xx 1 year ago
parent
commit
2a7278965a

+ 1 - 1
assets/script/config.ts

@@ -3,7 +3,7 @@ import { scene_item_data, widget_item_data } from '../data/data';
 const { ccclass, property } = _decorator;
 
 export class config {
-    static debug = false;
+    static debug = true;
     static is_zb = false; //是否是主播模式
     static gameName = "神秘的笔记";
     static select_res_and_control_type = {

+ 1 - 1
assets/script/run/gameManager.ts

@@ -300,7 +300,7 @@ export class gameManager extends Component {
         let unlock_levels = gameManager.getStaticUserData().unlock_levels;
         http.run_post(url,{"unlock_levels":JSON.stringify(unlock_levels)},(err,data)=>{
             if(!err){
-               
+              // console.log("sync_data finish!"+JSON.stringify(unlock_levels));
             }
         })
     }

+ 1 - 3
assets/script/run/loading_view/loading_view.ts

@@ -61,13 +61,11 @@ export class loading_view extends Component {
                                     if(_data.content.unlock_levels.length<=0||user_data.unlock_levels==undefined){
                                         user_data.unlock_levels = []
                                     }
+                                    config.TOKEN = user_data.token;
                                     gameManager.setUserData(user_data)
                                     if(user_data.unlock_levels.length<=0){
                                         gameManager.Singleton.unLockLevel(1)
                                     }
-                                    
-                                    config.TOKEN = user_data.token;
-
                                     gameManager.request_user_unlock_number_status(config.User_unlock_levels_number_status.GET,(unlock_number_data)=> {
                                         this.m_pause_status = false;
                                     },null)