config.ts 17 KB

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  1. import { _decorator, Component, Node, sys } from 'cc';
  2. import { scene_item_data, widget_item_data } from '../data/data';
  3. const { ccclass, property } = _decorator;
  4. export class config {
  5. static debug = false;
  6. static is_zb = false; //是否是主播模式
  7. static gameName = "神秘的笔记";
  8. static select_res_and_control_type = {
  9. RES_TYPE:0,
  10. CONTROL_TYPE:1,
  11. SCENE_SELECT:2,//场景选择
  12. TASK:3,//任务
  13. }
  14. static select_res_btn_type = {
  15. ITEM_LIST:0,
  16. COMPONENT_LIST:1,
  17. BG_LIST:2,
  18. SOUND_LIST:3,
  19. }
  20. static Event = {
  21. PLAY_SOUND:"PLAY_SOUND",
  22. DragWidget:"DragWidget",
  23. DragRes:"DragRes",
  24. DragWidgetEnd:"DragWidgetEnd",
  25. DragResEndOnCheck:"DragResEndOnCheck",
  26. DragResEnd:"DragResEnd",
  27. UpdateSceneList:"UpdateSceneList",
  28. UpdateEditScene:"UpdateEditScene",
  29. UpdateAttributes:"UpdateAttributes",
  30. UpdateAttributesToView:"UpdateAttributesToView",
  31. RemoveWidget:"RemoveWidget",
  32. updateWidgetData:"updateWidgetData",
  33. ChangeSelectPage:"ChangeSelectPage",
  34. ShowWidgetList:"ShowWidgetList"
  35. }
  36. public static init(){
  37. //控件
  38. config.Widget_Type.set(config.Widget_Type_List.CLICK_TYPE,new widget_item_data("点击",this.Widget_Type_List.CLICK_TYPE))
  39. config.Widget_Type.set(config.Widget_Type_List.SLIDE_TYPE,new widget_item_data("滑动",this.Widget_Type_List.SLIDE_TYPE))
  40. config.Widget_Type.set(config.Widget_Type_List.DRAG_TYPE,new widget_item_data("拖拽",this.Widget_Type_List.DRAG_TYPE))
  41. config.Widget_Type.set(config.Widget_Type_List.IMG_TYPE,new widget_item_data("图片",this.Widget_Type_List.IMG_TYPE))
  42. config.Widget_Type.set(config.Widget_Type_List.ACTION_TYPE,new widget_item_data("动画",this.Widget_Type_List.ACTION_TYPE))
  43. config.Widget_Type.set(config.Widget_Type_List.UI_TOP,new widget_item_data("弹窗",this.Widget_Type_List.UI_TOP))
  44. config.Widget_Type.set(config.Widget_Type_List.TEXT_SOUND,new widget_item_data("文字和语音",this.Widget_Type_List.TEXT_SOUND))
  45. config.Widget_Type.set(config.Widget_Type_List.QUESTION_SELECT,new widget_item_data("问题选择",this.Widget_Type_List.QUESTION_SELECT))
  46. config.Widget_Type.set(config.Widget_Type_List.COUNT_DOWN,new widget_item_data("倒计时",this.Widget_Type_List.COUNT_DOWN))
  47. //场景
  48. config.SceneType.set(config.Scene_Type_List.single_screen,new scene_item_data("独立场景",config.Scene_Type_List.single_screen,true))
  49. config.SceneType.set(config.Scene_Type_List.many_screen_switch_up_down,new scene_item_data("多场景-上下",config.Scene_Type_List.many_screen_switch_up_down))
  50. config.SceneType.set(config.Scene_Type_List.many_screen_switch_left_rigth,new scene_item_data("多场景-左右",config.Scene_Type_List.many_screen_switch_left_rigth))
  51. //slide_type
  52. config.slide_type_map.set(config.slide_type.down,"下")
  53. config.slide_type_map.set(config.slide_type.up,"上")
  54. config.slide_type_map.set(config.slide_type.left,"左")
  55. config.slide_type_map.set(config.slide_type.right,"右")
  56. config.slide_type_map.set(config.slide_type.up_down,"上下")
  57. config.slide_type_map.set(config.slide_type.left_right,"左右")
  58. //clcik_type_map
  59. config.clcik_type_map.set(config.clcik_type.Multiple_clicks,"多次点击")
  60. config.clcik_type_map.set(config.clcik_type.Press_and_hold,"长按")
  61. config.clcik_type_map.set(config.clcik_type.click,"单击")
  62. config.clcik_type_map.set(config.clcik_type.click_not_auto_finish,"单击(不自动完成)")
  63. //event_type_map
  64. config.event_type_map.set(config.event_type.play_ani,"播放动画")
  65. config.event_type_map.set(config.event_type.top_view,"弹窗")
  66. config.event_type_map.set(config.event_type.top_view_hide,"弹窗隐藏")
  67. config.event_type_map.set(config.event_type.text_sound,"出现文字及语音")
  68. config.event_type_map.set(config.event_type.change_one_item_status,"改变指定道具状态")
  69. config.event_type_map.set(config.event_type.show_new_item,"出现新道具")
  70. config.event_type_map.set(config.event_type.show_question_select,"出现问题选择")
  71. config.event_type_map.set(config.event_type.countdown_over,"倒计时结束")
  72. config.event_type_map.set(config.event_type.active_event,"激活交互")
  73. config.event_type_map.set(config.event_type.stop_active_event,"停用交互")
  74. config.event_type_map.set(config.event_type.start_event,"开始事件")
  75. config.event_type_map.set(config.event_type.collect_event,"收集事件")
  76. config.event_type_map.set(config.event_type.be_event,"被动触发事件")
  77. config.event_type_map.set(config.event_type.hide,"隐藏")
  78. config.event_type_map.set(config.event_type.delay_exe_event,"延迟时间调用一个事件")
  79. config.event_type_map.set(config.event_type.fail_event,"失败事件")
  80. config.event_type_map.set(config.event_type.play_sound,"播放音效")
  81. config.event_type_map.set(config.event_type.show_scene_title,"显示场景标签")
  82. config.event_type_map.set(config.event_type.scene_ani,"场景动画")
  83. config.event_type_map.set(config.event_type.stop_play_loop_sound,"停止播放一个音效")
  84. config.event_type_map.set(config.event_type.delete_drag_other_data,"删除拖拽控件的其他拖拽目标")
  85. //top_view_type_map
  86. config.top_view_type_map.set(config.top_view_type.__null,"暂未选择")
  87. config.top_view_type_map.set(config.top_view_type.not_have_interact,"没有交互")
  88. config.top_view_type_map.set(config.top_view_type.interact_input,"输入验证")
  89. config.top_view_type_map.set(config.top_view_type.interact_page,"多页面切换")
  90. config.top_view_type_map.set(config.top_view_type.interact_puzzle,"拼图")
  91. config.top_view_type_map.set(config.top_view_type.interact_scene,"场景")
  92. config.top_view_type_map.set(config.top_view_type.pointer_ding_wei,"指针定位")
  93. config.top_view_type_map.set(config.top_view_type.wei_chi_pointer,"维持指针")
  94. config.top_view_type_map.set(config.top_view_type.boss_info,"boss属性")
  95. //question_type_map
  96. config.question_type_map.set(config.question_type.two,"2")
  97. config.question_type_map.set(config.question_type.three,"3")
  98. config.question_type_map.set(config.question_type.four,"4")
  99. //task_type_map
  100. config.task_type_map.set(config.task_type.zhao_xi_jie,"找细节-说明:在图中找指定的细节")
  101. config.task_type_map.set(config.task_type.guo_ju_qing,"过剧情-带规则-说明:按照剧情提示进行操作")
  102. config.task_type_map.set(config.task_type.da_guai,"打怪-说明:使用场上的道具攻击怪物")
  103. config.task_type_map.set(config.task_type.guo_du,"过度场景-说明:无答案、无提示进行操作")
  104. config.task_type_map.set(config.task_type.guo_ju_qing_not_rule,"过剧情-无规则-说明:按照剧情提示进行操作")
  105. config.task_type_map.set(config.task_type.guo_ju_qing_dai_dao_ju,"过剧情-带道具-说明:按照剧情进行道具交互")
  106. //Zindex_type_map
  107. config.Zindex_type_map.set(config.Zindex_type.Zindex_scene,"场景层")
  108. config.Zindex_type_map.set(config.Zindex_type.Zindex_ui,"界面UI层")
  109. config.Zindex_type_map.set(config.Zindex_type.zIndex_top,"弹出层")
  110. //widget_scale_dir_map
  111. config.widget_scale_dir_map.set(config.widget_scale_dir.up,"向下")
  112. config.widget_scale_dir_map.set(config.widget_scale_dir.left,"向左")
  113. config.widget_scale_dir_map.set(config.widget_scale_dir.normal,"正常")
  114. }
  115. static Widget_Type:Map<number,widget_item_data> = new Map();
  116. static Widget_Type_List = {
  117. CLICK_TYPE:0, //点击
  118. SLIDE_TYPE:1, //滑动
  119. DRAG_TYPE:2, //拖拽
  120. IMG_TYPE:3, //图片
  121. ACTION_TYPE:4, //动画
  122. UI_TOP:5, //弹窗
  123. TEXT_SOUND:6, // 文本和语音
  124. QUESTION_SELECT:7, //问题选择
  125. COUNT_DOWN:8, //倒计时
  126. }
  127. static SceneType:Map<number,scene_item_data> = new Map();
  128. static Scene_Type_List = {
  129. single_screen:0, //独立场景
  130. many_screen_switch_up_down:1, //多场景-上下
  131. many_screen_switch_left_rigth:2, //多场景-左右
  132. }
  133. static attributes_type = {
  134. widget:0,
  135. scene:1,
  136. }
  137. static attributes_list_type = {
  138. pos:"pos",
  139. size:"size",
  140. url:"url",
  141. origin:"origin",
  142. delete:"delete",
  143. drag:"drag_size",
  144. drag_err_back_status:"drag_err_back_status",
  145. slide:"slide",
  146. click:"click",
  147. is_interaction:"is_interaction",
  148. animation:"animation",
  149. find_widget_pos:"find_widget_pos",
  150. active:"active",
  151. top:"top",
  152. text_sound:"text_sound",
  153. question_select:"question_select",
  154. count_down:"count_down",
  155. zIndex:"zIndex",
  156. dir:"dir",
  157. show:"show",
  158. scene_rule_tips:"scene_rule_tips",
  159. remark:"remark",
  160. rotation:"rotation",
  161. anchor:"anchor",
  162. show_more_scene_arrow:"show_more_scene_arrow",
  163. }
  164. static last_id:number = 0;
  165. static getNewId(){
  166. config.last_id+=1
  167. return config.last_id;
  168. }
  169. static slide_type_map:Map<number,string> = new Map();
  170. static slide_type = {
  171. up:0, //上
  172. down:1, //下
  173. left:2, //左
  174. right:3, //右
  175. up_down:4, //上下
  176. left_right:5, //左右
  177. }
  178. static clcik_type_map:Map<number,string> = new Map();
  179. static clcik_type = {
  180. Press_and_hold:0, //长按
  181. Multiple_clicks:1, //多次点击
  182. click:2,//单击
  183. click_not_auto_finish:3,//单击(不自动完成)
  184. }
  185. static task_type_map:Map<number,string> = new Map();
  186. static task_type = {
  187. zhao_xi_jie:0, //找细节-说明:在图中找指定的细节
  188. guo_ju_qing:1, //过剧情-带规则-说明:按照剧情提示进行操作
  189. da_guai:2, //打怪-说明:使用场上的道具攻击怪物
  190. guo_du:3, //过度场景-说明:无答案、无提示进行操作
  191. guo_ju_qing_not_rule:4, //过剧情-无规则-说明:按照剧情提示进行操作
  192. guo_ju_qing_dai_dao_ju:5, //过剧情-带道具-说明:按照剧情进行道具交互
  193. }
  194. static zhao_xi_jie_tip_type = {
  195. select_tips:0, //单个提示 , 点击到对应的收集内容,出现提示按钮
  196. select_all:1,//选中全部,提出一个二级界面,出现两个选择,每个选择对应的提示可以配置。 //分别点击没有效果 只能点击提示按钮
  197. }
  198. static event_type_map:Map<number,string> = new Map();
  199. static event_type = {
  200. play_ani:0,//播放动画
  201. top_view:1,//弹窗
  202. text_sound:2,//出现文字及语音
  203. change_one_item_status:3,//改变指定道具状态
  204. show_new_item:4,//出现新道具
  205. show_question_select:5,//出现问题选择
  206. start_event:6, //开始事件
  207. collect_event:7,//收集事件 多组件完成触发
  208. active_event:8, //激活
  209. stop_active_event:9, //停用交互
  210. countdown_over:10, //倒计时结束
  211. be_event:11, //被动触发事件
  212. hide:12, //触发让控件隐藏
  213. delay_exe_event:13, //延迟多久执行一个事件
  214. fail_event:14, //失败
  215. play_sound:15, //播放一个音效
  216. show_scene_title:16,//显示场景的标签
  217. scene_ani:17,//场景动画
  218. delete_drag_other_data:18,//删除其他拖拽目标的属性
  219. stop_play_loop_sound:19,//停止一个音效
  220. switch_scene_event:20, //多场景-切换场景事件
  221. more_scene_is_show_arrow_event:21, //多场景-是否显示箭头事件
  222. more_scene_jump_assigned_page_event:22, //多场景-跳转指定页数事件
  223. top_view_hide:23,//弹窗隐藏
  224. collect_event_score:24, //收集事件-分数
  225. collect_widget_score:25, //收集多个控件-分数
  226. event_group:100, //事件组
  227. }
  228. static top_view_type_map:Map<number,string> = new Map();
  229. static top_view_type = {
  230. __null:-1, //默认空
  231. not_have_interact:0,//没有交互
  232. interact_input:1,//输入验证
  233. interact_page:2,//多页面切换 - 左右
  234. interact_puzzle:3,//拼图
  235. interact_scene:4,//场景
  236. pointer_ding_wei:5,//指针定位
  237. wei_chi_pointer:6,//维持指针
  238. boss_info:7, //boss 属性
  239. }
  240. static question_type_map:Map<number,string> = new Map();
  241. static question_type = {
  242. two:2,// 2个
  243. three:3,//
  244. four:4,//
  245. }
  246. static update_type = {
  247. update_all:0,
  248. update_img:1,
  249. update_info:2,
  250. }
  251. static Zindex_type_map:Map<number,string> = new Map();
  252. static Zindex_type = {
  253. Zindex_scene:0, //场景曾
  254. Zindex_ui:1, //ui层
  255. zIndex_top:2, // 弹出层
  256. }
  257. static widget_scale_dir_map:Map<number,string> = new Map();
  258. static widget_scale_dir = { //控件的方向
  259. left:0, //左边 -1
  260. normal:1, //右边 1
  261. up:2, // 上 1
  262. }
  263. static switch_scene_page_direction = { //切换场景分页方向
  264. unknown:-1, //未知
  265. up:1, //上
  266. down:2, //下
  267. left:3, //左
  268. right:4, //右
  269. }
  270. static EventRun = {
  271. NOTICE_EVENT:"NOTICE_EVENT", //通知任务事件
  272. WIDGET_FINISH:"WIDGET_FINISH", //控件完成了自己本身的任务
  273. WIDGET_FAIL:"WIDGET_FAIL", //失败
  274. WIDGET_HIDE:"WIDGET_HIDE", //隐藏
  275. WIDGET_DRAG_OTHER_FINISH:"WIDGET_DRAG_OTHER_FINISH", //控件拖拽其他完成
  276. WIDGET_QUESTION_SELECT_FINISH:"WIDGET_QUESTION_SELECT_FINISH", //控件问题选择完成
  277. SHOW_ZHAO_BU_TONG_FINISH_STATUS:"SHOW_ZHAO_BU_TONG_FINISH_STATUS", //
  278. ON_ZHAO_BU_TONG_ALL_FINISH:"ON_ZHAO_BU_TONG_ALL_FINISH", //找细节所有完成
  279. TOP_VIEW_CLOSE:"TOP_VIEW_CLOSE", //弹窗关闭
  280. TOP_VIEW_FINISH:"TOP_VIEW_FINISH", //弹窗完成
  281. TOP_VIEW_FAIL:"TOP_VIEW_FAIL", //弹窗失败
  282. TOP_VIEW_HIDE:"TOP_VIEW_HIDE", //弹窗隐藏
  283. TOP_VIEW_ALL_HIDE:"TOP_VIEW_ALL_HIDE", //弹窗所有隐藏
  284. ON_WIDGET_FINISH_COLLECT_EVENT:"ON_WIDGET_FINISH_COLLECT_EVENT", //当控件完成事件
  285. ON_COUNT_DOWN_FAIL:"ON_COUNT_DOWN_FAIL", //倒计时结束 失败
  286. ON_COUNT_DOWN_START:"ON_COUNT_DOWN_START", //倒计时开始
  287. ON_SHOW_RULE_BTN:"ON_SHOW_RULE_BTN", //显示规则按钮
  288. ON_BOSS_HURT:"ON_BOSS_HURT", //boss被攻击
  289. ON_WIN:"ON_WIN", //胜利
  290. SHOW_TIPS:"SHOW_TIPS", //显示一个提示
  291. TOGGLE_YIN_YUE:"TOGGLE_YIN_YUE", //开关音乐
  292. UPDATE_FREE_TIME_STATUS:"UPDATE_FREE_TIME_STATUS", //更新免费时间状态
  293. WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL:"WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL", //获胜后自动解锁下一个关卡
  294. }
  295. static MSG_CODE = {
  296. SUCCESS: 10000,
  297. }
  298. static PLATFORM_IDENTIFY = { //平台标识
  299. DOU_YIN:'douyin',
  300. WX:'wx',
  301. KS:'ks',
  302. }
  303. static BACK_GAME_STATUS = {
  304. NORMAL: 1,
  305. WIN: 2,
  306. FAIL: 3,
  307. }
  308. static AD_TYPE = {
  309. UNKNOWN: "UNKNOWN",
  310. RE_LIFE:"RE_LIFE",
  311. ANSWER:"ANSWER",
  312. LOOK_TIPS:"LOOK_TIPS",
  313. UN_LOCK_24:"UN_LOCK_24",
  314. UN_LOCK:"UN_LOCK",
  315. ADD_TIME:"ADD_TIME",
  316. }
  317. static TOKEN:string = ""
  318. static USER_DATA:string = "userData"
  319. static ZB_OPENID:string = "zbOpenid"
  320. static TT_SHARE_TEMPLATEID:String = "i6e10hgb28e41bj68g"
  321. static TT_REWARD ={
  322. RE_LIFE: "122kafg9cd5f187ib3",
  323. ANSWER: "j6abe2594e84399f4k",
  324. LOOK_TIPS: "f6o78gcl7mec09m3b8",
  325. UN_LOCK_24: "38vhsipa5qe3tkpnve",
  326. UN_LOCK: "52kg38k634094h9b19",
  327. ADD_TIME: "4ji5k7gbe5mge42657",
  328. }
  329. static WX_REWARD ={
  330. RE_LIFE: "",
  331. ANSWER: "",
  332. LOOK_TIPS: "",
  333. UN_LOCK_24: "",
  334. UN_LOCK: "",
  335. ADD_TIME: "",
  336. }
  337. static KS_REWARD ={
  338. RE_LIFE: "2300005827_01",
  339. ANSWER: "2300005827_01",
  340. LOOK_TIPS: "2300005827_01",
  341. UN_LOCK_24: "2300005827_01",
  342. UN_LOCK: "2300005827_01",
  343. ADD_TIME: "2300005827_01",
  344. }
  345. static STATISTICS_ACTION_TYPE = {
  346. UNKNOWN: 0, //未知
  347. GUAN_KA_FU_HUO: 1, //关卡复活
  348. CHA_KAN_DA_AN: 2, //查看答案
  349. CHA_KAN_TI_SHI: 3, //查看提示
  350. LIN_SHI_24_XIAO_SHI: 4, //临时24小时
  351. TI_QIAN_JIE_SUO: 5, //提前解锁
  352. ADD_TIME: 6, //加时间
  353. }
  354. static User_unlock_levels_number_status = {
  355. GET: 0, //获取
  356. SYNC: 1, //同步
  357. RECEIVE: 2, //领取
  358. }
  359. }