. })
  70. } else {
  71. call_back()
  72. }
  73. }
  74. private onClickTotalRewardItem(data:sign_total_reward_data) {
  75. this.receive_reward.active = true
  76. this.receive_reward.getComponent(sign_receive_reward).initReceiveSuccess(data)
  77. this.requestSignListData((data)=>{
  78. this.checkSignAll(data)
  79. })
  80. }
  81. private requestUserSign() {
  82. if(this.m_today_data.receive_status==1) {
  83. return
  84. }
  85. this.showReceiveReward(this.m_today_data)
  86. }
  87. private showReceiveReward(data:sign_reward_data) {
  88. this.receive_reward.active = true
  89. this.receive_reward.getComponent(sign_receive_reward).initView(data, (v:sign_receive_reward)=>{
  90. this.requestSignListData((data)=>{
  91. this.checkSignAll(data)
  92. })
  93. })
  94. }
  95. private checkSignAll(data) {
  96. let reward_list:sign_reward_data[] = data.sign_reward_list
  97. let is_sign_all = true
  98. for (let index = 0; index < reward_list.length; index++) {
  99. const element = reward_list[index];
  100. if(element.current_sign_status==0&&element.repair_sign_status==1) {
  101. is_sign_all = false
  102. break
  103. }
  104. if(element.current_sign_status==1&&element.receive_status==0) {
  105. is_sign_all = false
  106. break
  107. }
  108. }
  109. if(is_sign_all) {
  110. let total_reward_list:sign_total_reward_data[] = data.sign_total_reward_list
  111. for (let index = 0; index < total_reward_list.length; index++) {
  112. const element = total_reward_list[index];
  113. if(element.is_receive_status==1&&element.receive_status==0) {
  114. is_sign_all = false
  115. break
  116. }
  117. }
  118. }
  119. if(is_sign_all) {
  120. ClientEvent.dispatchEvent(config.UI_EVENT.UPDATE_SIGN_RED_DOT_STATUS,false)
  121. }
  122. }
  123. }