import { _decorator, Component, Node, Label, Sprite } from 'cc'; import { GameMng } from '../GameMng'; import GBaseUI from '../gcommon/GBaseUI'; import { UIButton } from '../gcommon/UIButton'; import { Tools } from '../Tools'; const { ccclass, property } = _decorator; @ccclass('self_info_view') export class self_info_view extends GBaseUI { @property(Node) btn_close:Node = null @property(Node) btn_header:Node = null @property(Node) btn_nick:Node = null @property(Node) btn_area:Node = null @property(Node) btn_real:Node = null @property(Node) btn_phone:Node = null @property(Node) btn_address:Node = null @property(Node) lab_name:Node = null; @property(Node) head_spr:Node = null; start() { UIButton.BindClick(this.btn_close,()=>{ this.closeUI() },this) UIButton.BindClick(this.btn_header,()=>{ },this) UIButton.BindClick(this.btn_nick,()=>{ },this) UIButton.BindClick(this.btn_area,()=>{ },this) UIButton.BindClick(this.btn_real,()=>{ },this) UIButton.BindClick(this.btn_phone,()=>{ },this) UIButton.BindClick(this.btn_address,()=>{ },this) } onEnable(){ this.lab_name.getComponent(Label).string = GameMng._userData.user_name Tools.loadWeiXinHead(GameMng._userData.user_avatar,this.head_spr.getComponent(Sprite)) } update(deltaTime: number) { } }