dataManager.ts 3.5 KB

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  1. import { _decorator, Component, Node, SpriteFrame, sys } from 'cc';
  2. import { tools } from '../tools';
  3. import { userDataManager } from './userDataManager';
  4. import { imageCacheManager } from './imageCacheManager';
  5. import { car_item_attribute_data, car_item_data } from '../data';
  6. import { config } from '../config';
  7. import { SdkUtil } from '../sdkUtil';
  8. const { ccclass, property } = _decorator;
  9. @ccclass('dataManager')
  10. export class dataManager {
  11. // 获取平台标识
  12. public static getPlatformId() {
  13. let platform_id = config.Platform_id.browser
  14. if(sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
  15. platform_id = config.Platform_id.tt
  16. }
  17. else if (sys.platform == sys.Platform.WECHAT_GAME) {
  18. if(SdkUtil.KS_GAME) {
  19. platform_id = config.Platform_id.ks
  20. } else {
  21. platform_id = config.Platform_id.wx
  22. }
  23. }
  24. return platform_id
  25. }
  26. // 获取用户默认首页车sf
  27. public static getUserDefaultHomeCarSf():SpriteFrame {
  28. let sf = imageCacheManager.getHomeCarImageById(userDataManager.user_car_list.default_car_id)
  29. return sf
  30. }
  31. // 获取用户默认排行车sf
  32. public static getUserDefaultRankCarSf():SpriteFrame {
  33. let sf = imageCacheManager.getRankCarImageById(userDataManager.user_car_list.default_car_id)
  34. return sf
  35. }
  36. // 获取用户排行车sf
  37. public static getUserRankCarSf(car_id:number, user_id:number):SpriteFrame {
  38. if(userDataManager.user_data.id == user_id) {
  39. return dataManager.getUserDefaultRankCarSf()
  40. } else {
  41. return imageCacheManager.getRankCarImageById(car_id)
  42. }
  43. }
  44. // 获取用户车信息
  45. public static getUserCarInfo(car_id:number):car_item_data {
  46. let car_item:car_item_data = tools.all_car_map.get(car_id)
  47. if(car_item) {
  48. if(car_item.attribute==undefined||car_item.attribute==null) {
  49. car_item.attribute = new car_item_attribute_data()
  50. }
  51. } else {
  52. car_item = null
  53. }
  54. return car_item
  55. }
  56. // 用户列车表中有车
  57. public static userCarListHavCar(car_id:number):boolean {
  58. let on_car = false
  59. for (let index = 0; index < userDataManager.user_car_list.car_list.length; index++) {
  60. const element = userDataManager.user_car_list.car_list[index];
  61. if(element==car_id) {
  62. on_car = true
  63. break
  64. }
  65. }
  66. return on_car
  67. }
  68. // 获取游戏结束提示索引
  69. public static getGameEndPrompt(score:number):number {
  70. let cur_index = -1
  71. let list = tools.sys_config.game_end_prompt
  72. for (let index = 0; index < list.length; index++) {
  73. const element = list[index];
  74. if(typeof element === "string") {
  75. let arr = element.split('_')
  76. if(arr.length == 2) {
  77. let start_num = Number(arr[0])
  78. let end_num = Number(arr[1])
  79. // console.log('start_num=',start_num,'end_num=',end_num)
  80. if(list.length-1==index) { //最后一个只判断开始值
  81. if(score>=start_num) {
  82. cur_index = index
  83. break
  84. }
  85. } else {
  86. if(score>=start_num&&score<=end_num) {
  87. cur_index = index
  88. break
  89. }
  90. }
  91. }
  92. }
  93. }
  94. // console.log('cur_index=',cur_index)
  95. return cur_index
  96. }
  97. }