import { _decorator, Component, Node, Size, Sprite, UITransform, Vec3 } from 'cc'; import { ui_base } from './ui_base'; import { interact_page_data } from '../../../data/data'; import { tools } from '../../tools'; import { gameManager } from '../gameManager'; const { ccclass, property } = _decorator; @ccclass('ui_interact_page') export class ui_interact_page extends ui_base { @property(Node) btn_interact_left:Node = null; @property(Node) btn_interact_right:Node = null; @property(Node) img_item_interact_bg:Node = null; @property(Node) btn_sure:Node = null; @property(Node) img_item_interact:Node = null; private mInteractPageData:interact_page_data = null; private m_page = 0; protected init(): void { this.mInteractPageData = this.mTopData._interact_page_data; if(this.mInteractPageData===null){ return tools.showToast("设置ui分页错误") } this.initPageView() } initPageView(){ this.btn_interact_left.off(Node.EventType.TOUCH_END) this.btn_interact_left.on(Node.EventType.TOUCH_END,()=>{ if(this.mInteractPageData.img_item_interact_list.length>0){ if( (this.m_page-1)<0){ this.m_page = this.mInteractPageData.img_item_interact_list.length-1; }else{ this.m_page-=1; } this.update_func() }else{ tools.showToast("没有添加多页") } }) this.btn_interact_right.off(Node.EventType.TOUCH_END) this.btn_interact_right.on(Node.EventType.TOUCH_END,()=>{ if(this.mInteractPageData.img_item_interact_list.length>0){ if( (this.m_page+1)>=this.mInteractPageData.img_item_interact_list.length){ this.m_page = 0; }else{ this.m_page+=1; } this.update_func() }else{ tools.showToast("没有添加多页") } }) this.btn_sure.off(Node.EventType.TOUCH_END) this.btn_sure.on(Node.EventType.TOUCH_END,()=>{ if(this.m_page==this.mInteractPageData.answer){ this.onFinishEvent() tools.showToast("成功") }else{ this.onFialEvent() tools.showToast("失败") console.log("onFialEvent",this.mInteractPageData.answer,this.m_page) } }) gameManager.initUiBaseAtt(this.img_item_interact_bg,this.mInteractPageData.img_item_interact_bg) gameManager.initUiBaseAtt(this.btn_interact_right,this.mInteractPageData.btn_interact_right) gameManager.initUiBaseAtt(this.btn_interact_left,this.mInteractPageData.btn_interact_left) gameManager.initUiBaseAtt(this.btn_sure,this.mInteractPageData.btn_sure) this.loadBg(this.mInteractPageData.bg) this.update_func() } update_func(){ let curSelectItem = this.mInteractPageData.img_item_interact_list[this.m_page]; let att = this.mInteractPageData.img_item_interact_list[0]; this.img_item_interact.getComponent(UITransform).setContentSize(new Size(att.width,att.height)) this.img_item_interact.position = new Vec3(att.x,att.y); this.img_item_interact.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(this.img_item_interact,curSelectItem.res) } }