car_lib_top.ts 2.3 KB

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  1. import { _decorator, Component, Label, Node, Sprite } from 'cc';
  2. import { userDataManager } from '../../manager/userDataManager';
  3. import { tools } from '../../tools';
  4. import { GameManager } from '../../GameManager';
  5. import { select_area } from '../select_area/select_area';
  6. import { area_item_data } from '../../data';
  7. import { uiManager } from '../../manager/uiManager';
  8. import { config } from '../../config';
  9. const { ccclass, property } = _decorator;
  10. @ccclass('car_lib_top')
  11. export class car_lib_top extends Component {
  12. @property(Node) img_avatar:Node = null
  13. @property(Node) lab_nickname:Node = null
  14. @property(Node) lab_car_pai:Node = null
  15. @property(Node) btn_region:Node = null
  16. @property(Node) lab_region:Node = null
  17. @property(Node) img_car:Node = null
  18. protected start(): void {
  19. uiManager.Instance().onButtonListen(this.btn_region,()=>{
  20. if(userDataManager.user_data.update_region_status==1) {
  21. uiManager.Instance().showUi(config.UI.ui_tips_view)
  22. return
  23. }
  24. uiManager.Instance().showUi(config.UI.ui_select_area, null, (node:Node)=>{
  25. node.getComponent(select_area).initView(true, this.onSelectArea.bind(this))
  26. })
  27. })
  28. }
  29. init() {
  30. let user_data = userDataManager.user_data
  31. tools.loadRemoteImg(user_data.avatarUrl, (r)=>{
  32. this.img_avatar.getComponent(Sprite).spriteFrame = r.sf
  33. })
  34. if(user_data.nickName.length>6) {
  35. this.lab_nickname.getComponent(Label).string = user_data.nickName.substring(0,6) + '...'
  36. } else {
  37. this.lab_nickname.getComponent(Label).string = user_data.nickName
  38. }
  39. this.lab_car_pai.getComponent(Label).string = user_data.license_code
  40. this.lab_region.getComponent(Label).string = user_data.province_name + ' - ' + user_data.city_name
  41. this.reloadUserCar()
  42. }
  43. reloadUserCar() {
  44. this.img_car.getComponent(Sprite).spriteFrame = GameManager.getUserDefaultCarSf()
  45. }
  46. private onSelectArea(obj:select_area, data:area_item_data) {
  47. GameManager.requestUserSetRegion(data.id, 2, (d)=>{
  48. //更改数据
  49. userDataManager.user_data.update_region_status = d.update_region_status
  50. //关闭
  51. obj.closeSelf()
  52. })
  53. }
  54. }