sign_view.ts 5.2 KB

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  1. import { _decorator, Color, Component, Label, Node, Sprite, SpriteFrame } from 'cc';
  2. import { base_ui } from '../../fw/base_ui';
  3. import { http } from '../../http';
  4. import { config } from '../../config';
  5. import { sign_reward } from './sign_reward';
  6. import { sign_total_reward } from './sign_total_reward';
  7. import { sign_reward_data, sign_total_reward_data } from '../../data';
  8. import { sign_receive_reward } from './sign_receive_reward';
  9. import { GameManager } from '../../GameManager';
  10. import { ClientEvent } from '../../lib/clientEvent';
  11. import { tools } from '../../tools';
  12. const { ccclass, property } = _decorator;
  13. @ccclass('sign_view')
  14. export class sign_view extends base_ui {
  15. @property(Node) public_bg:Node = null
  16. @property(Node) reward_node:Node = null
  17. @property(Node) total_reward_node:Node = null
  18. @property(Node) btn_sign:Node = null
  19. @property(Node) lab_sign:Node = null
  20. @property(SpriteFrame) sf_btn_sign_qd:SpriteFrame = null // 签到
  21. @property(SpriteFrame) sf_btn_sign_yqd:SpriteFrame = null // 已签到
  22. @property(Node) receive_reward:Node = null
  23. private m_today_data:sign_reward_data = null
  24. start() {
  25. this.onButtonListen(this.public_bg, ()=>{
  26. this.close()
  27. })
  28. this.onButtonListen(this.btn_sign, ()=>{
  29. this.requestUserSign()
  30. })
  31. this.btn_sign.active = false
  32. GameManager.requestDelay(()=>{
  33. this.requestSignListData()
  34. })
  35. }
  36. private requestSignListData(cb=null) {
  37. http.post(config.API.sign_list,null,(err,d)=>{
  38. if(!err){
  39. let nd = JSON.parse(d)
  40. if(nd.code === config.status.SUCCESS){
  41. // console.log("sign_list", nd.content)
  42. let total_sign_number = nd.content.total_sign_number
  43. this.reward_node.getComponent(sign_reward).initView(nd.content.sign_reward_list,this.onRewardCallBack.bind(this),this.onClickRewardItem.bind(this))
  44. this.total_reward_node.getComponent(sign_total_reward).initView(total_sign_number, nd.content.sign_total_reward_list,this.onClickTotalRewardItem.bind(this))
  45. cb && cb(nd.content)
  46. }
  47. }
  48. },'GET')
  49. }
  50. private onRewardCallBack(today_data:sign_reward_data) {
  51. this.m_today_data = today_data
  52. if(today_data.receive_status==0) {
  53. this.btn_sign.getComponent(Sprite).spriteFrame = this.sf_btn_sign_qd
  54. this.lab_sign.getComponent(Label).color = new Color().fromHEX("#A3511B")
  55. this.lab_sign.getComponent(Label).string = '签 到'
  56. } else {
  57. this.btn_sign.getComponent(Sprite).spriteFrame = this.sf_btn_sign_yqd
  58. this.lab_sign.getComponent(Label).color = new Color().fromHEX("#464646")
  59. this.lab_sign.getComponent(Label).string = '今日已签到'
  60. }
  61. this.btn_sign.active = true
  62. }
  63. private onClickRewardItem(data:sign_reward_data,is_buqian:boolean) {
  64. let call_back = (()=>{
  65. this.showReceiveReward(data)
  66. })
  67. if(is_buqian) {
  68. GameManager.showVideoAd(config.ADS_TYPE.GAME_SIGN_BUQIAN, (res)=>{
  69. call_back()
  70. })
  71. } else {
  72. call_back()
  73. }
  74. }
  75. private onClickTotalRewardItem(data:sign_total_reward_data) {
  76. this.receive_reward.active = true
  77. this.receive_reward.getComponent(sign_receive_reward).initReceiveSuccess(data)
  78. this.requestSignListData((data)=>{
  79. this.checkSignAll(data)
  80. })
  81. }
  82. private requestUserSign() {
  83. if(this.m_today_data.receive_status==1) {
  84. return
  85. }
  86. this.showReceiveReward(this.m_today_data)
  87. }
  88. private showReceiveReward(data:sign_reward_data) {
  89. this.receive_reward.active = true
  90. this.receive_reward.getComponent(sign_receive_reward).initView(data, (v:sign_receive_reward)=>{
  91. this.requestSignListData((data)=>{
  92. this.checkSignAll(data)
  93. })
  94. })
  95. }
  96. private checkSignAll(data) {
  97. let reward_list:sign_reward_data[] = data.sign_reward_list
  98. let is_sign_all = true
  99. for (let index = 0; index < reward_list.length; index++) {
  100. const element = reward_list[index];
  101. if(element.current_sign_status==0&&element.repair_sign_status==1) {
  102. is_sign_all = false
  103. break
  104. }
  105. if(element.current_sign_status==1&&element.receive_status==0) {
  106. is_sign_all = false
  107. break
  108. }
  109. }
  110. if(is_sign_all) {
  111. let total_reward_list:sign_total_reward_data[] = data.sign_total_reward_list
  112. for (let index = 0; index < total_reward_list.length; index++) {
  113. const element = total_reward_list[index];
  114. if(element.is_receive_status==1&&element.receive_status==0) {
  115. is_sign_all = false
  116. break
  117. }
  118. }
  119. }
  120. if(is_sign_all) {
  121. tools.user_red_dot_data.sign_red_dot = 0
  122. ClientEvent.dispatchEvent(config.UI_EVENT.UPDATE_SIGN_RED_DOT_STATUS)
  123. }
  124. }
  125. }