import { GameMng } from "../GameMng"; import { UIButton } from "./UIButton"; import GBaseUI from "./GBaseUI"; import { UIManager } from "./UIManager"; import { _decorator,Node } from "cc"; const {ccclass, property} = _decorator; @ccclass export default class UISetting extends GBaseUI { @property(Node) btnClose: Node = null; static Show(parent?:any){ UIManager.AddPrefab(GameMng.Instance.uisetting,parent); } start () { UIButton.BindClick(this.btnClose,()=>{ this.closeUI(); },this); } }