future 1 жил өмнө
parent
commit
78f7fa48ba

+ 4142 - 56
assets/resources/prefab/run/long_story_list_item.prefab

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+ 9 - 9
assets/run/ani/clock_ani.anim → assets/run/ani/long_story_start.anim

@@ -1,17 +1,17 @@
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+ 2 - 2
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+ 42 - 42
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+ 44 - 44
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+ 134 - 0
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+ 134 - 0
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+            -141.5,
+            76,
+            0,
+            141.5,
+            76,
+            0
+          ],
+          "indexes": [
+            0,
+            1,
+            2,
+            2,
+            1,
+            3
+          ],
+          "uv": [
+            0,
+            152,
+            283,
+            152,
+            0,
+            0,
+            283,
+            0
+          ],
+          "nuv": [
+            0,
+            0,
+            1,
+            0,
+            0,
+            1,
+            1,
+            1
+          ],
+          "minPos": [
+            -141.5,
+            -76,
+            0
+          ],
+          "maxPos": [
+            141.5,
+            76,
+            0
+          ]
+        },
+        "isUuid": true,
+        "imageUuidOrDatabaseUri": "820662ff-8dda-4996-a389-40b8772a3f27@6c48a",
+        "atlasUuid": ""
+      },
+      "ver": "1.0.12",
+      "imported": true,
+      "files": [
+        ".json"
+      ],
+      "subMetas": {}
+    }
+  },
+  "userData": {
+    "type": "sprite-frame",
+    "hasAlpha": true,
+    "fixAlphaTransparencyArtifacts": false,
+    "redirect": "820662ff-8dda-4996-a389-40b8772a3f27@f9941"
+  }
+}

BIN
assets/run/login/img_start_glow.png


+ 134 - 0
assets/run/login/img_start_glow.png.meta

@@ -0,0 +1,134 @@
+{
+  "ver": "1.0.26",
+  "importer": "image",
+  "imported": true,
+  "uuid": "a8c5b15e-53f0-457d-97fc-768585801a20",
+  "files": [
+    ".json",
+    ".png"
+  ],
+  "subMetas": {
+    "6c48a": {
+      "importer": "texture",
+      "uuid": "a8c5b15e-53f0-457d-97fc-768585801a20@6c48a",
+      "displayName": "img_start_glow",
+      "id": "6c48a",
+      "name": "texture",
+      "userData": {
+        "wrapModeS": "clamp-to-edge",
+        "wrapModeT": "clamp-to-edge",
+        "imageUuidOrDatabaseUri": "a8c5b15e-53f0-457d-97fc-768585801a20",
+        "isUuid": true,
+        "visible": false,
+        "minfilter": "linear",
+        "magfilter": "linear",
+        "mipfilter": "none",
+        "anisotropy": 0
+      },
+      "ver": "1.0.22",
+      "imported": true,
+      "files": [
+        ".json"
+      ],
+      "subMetas": {}
+    },
+    "f9941": {
+      "importer": "sprite-frame",
+      "uuid": "a8c5b15e-53f0-457d-97fc-768585801a20@f9941",
+      "displayName": "img_start_glow",
+      "id": "f9941",
+      "name": "spriteFrame",
+      "userData": {
+        "trimType": "auto",
+        "trimThreshold": 1,
+        "rotated": false,
+        "offsetX": 0,
+        "offsetY": 0,
+        "trimX": 0,
+        "trimY": 0,
+        "width": 265,
+        "height": 133,
+        "rawWidth": 265,
+        "rawHeight": 133,
+        "borderTop": 0,
+        "borderBottom": 0,
+        "borderLeft": 0,
+        "borderRight": 0,
+        "packable": true,
+        "pixelsToUnit": 100,
+        "pivotX": 0.5,
+        "pivotY": 0.5,
+        "meshType": 0,
+        "vertices": {
+          "rawPosition": [
+            -132.5,
+            -66.5,
+            0,
+            132.5,
+            -66.5,
+            0,
+            -132.5,
+            66.5,
+            0,
+            132.5,
+            66.5,
+            0
+          ],
+          "indexes": [
+            0,
+            1,
+            2,
+            2,
+            1,
+            3
+          ],
+          "uv": [
+            0,
+            133,
+            265,
+            133,
+            0,
+            0,
+            265,
+            0
+          ],
+          "nuv": [
+            0,
+            0,
+            1,
+            0,
+            0,
+            1,
+            1,
+            1
+          ],
+          "minPos": [
+            -132.5,
+            -66.5,
+            0
+          ],
+          "maxPos": [
+            132.5,
+            66.5,
+            0
+          ]
+        },
+        "isUuid": true,
+        "imageUuidOrDatabaseUri": "a8c5b15e-53f0-457d-97fc-768585801a20@6c48a",
+        "atlasUuid": ""
+      },
+      "ver": "1.0.12",
+      "imported": true,
+      "files": [
+        ".json"
+      ],
+      "subMetas": {}
+    }
+  },
+  "userData": {
+    "type": "sprite-frame",
+    "hasAlpha": true,
+    "fixAlphaTransparencyArtifacts": false,
+    "redirect": "a8c5b15e-53f0-457d-97fc-768585801a20@f9941"
+  }
+}

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 245 - 130
assets/scene/game.scene


+ 3 - 3
assets/script/run/game_list_view/game_list.ts

@@ -129,7 +129,7 @@ export class game_list extends Component {
                 this.long_story_list.getComponent(long_story_list).initView(long_story_list_data,()=>{
                     this.long_story_list.active = false
                     this.clickButtonType(config.LevelType.LEVEL)
-                }, this.onItemClick.bind(this))
+                })
             })
         }
         let item = instantiate(this.game_long_story_item)
@@ -164,8 +164,8 @@ export class game_list extends Component {
     }
 
     public initContentPosition() {
-        let level_list_bg_y = (this.node.getComponent(UITransform).height) / 2
-        this.level_list_bg.setPosition(this.level_list_bg.position.x, -level_list_bg_y, 1)
+        // let level_list_bg_y = (this.node.getComponent(UITransform).height) / 2
+        // this.level_list_bg.setPosition(this.level_list_bg.position.x, -level_list_bg_y, 1)
 
         let layout = this.level_content.getComponent(Layout)
         let item = instantiate(this.game_level_item)

+ 80 - 23
assets/script/run/game_list_view/long_story_list.ts

@@ -1,5 +1,5 @@
-import { _decorator, Component, instantiate, Node, Prefab } from 'cc';
-import { LevelMessage, LongStoryListData } from '../../../data/data';
+import { _decorator, Component, instantiate, Node, Prefab, ScrollView } from 'cc';
+import { LevelItemData, LevelMessage, LongStoryListData } from '../../../data/data';
 import { gameManager } from '../gameManager';
 import { config } from '../../config';
 import { SdkUtil } from '../../sdkUtil';
@@ -11,15 +11,20 @@ const { ccclass, property } = _decorator;
 export class long_story_list extends Component {
     @property(Node) btn_back:Node = null;
     @property(Node) btn_back_level:Node = null;
+    @property(Node) scrollView:Node = null;
     @property(Node) content:Node = null;
     @property(Prefab) long_story_list_item:Prefab = null;
 
     private m_long_story_list_data:LongStoryListData = null
-    private m_data:LevelMessage = null
     private m_click_back_level_cb = null;
-    private m_click_item_cb = null;
+
+    private data_list:LevelMessage[] = []
+    private cur_min_page = 1
     private cur_page = 1
     private page_limit_count = 5
+    private page_total_count = 1
+    private is_loading_data:boolean = false
+    private is_can_request:boolean = false
 
     start() {
         this.btn_back.on(Node.EventType.TOUCH_END,()=>{
@@ -28,40 +33,92 @@ export class long_story_list extends Component {
         this.btn_back_level.on(Node.EventType.TOUCH_END,()=>{
             this.m_click_back_level_cb && this.m_click_back_level_cb()
         })
+
+        this.scrollView.on(ScrollView.EventType.SCROLL_TO_TOP, this.onScrollToTop, this)
+        this.scrollView.on(ScrollView.EventType.SCROLL_TO_BOTTOM, this.onScrollToBottom, this)
     }
 
-    initView(data:LongStoryListData, click_back_level_cb, click_item_cb) {
-        this.m_long_story_list_data = data
-        this.m_click_back_level_cb = click_back_level_cb
-        this.m_click_item_cb = click_item_cb
-        this.requestData()
+    onScrollToTop() {
+        if(this.is_loading_data) { 
+            return 
+        }
+        if(this.cur_min_page<=1) {
+            return
+        }
+        this.cur_min_page -=1
+        this.cur_page = this.cur_min_page
+        this.requestData(false)
     }
 
-    private requestData(cb=null) {
+    onScrollToBottom() {
+        if(this.is_can_request==false) { 
+            return
+        }
+        if(this.is_loading_data) { 
+            return 
+        }
+        this.cur_page+=1
+        this.requestData(true)
+    }
+
+    initView(data:LongStoryListData, click_back_level_cb) {
+        this.m_long_story_list_data = data
+        this.m_click_back_level_cb = click_back_level_cb
+        
+        this.cur_min_page = 1
+        this.cur_page = this.cur_min_page
         this.content.removeAllChildren()
+        this.requestData(true)
+    }
 
+    private requestData(is_scroll_bottom:boolean, cb=null) {
+        this.is_loading_data = true
+        this.is_can_request = true
         let url = http.getPlatformLevelsList(config.LevelType.LONG_STORY,this.m_long_story_list_data.id,SdkUtil.getPlatformIdentify(), this.cur_page, this.page_limit_count)
         http.run_get_static(url,(err,data)=>{
-            console.log('data=',data)
+            setTimeout(()=>{ this.is_loading_data = false },500)
             if(!err){
                 let msg:LevelMessage = JSON.parse(data)
-                this.initGameList(msg,this.cur_page)
+                console.log('msg=',msg)
+
+                if(is_scroll_bottom) {
+                    // console.log('bottom bottom bottom')
+                    this.data_list = this.data_list.concat(msg)
+                } else {
+                    // console.log('top top top')
+                    this.data_list = []
+                    this.data_list.push(msg)
+                }
+                this.content.removeAllChildren()
+                for (let index = 0; index < this.data_list.length; index++) {
+                    const element = this.data_list[index];
+                    let item = instantiate(this.long_story_list_item)
+                    item.parent = this.content;
+                    item.getComponent(long_story_list_item).initView(element.content.list,index,this.onItemClick.bind(this))
+                }
+
+                this.page_total_count = Math.ceil(msg.content.tool_number/this.page_limit_count)
+                // this.initGameList(msg,this.cur_page)
+
+                if(this.cur_page>=this.page_total_count) {
+                    this.is_can_request = false
+                }
                 cb && cb(msg)
             }
         })
     }
 
-    public initGameList(msg:LevelMessage,page:number){
-        this.m_data = msg
-        let item = instantiate(this.long_story_list_item)
-        item.parent = this.content;
-         item.getComponent(long_story_list_item).initView(msg,page)
-        // for (let index = 0; index < this.m_data.content.list.length; index++) {
-        //     const element = this.m_data.content.list[index];
-        //     let item = instantiate(this.long_story_list_item)
-        //     item.parent = this.content;
-        //     item.getComponent(long_story_list_item).initView(element,page)
-        // }
+    private onItemClick(level_item_data:LevelItemData){
+
     }
+ 
+
+    // public initGameList(msg:LevelMessage,page:number){
+        // let item = instantiate(this.long_story_list_item)
+        // item.parent = this.content;
+        // item.getComponent(long_story_list_item).initView(msg.content.list,page,(level_item_data:LevelItemData)=>{
+        //     // console.log('level_item_data=',level_item_data)
+        // })
+    // }
 }
 

+ 99 - 3
assets/script/run/game_list_view/long_story_list_item.ts

@@ -1,17 +1,113 @@
 import { _decorator, Color, Component, Label, Node, Sprite } from 'cc';
 import { LevelItemData, LevelMessage } from '../../../data/data';
+import { tools } from '../../tools';
 const { ccclass, property } = _decorator;
 
 @ccclass('long_story_list_item')
 export class long_story_list_item extends Component {
     @property(Node) lab_title:Node = null
+
+    @property(Node) level_bg_1:Node = null
+    @property(Node) img_level_1:Node = null
+    @property(Node) lab_level_1:Node = null
+    @property(Node) mask_lock_1:Node = null
+
+    @property(Node) level_bg_2:Node = null
+    @property(Node) img_level_2:Node = null
+    @property(Node) lab_level_2:Node = null
+    @property(Node) mask_lock_2:Node = null
+
+    @property(Node) level_bg_3:Node = null
+    @property(Node) img_level_3:Node = null
+    @property(Node) lab_level_3:Node = null
+    @property(Node) mask_lock_3:Node = null
+
+    @property(Node) level_bg_4:Node = null
+    @property(Node) img_level_4:Node = null
+    @property(Node) lab_level_4:Node = null
+    @property(Node) mask_lock_4:Node = null
+
+    @property(Node) level_bg_5:Node = null
+    @property(Node) img_level_5:Node = null
+    @property(Node) lab_level_5:Node = null
+    @property(Node) mask_lock_5:Node = null
+
+    private m_data_list = []
+    private m_index:number = 0
+    private m_click_level_cb = null
+
     start() {
+        this.level_bg_1.on(Node.EventType.TOUCH_END,()=>{
+            this.clickLevel(0)
+        })
+        this.level_bg_2.on(Node.EventType.TOUCH_END,()=>{
+            this.clickLevel(1)
+        })
+        this.level_bg_3.on(Node.EventType.TOUCH_END,()=>{
+            this.clickLevel(2)
+        })
+        this.level_bg_4.on(Node.EventType.TOUCH_END,()=>{
+            this.clickLevel(3)
+        })
+        this.level_bg_5.on(Node.EventType.TOUCH_END,()=>{
+            this.clickLevel(4)
+        })
+    }
+
+    initView(data_list:LevelItemData[],index:number,click_level_cb) {
+        this.m_data_list = data_list
+        this.m_index = index
+        this.m_click_level_cb = click_level_cb
+        // console.log('data_list=',data_list)
+        this.lab_title.getComponent(Label).string = `第${this.m_index+1}章节`
+        
+        this.level_bg_1.active = false
+        this.level_bg_2.active = false
+        this.level_bg_3.active = false
+        this.level_bg_4.active = false
+        this.level_bg_5.active = false
+
+        if(data_list.length>0) {
+            this.level_bg_1.active = true
+            let data = data_list[0]
+            this.setData(data,this.img_level_1,this.lab_level_1)
+        }
+        if(data_list.length>1) {
+            this.level_bg_2.active = true
+            let data = data_list[1]
+            this.setData(data,this.img_level_2,this.lab_level_2)
+        }
+        if(data_list.length>2) {
+            this.level_bg_3.active = true
+            let data = data_list[2]
+            this.setData(data,this.img_level_3,this.lab_level_3)
+        }
+        if(data_list.length>3) {
+            this.level_bg_4.active = true
+            let data = data_list[3]
+            this.setData(data,this.img_level_4,this.lab_level_4)
+        }
+        if(data_list.length>4) {
+            this.level_bg_5.active = true
+            let data = data_list[4]
+            this.setData(data,this.img_level_5,this.lab_level_5)
+        }
+    }
+
+    private clickLevel(index:number) {
+        if(this.m_data_list.length>index,this.m_click_level_cb) {
+            let data = this.m_data_list[index]
+            this.m_click_level_cb(data)
+        }
+    }
 
+    private setData(data:LevelItemData, img:Node, lab:Node) {
+        tools.loadUrl(data.cover, img.getComponent(Sprite))    
+        lab.getComponent(Label).string = data.name
     }
 
-    initView(data:LevelMessage,page:number) {
-        console.log('data=',data)
-        this.lab_title.getComponent(Label).string = `第${page}章节`
+    public getIndex():number {
+        return this.m_index
     }
 }
 

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