future 1 年間 前
コミット
ff3c3d462b

+ 105 - 0
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         "trimThreshold": 1,
         "rotated": false,
-        "offsetX": 0,
-        "offsetY": 0,
-        "trimX": 0,
-        "trimY": 0,
+        "offsetX": -0.5,
+        "offsetY": -0.5,
+        "trimX": 22,
+        "trimY": 24,
         "width": 270,
         "height": 123,
-        "rawWidth": 270,
-        "rawHeight": 123,
+        "rawWidth": 315,
+        "rawHeight": 170,
         "borderTop": 0,
         "borderBottom": 0,
         "borderLeft": 0,
@@ -83,24 +83,24 @@
             3
           ],
           "uv": [
-            0,
-            123,
-            270,
-            123,
-            0,
-            0,
-            270,
-            0
+            22,
+            146,
+            292,
+            146,
+            22,
+            23,
+            292,
+            23
           ],
           "nuv": [
-            0,
-            0,
-            1,
-            0,
-            0,
-            1,
-            1,
-            1
+            0.06984126984126984,
+            0.13529411764705881,
+            0.926984126984127,
+            0.13529411764705881,
+            0.06984126984126984,
+            0.8588235294117647,
+            0.926984126984127,
+            0.8588235294117647
           ],
           "minPos": [
             -135,

BIN
assets/run/login/img_clock_glow.png


ファイルの差分が大きいため隠しています
+ 286 - 129
assets/scene/game.scene


+ 2 - 2
assets/script/run/game_run.ts

@@ -103,11 +103,11 @@ export class game_run extends Component {
     }
 
     public showLogin(){
-        // this.login_view.active = true;
+        this.login_view.active = true;
         this.login_view.getComponent(login_view).show()
         this.login_view.getComponent(login_view).initView(()=>{
             this.showGameList(()=>{ //加载完成关闭登录界面
-                // this.login_view.active = false;
+                this.login_view.active = false;
                 this.login_view.getComponent(login_view).hide()
             })
         })

+ 26 - 8
assets/script/run/login_view/login_view.ts

@@ -1,4 +1,4 @@
-import { _decorator, Component, Label, Node, sys, Animation, resources, Prefab, instantiate } from 'cc';
+import { _decorator, Component, Label, Node, sys, Animation, resources, Prefab, instantiate, Tween, SpriteFrame, Sprite, UIOpacity } from 'cc';
 import { yinyue } from './yinyue';
 import { yinxiao } from './yinxiao';
 import { peiyin } from './peiyin';
@@ -14,12 +14,19 @@ export class login_view extends Component {
     @property(Node) yinyue:Node = null;
     @property(Node) yinxiao:Node = null;
     @property(Node) peiyin:Node = null;
-    @property(Node) clock:Node = null;
+    @property(Node) clock_node:Node = null;
+    @property(Node) book_img:Node = null;
     @property(Node) btn_clear_data:Node = null;
     @property(Node) btn_check_debug:Node = null;
     @property(Node) lab_check_debug:Node = null;
     @property(Node) btn_sidebar_box:Node = null;
     private m_start_game_call = null;
+    private book_img_original_sf:SpriteFrame = null;
+    private is_start_game:boolean = false;
+
+    protected start(): void {
+        this.book_img_original_sf = this.book_img.getComponent(Sprite).spriteFrame
+    }
 
     public initView(start_game_call){
         if(config.debug){
@@ -41,9 +48,13 @@ export class login_view extends Component {
 
         this.m_start_game_call = start_game_call;
         this.btn_start.off(Node.EventType.TOUCH_END)
-        this.btn_start.on(Node.EventType.TOUCH_END,()=>{
+        this.btn_start.on(Node.EventType.TOUCH_END,()=>{  
+            if(this.is_start_game) { return }  
+            this.is_start_game = true        
             if(this.m_start_game_call!=null){
-                this.m_start_game_call()
+                this.startGame()
+            } else {
+                this.is_start_game = false
             }
             gameManager.Singleton.sys_click_button_music()
         })
@@ -53,17 +64,24 @@ export class login_view extends Component {
         this.peiyin.getComponent(peiyin).initView()
     }
 
+    private startGame() {
+        this.node.getComponent(Animation).play()
+        setTimeout(()=>{
+            this.is_start_game = false
+            this.m_start_game_call()
+        },920)
+    }
+
     public show() {
-        this.node.active = true
-        this.clock.getComponent(Animation).play()
+        this.clock_node.getComponent(Animation).play()
         if(this.btn_sidebar_box.active) {
             this.btn_sidebar_box.getComponent(Animation).play()
         }
     }
 
     public hide() {
-        this.node.active = false
-        this.clock.getComponent(Animation).stop()
+        this.book_img.getComponent(Sprite).spriteFrame = this.book_img_original_sf
+        this.clock_node.getComponent(Animation).stop()
         if(this.btn_sidebar_box.active) {
             this.btn_sidebar_box.getComponent(Animation).stop()
         }

この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません