car_lib_top.ts 2.5 KB

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  1. import { _decorator, Component, Label, Node, Sprite } from 'cc';
  2. import { userDataManager } from '../../manager/userDataManager';
  3. import { tools } from '../../tools';
  4. import { GameManager } from '../../GameManager';
  5. import { select_area } from '../select_area/select_area';
  6. import { area_item_data, userData } from '../../data';
  7. import { uiManager } from '../../manager/uiManager';
  8. import { config } from '../../config';
  9. import { ClientEvent } from '../../lib/clientEvent';
  10. const { ccclass, property } = _decorator;
  11. @ccclass('car_lib_top')
  12. export class car_lib_top extends Component {
  13. @property(Node) img_avatar:Node = null
  14. @property(Node) lab_nickname:Node = null
  15. @property(Node) lab_car_pai:Node = null
  16. @property(Node) btn_region:Node = null
  17. @property(Node) lab_region:Node = null
  18. @property(Node) img_car:Node = null
  19. protected start(): void {
  20. uiManager.Instance().onButtonListen(this.btn_region,()=>{
  21. if(userDataManager.user_data.update_region_status==1) {
  22. return
  23. }
  24. uiManager.Instance().showUi(config.UI.ui_select_area, null, (node:Node)=>{
  25. node.getComponent(select_area).initView(true, this.onSelectArea.bind(this))
  26. })
  27. })
  28. }
  29. init() {
  30. let user_data = userDataManager.user_data
  31. tools.loadRemoteImg(user_data.avatarUrl, (r)=>{
  32. this.img_avatar.getComponent(Sprite).spriteFrame = r.sf
  33. })
  34. this.lab_nickname.getComponent(Label).string = user_data.nickName
  35. this.reloadUserRegion()
  36. this.lab_car_pai.getComponent(Label).string = user_data.license_code
  37. this.reloadUserCar()
  38. }
  39. reloadUserCar() {
  40. this.img_car.getComponent(Sprite).spriteFrame = GameManager.getUserDefaultCarSf()
  41. }
  42. reloadUserRegion(){
  43. let user_data = userDataManager.user_data
  44. this.lab_region.getComponent(Label).string = user_data.province_name + ' - ' + user_data.city_name
  45. }
  46. private onSelectArea(obj:select_area, data:area_item_data) {
  47. GameManager.requestUserSetRegion(data.id, 2, (d)=>{
  48. //更改数据
  49. let user_data = userDataManager.user_data
  50. user_data.province_name = obj.province_selected_data.name
  51. user_data.city_name = obj.city_selected_data.name
  52. user_data.update_region_status = 1
  53. this.reloadUserRegion()
  54. //发送通知
  55. ClientEvent.dispatchEvent(config.UI_EVENT.UPDATE_USER_REGION)
  56. //关闭
  57. obj.closeSelf()
  58. })
  59. }
  60. }