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- import { _decorator, Component, Node, Label } from 'cc';
- import { GameMng } from '../GameMng';
- import GBaseUI from '../gcommon/GBaseUI';
- import { UIButton } from '../gcommon/UIButton';
- import { UIManager } from '../gcommon/UIManager';
- const { ccclass, property } = _decorator;
- @ccclass('waitView')
- export class waitView extends GBaseUI {
- @property(Label)
- lab_des: Node = null;
- @property(Node) btn_cancel:Node = null
- @property(Node) lab_loading:Node = null
- @property(Node) sp_loading:Node = null
- static dialog_des:string = null;
- static _cancel_call:any = false;
- private status_string = ["。","。。","。。。"]
- private status_count = 0;
- private time_count:number = 0;
- start() {
- UIButton.BindClick(this.btn_cancel,()=>{
- if(waitView._cancel_call){
- waitView._cancel_call()
- }
- },this)
- this.schedule(this.dt,0.01)
- }
- onDestroy(){
- this.unschedule(this.dt)
- }
- static Show(waitText:string,cancel_cllback:any=null){
- waitView.dialog_des = waitText;
- waitView._cancel_call = cancel_cllback;
- UIManager.AddPrefab(GameMng.Instance.uiWaitView);
- }
- dt(){
- this.sp_loading.angle = this.sp_loading.angle+2
- }
- update(deltaTime: number) {
-
- // this.time_count+=deltaTime;
- // if(this.time_count>0.5){
- // this.time_count = 0;
- // if(this.status_count>=this.status_string.length){
- // this.status_count = 0;
- // }
- // this.lab_loading.getComponent(Label).string = this.status_string[this.status_count]
- // this.status_count++;
- // }
- if(waitView.dialog_des){
- if(waitView._cancel_call){
- // this.btn_cancel.active = true;
- }
- this.lab_des.getComponent(Label).string = waitView.dialog_des;
- waitView.dialog_des = null;
- }
- }
- }
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