import { _decorator, Component, Node, sys, Tween, Animation } from 'cc'; import { gameManager } from './gameManager'; import { scene_item_data, task_data, widget_item_data } from '../../data/data'; import { scene_layer } from './scene_layer'; import { ui_layer } from './ui_layer'; import { top_layer } from './top_layer'; import { config } from '../config'; import { loading_view } from './loading_view/loading_view'; import { login_view } from './login_view/login_view'; import { game_list } from './game_list_view/game_list'; import { check_open } from './check_open'; import { unLock_view } from './unLock_view/unLock_view'; import { game_health_view } from './game_health_view/game_health_view'; import { zb_login_view } from './zb_login_view/zb_login_view'; import { scene_page } from './scene_page'; const { ccclass, property } = _decorator; @ccclass('game_run') export class game_run extends Component { @property(Node) scene_layer:Node = null; @property(Node) ui_layer:Node = null; @property(Node) top_layer:Node = null; @property(Node) btn_close:Node = null; @property(Node) launch:Node = null; @property(Node) game_list:Node = null; @property(Node) login_view:Node = null; @property(Node) loading_view:Node = null; @property(Node) game_health_view:Node = null; @property(Node) loading_level:Node = null; @property(Node) check_open:Node = null; @property(Node) unLock_view:Node = null; @property(Node) zb_login_view:Node = null; @property(Node) top_floor_layer:Node = null; @property(gameManager) mGameManger:gameManager = null; protected start(): void { this.btn_close.on(Node.EventType.TOUCH_END,()=>{ this.close() }) } public unInit(){ Tween.stopAll() this.ui_layer.getComponent(ui_layer).unInit() this.top_layer.getComponent(top_layer).unInit() this.scene_layer.getComponent(scene_layer).unInit() } public close(){ this.node.removeFromParent() } public run(){ } public showUnLockView(lock_one_call,lock_all_one_day){ this.unLock_view.getComponent(unLock_view).show(lock_one_call,lock_all_one_day) } public runAll(){ this.zb_login_view.active = false; this.game_health_view.active = false; this.loading_view.active = false; this.login_view.active = false; this.game_list.active = false; this.mGameManger.initGR(this) if(config.is_zb) { this.showZbLoginView() } else { if(sys.platform==sys.Platform.MOBILE_BROWSER) { this.showLoading() } else { this.showHealthView() } } } public showZbLoginView() { this.zb_login_view.active = true; this.zb_login_view.getComponent(zb_login_view).initView(()=> { this.showHealthView() }) } public showHealthView() { this.game_health_view.active = true; this.game_health_view.getComponent(game_health_view).startShow(()=> { this.game_health_view.active = false; this.showLoading() }) } public showLoading() { this.loading_view.active = true; this.loading_view.getComponent(loading_view).startLoading(()=>{ this.loading_view.active = false; this.showLogin() this.login_view.getComponent(login_view).checkSidebar() }) } public showLogin(){ this.login_view.active = true; this.login_view.getComponent(login_view).show() this.login_view.getComponent(login_view).initView(()=>{ this.showGameList(()=>{ //加载完成关闭登录界面 this.login_view.active = false; this.login_view.getComponent(login_view).hide() }) }) } public showGameList(call){ this.game_list.active = true; this.game_list.getComponent(game_list).initView(call,()=>{ this.game_list.active = false; this.showLogin() }) } public loadSceneTask(data:task_data) { this.scene_layer.getComponent(scene_layer).initSceneTask(data) } public loadSceneLayer(pages:scene_item_data[],type:number){ this.scene_layer.getComponent(scene_layer).initScene(pages,type) } public getCurSceneLayerPage():scene_page{ return this.scene_layer.getComponent(scene_layer).getCurScenePage() } public loadUILayer(ui_widge_list:widget_item_data[]){ this.ui_layer.getComponent(ui_layer).initUi(ui_widge_list) this.initTop() } public initTop(){ this.top_layer.getComponent(top_layer).initTop() } public loadTextSound(ui_widge_list:widget_item_data[]){ this.top_layer.getComponent(top_layer).initTextSoundLlist(ui_widge_list) } public initQuestionList(ui_widge_list:widget_item_data[]){ this.top_layer.getComponent(top_layer).initQuestionList(ui_widge_list) } public initCountDownList(count_down_list:widget_item_data[]){ this.ui_layer.getComponent(ui_layer).initCountDownList(count_down_list) } public initTaskUi(data:task_data){ this.ui_layer.getComponent(ui_layer).initTaskUi(data) // if(data.type===config.task_type.guo_ju_qing){ // } this.top_layer.getComponent(top_layer).initRuleAndTips() } public showFindRuleTips(){ this.top_layer.getComponent(top_layer).showFindRuleTips() } public showTips(){ this.top_layer.getComponent(top_layer).showTips() } public showRule(){ this.top_layer.getComponent(top_layer).showRule() } public showCheck(call){ this.check_open.getComponent(check_open).show(call) } public backGameList(){ this.unInit() this.onlaunch(()=>{ this.showGameList(()=>{ }) }) } public showLoadingLevel(){ this.loading_level.active = true; this.loading_level.getComponent(Animation).play() } public hideLoadingLevel(){ this.loading_level.active = false; this.loading_level.getComponent(Animation).stop() } public loadTopLayer(){ } public onlaunch(call,delay:number=0.7){ this.launch.active = true; call() this.scheduleOnce(()=>{ this.launch.active = false; },delay) } public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{ return this.scene_layer.getComponent(scene_layer).isCurScenePageCheckWidgetFinish(widget_id) } public isCurScenePageCheckWidgetShow(widget_id:number):boolean{ return this.scene_layer.getComponent(scene_layer).isCurScenePageCheckWidgetShow(widget_id) } }