config.ts 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118
  1. import { _decorator, Component, Node } from 'cc';
  2. const { ccclass, property } = _decorator;
  3. @ccclass('config')
  4. export class config {
  5. public static Platform = {
  6. platform: "douyin",
  7. // platform: "wx"
  8. }
  9. public static API = {
  10. login : "/snake/user/login",
  11. info : "/snake/user/info",
  12. get_dyopen_id : "/snake/user/get_dyopen_id",
  13. sync_integral : "/snake/user/sync_integral",
  14. user_ranking : "/snake/user/user_ranking",
  15. user_car_list : "/snake/user/user_car_list",
  16. user_set_region: "/snake/user/set_region",
  17. }
  18. public static STATIC_API = {
  19. levels : "/snakestatic/levels.json",
  20. regions : "/snakestatic/regions.json",
  21. car_list : "/snakestatic/car_list.json",
  22. rankings: (region_id)=>{
  23. return `/snakestatic/rankings/${region_id}.json`
  24. }
  25. }
  26. static SETTING_DATA:string = "SETTING_DATA"
  27. public static AD_TYPE = {
  28. UNKNOWN:""
  29. }
  30. public static status = {
  31. SUCCESS:10000
  32. }
  33. public static item_type = {
  34. box_blue:1,
  35. box_zise:2,
  36. box_yellow:3,
  37. box_green:4,
  38. box_red:5,
  39. wall:6,
  40. coin:7,
  41. scores:8,
  42. box_fenhong:9,
  43. box_huanglv:10,
  44. box_qing:11,
  45. box_zi:12,
  46. box_huang:13,
  47. }
  48. public static buff_type = {
  49. dun:1, //盾无敌时间
  50. xing:2, //获取积分翻倍
  51. xi:3 //吸收周边的积分
  52. }
  53. public static collider_dir = {
  54. top:1,
  55. left:2,
  56. right:3
  57. }
  58. public static PREFAB={
  59. game:"prefabs/game"
  60. }
  61. public static AUDIO={
  62. // loading_bgm:"bgm/loading_bgm",
  63. home_bgm:"audio/ad_bgm_home", //主页音效
  64. game_bgm:"audio/ad_bgm_game", //游戏音效
  65. btn:"audio/ad_btn",//按钮
  66. car_jia_su:"audio/ad_car_jia_su",//汽车加速
  67. car_qi_dong:"audio/ad_car_qi_dong", //汽车启动
  68. car_sha_che:"audio/ad_car_sha_che",//汽车刹车
  69. buff_xi:"audio/ad_ci_tie", //buff 吸
  70. buff_dun:"audio/ad_dun",//buff 盾
  71. buff_xing:"audio/ad_xing",//buff 星
  72. win:"audio/ad_win", //失败1
  73. qiyou:"audio/ad_qi_you",//汽油
  74. peng_zhuang:"audio/ad_peng_zhuang",//碰撞
  75. zi_xing_che_qi_bu:"audio/ad_zi_xing_che_qi_bu",
  76. zi_xing_che_sha_che:"audio/ad_zi_xing_che_sha_che",
  77. }
  78. public static UI = {
  79. ui_setting:"ui/setting",
  80. ui_announcement:"ui/announcement",
  81. ui_gameplay_view:"ui/gameplay_view",
  82. ui_select_area:"ui/select_area",
  83. ui_unLock_view:"ui/unLock_view",
  84. loading_view:"ui/loading_view",
  85. home:"ui/home",
  86. rank:"ui/rank",
  87. }
  88. public static SHOW_BUFF_STATUS = {
  89. DUN:0,
  90. XING:1,
  91. XI:2
  92. }
  93. public static UI_EVENT ={
  94. GET_NEW_CAR:"get_new_car"
  95. }
  96. public static ADS_CONFIG = {
  97. GAME_RELIFE_VIDEO:"asdasdas122321", //游戏看视频复活
  98. GAME_RELIFE_SHARE_TITLE:"分享游戏获得复活"//游戏分享复活
  99. }
  100. }