import { _decorator, Component, Node } from 'cc'; import { ClientEvent } from '../clientEvent'; import { Constant, matching_5_10_20_type, room_type } from '../constant'; import ChessMng, { ChessType } from '../Game/DiffSel/ChessMng'; import { GameMng } from '../GameMng'; import ScenceMng from '../gcommon/ScenceMng'; import { UIButton } from '../gcommon/UIButton'; import { UIManager } from '../gcommon/UIManager'; import { native_manager } from '../native_manager'; import { msgManager } from '../socket/msgManager'; import { roomData } from '../UserData/roomData'; const { ccclass, property } = _decorator; @ccclass('tongqianCreate') export class tongqianCreate extends Component { @property(Node) btn_chuji: Node = null; // @property(Node) btn_zhongji: Node = null; // @property(Node) btn_gaoji: Node = null; // @property(Node) btn_ads_tongqian: Node = null; // start() { let self = this; UIButton.BindClick(this.btn_chuji,()=>{ this.sendMsg(room_type._chuji_tongqian) },this) UIButton.BindClick(this.btn_zhongji,()=>{ this.sendMsg(room_type._zhongji_tongqian) },this) UIButton.BindClick(this.btn_ads_tongqian,()=>{ native_manager.showRewardVideo() },this) } sendMsg(type:room_type){ switch (type) { case room_type._chuji_tongqian: msgManager.createRoomByRoomType(room_type._chuji_tongqian) break; case room_type._zhongji_tongqian: msgManager.createRoomByRoomType(room_type._zhongji_tongqian) break; } UIManager.AddPrefab(GameMng.Instance.uiloading) } onDestroy(){ } }