data.ts 27 KB

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  1. import { Color, NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public type:number = 0;
  9. public widget_type:number = 0;
  10. public x:number = 0;
  11. public y:number =0;
  12. public z:number = 0;
  13. public width:number = 0;
  14. public height:number = 0;
  15. public anchor_x:number = 0.5;
  16. public anchor_y:number = 0.5;
  17. public rotation:number = 0;
  18. public src:string = "";
  19. public src_name:string = "";
  20. public ani:string = "";
  21. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  22. public edit_active:boolean = true; //是否激活
  23. public is_interaction:boolean = true; //开启交互
  24. public is_show:boolean = true; //默认显示
  25. public drag_data:att_drag_data = null;
  26. public slide_data:att_slide_data = null;
  27. public click_data:att_click_data = null;
  28. public top_data:att_top_data = null; //弹窗数据
  29. public animation_list:att_ani_data[] = []; //动画组
  30. public text_sound_data:att_text_sound_data = null; //文本及语音
  31. public question_select:att_question_select = null; //问题选择
  32. public count_down:att_count_down = null; //倒计时
  33. }
  34. export class att_count_down{
  35. public ProgressBar_Bg:ui_att_item = null;
  36. public ProgressBar_Bar:ui_att_item = null;
  37. public img_text:ui_att_item = null;
  38. public time_count:number = 0;
  39. public is_show_time:boolean = false;
  40. public start_event_id:number = -1;
  41. public finish_event_id:number = -1;
  42. public fail_event_id:number = -1;
  43. public font_info:font_info = new font_info;
  44. }
  45. export class att_question_select{
  46. btn_question_list:ui_att_item[] = []
  47. }
  48. export class att_ani_data{ //动画属性
  49. public ani_id:number = 0; //动画id
  50. public ani_name:string = ""; //动画名字
  51. public isLoop:boolean = false;//是否循环
  52. public isMove:boolean = true; //是否移動
  53. public binding_widget_id:number =0; //哪个控件
  54. public ani_frame_list:ani_frame[] = [];//动画帧
  55. }
  56. export class ani_frame{ //动画帧
  57. public next_time:number = 1//下一帧的时间
  58. public pos_x:number=0; //位置
  59. public pos_y:number = 0;
  60. public size_width:number = 100; //宽高
  61. public size_height:number = 100;
  62. public rotation:number = 0; //旋转
  63. public anchor_point_x:number = 0.5; //锚点x
  64. public anchor_point_y:number = 0.5; //锚点y
  65. public color:string = "#FFFFFF"; //颜色
  66. public transparent:number = 255; //透明度
  67. public url:string = "";//资源
  68. public url_name:string = "";
  69. }
  70. export class att_drag_data{
  71. public drag_size_width:number = 0;
  72. public drag_size_height:number = 0;
  73. public drag_pos_x:number = 0;
  74. public drag_pos_y:number = 0;
  75. public other_event_id:number = -1; //其他拖拽的完成事件
  76. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  77. public other_drag_list:att_drag_data[] = [];
  78. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  79. public index:number = -1; //当前索引
  80. public score:number = 0; //分数
  81. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  82. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  83. }
  84. export class other_widget_finish_listen_item{
  85. public event_id:number = -1;
  86. public widget_id:number = -1;
  87. public is_execute_myself:boolean = false; //是否执行自身
  88. public grade:number = 0 //等级 未完成:其中有2,只执行2; 没有2,所有1执行; 没有2&&没有1,所有0执行;
  89. }
  90. export class att_slide_data{
  91. public slide_dir:number = config.slide_type.down; //滑动方向
  92. public slide_distance:number = 100; //滑动的距离
  93. public slide_num:number = 1; //滑动次数
  94. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  95. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  96. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  97. }
  98. export class att_click_data{
  99. public click_type:number = config.clcik_type.click; //点击的类型
  100. public hold_time:number = 5; //按下按钮的事件s单位
  101. public multiple_check_num:number = 2;
  102. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  103. public is_direct_execute_myself:boolean = false; //是否直接执行自身
  104. public is_select_anyone_execute_myself:boolean = false; //是否选择其一执行自身
  105. }
  106. export class att_text_sound_data{
  107. public sound_data:bag_item_data = null;
  108. public text:string = '';
  109. public pos_y:number = 0;
  110. public is_open_click_close:boolean = true;
  111. }
  112. export class scene_tips_rule_data{
  113. public tips_data:scene_tips_data = new scene_tips_data;
  114. public rule_list:ui_att_item[] = []
  115. public rule_find_tips:ui_att_item = new ui_att_item;
  116. public scene_des:string = "";
  117. }
  118. export class scene_tips_data{
  119. public tips_answer:ui_att_item = new ui_att_item;
  120. public tips_tips:ui_att_item = new ui_att_item;
  121. }
  122. export class att_top_data{
  123. public top_ui_type:number = config.top_view_type.__null //ui类型
  124. public is_open_jump:boolean = false; //是否开启跳过
  125. public is_open_close:boolean = true; //是否开启关闭
  126. public close_info:ui_att_item = null; //关闭按钮的属性
  127. public jump_info:ui_att_item = null; //跳过按钮
  128. public _not_have_interact_data:not_have_interact_data = null;
  129. public _interact_input_data:interact_input_data = null;
  130. public _interact_page_data:interact_page_data = null;
  131. public _interact_puzzle_data:interact_puzzle_data = null;
  132. public _interact_scene_data:interact_scene_data = null;
  133. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  134. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  135. public _boss_info_data:boss_info_data = null;
  136. public close_event_id:number = -1;
  137. public finish_event_id:number = -1;
  138. public fail_event_id:number = -1;
  139. public clearAll(){
  140. this._not_have_interact_data = null;
  141. this._interact_input_data = null;
  142. this._interact_page_data = null;
  143. this._interact_puzzle_data = null;
  144. this._interact_scene_data = null;
  145. this._pointer_ding_wei_data = null;
  146. this._wei_chi_pointer_data = null;
  147. }
  148. }
  149. export class font_color_info{
  150. public r:number = 255;
  151. public g:number = 255;
  152. public b:number = 255;
  153. public info(r:number,g:number,b:number):font_color_info{
  154. this.r = r;
  155. this.g = g;
  156. this.b = b;
  157. return this;
  158. }
  159. public infoColor(color:Color):font_color_info{
  160. this.r = color.r;
  161. this.g = color.g;
  162. this.b = color.b;
  163. return this;
  164. }
  165. }
  166. export class font_info{
  167. public font_color:font_color_info = new font_color_info;
  168. public font_size:number = 20;
  169. }
  170. export class ui_att_item{
  171. public x:number = 0;
  172. public y:number = 0;
  173. public width:number = 0;
  174. public height:number = 0;
  175. public res:string = ""; //资源
  176. public res_name:string = "";
  177. public score:number = 0;
  178. }
  179. export class not_have_interact_data{
  180. public bg:ui_att_item = null;
  181. }
  182. export class interact_input_data{
  183. public bg:ui_att_item = null;
  184. public image_1:ui_att_item = null;
  185. public image_2:ui_att_item = null;
  186. public image_3:ui_att_item = null;
  187. public image_4:ui_att_item = null;
  188. public image_5:ui_att_item = null;
  189. public image_6:ui_att_item = null;
  190. public image_7:ui_att_item = null;
  191. public image_8:ui_att_item = null;
  192. public image_9:ui_att_item = null;
  193. public image_0:ui_att_item = null;
  194. public image_xing:ui_att_item = null;
  195. public image_jing:ui_att_item = null;
  196. public att_1:ui_att_item = null;
  197. public att_2:ui_att_item = null;
  198. public att_3:ui_att_item = null;
  199. public att_4:ui_att_item = null;
  200. public att_5:ui_att_item = null;
  201. public att_6:ui_att_item = null;
  202. public att_7:ui_att_item = null;
  203. public att_8:ui_att_item = null;
  204. public att_9:ui_att_item = null;
  205. public att_0:ui_att_item = null;
  206. public att_xing:ui_att_item = null;
  207. public att_jing:ui_att_item = null;
  208. public input_fail:ui_att_item = null;
  209. public input_default:ui_att_item = null;
  210. public input_right:ui_att_item = null;
  211. public font:ui_att_item = null;
  212. public answer:string = "0";
  213. }
  214. export class interact_page_data{
  215. public bg:ui_att_item = null;
  216. public btn_interact_left:ui_att_item = null;
  217. public btn_interact_right:ui_att_item = null;
  218. public img_item_interact_bg:ui_att_item = null;
  219. public btn_sure:ui_att_item = null;
  220. public img_item_interact_list:ui_att_item[] = [];
  221. public answer:number = 0;
  222. }
  223. export class interact_puzzle_data{
  224. public bg:ui_att_item = null;
  225. public content:ui_att_item = null;
  226. public puzzle1:ui_att_item = null;
  227. public puzzle2:ui_att_item = null;
  228. public puzzle3:ui_att_item = null;
  229. public puzzle4:ui_att_item = null;
  230. public puzzle5:ui_att_item = null;
  231. public puzzle6:ui_att_item = null;
  232. public answer:string = "0";
  233. }
  234. export class interact_scene_data{
  235. public scene:scene_item_data = null;
  236. }
  237. export class boss_info_data{
  238. public bg:ui_att_item = null;
  239. public bg_bar:ui_att_item = null;
  240. public bar:ui_att_item = null;
  241. public head:ui_att_item = null;
  242. public hp:number = 0;
  243. public hp_delay_time:number = 0;
  244. }
  245. export class pointer_ding_wei_data{
  246. public bg:ui_att_item = null;
  247. public pointer_bar:ui_att_item = null;
  248. public pointer_bar_point:ui_att_item =null;
  249. public img_text:ui_att_item = null;
  250. public img_eye_1:ui_att_item = null;
  251. public img_eye_2:ui_att_item = null;
  252. public btn_pointer_ding_wei_sure:ui_att_item = null;
  253. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  254. }
  255. export class wei_chi_pointer_data{
  256. public bg:ui_att_item = null;
  257. public img_hand:ui_att_item = null;
  258. public img_bar:ui_att_item = null;
  259. public img_pointer:ui_att_item = null;
  260. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  261. public btn_bingxi:ui_att_item = null;
  262. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  263. public time:number = 3; //总时长
  264. }
  265. export class level_list_data {
  266. public zujian_id:number = 0;
  267. public level_list:bag_data[] = [] //关卡列表
  268. }
  269. export class widget_item_data {
  270. constructor(n:string,t:number){
  271. this.name = n;
  272. this.type = t;
  273. }
  274. public name:string = "";
  275. public type:number =0;
  276. public att:attributes_data = null;
  277. }
  278. export class scene_item_data {
  279. constructor(n:string,t:number,full:boolean=false){
  280. this.name = n;
  281. this.type = t;
  282. this.is_full_screen = full;
  283. }
  284. public index:number = 0;
  285. public name:string = "";
  286. public scene_diy_name:string = "";
  287. public type:number =0;
  288. public is_child_scene:boolean = false;
  289. public is_check_mask:boolean = false; //是否是遮罩
  290. public is_full_screen:boolean = false; //是否是铺满
  291. public page:number = 0;
  292. public page_list:scene_item_data[] = [];
  293. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  294. public page_widget_list:widget_item_data[] = [];
  295. public att:attributes_data = null;
  296. }
  297. export class bag_item_data {
  298. public name:string = "";
  299. public url:string = "";
  300. }
  301. export class bag_data {
  302. public id:number = 0;
  303. public name:string = "";
  304. public is_edit:number = 0;
  305. public item_list:bag_item_data[] = []; //道具列表
  306. public bg_list:bag_item_data[] = []; //背景列表
  307. public component_list:bag_item_data[] = []; //组件列表
  308. public sound_list:bag_item_data[] = []; //音效列表
  309. public content:scene_item_data[] = null; //保存的数据
  310. public static initBagData(data:bag_data){
  311. let t_data = new bag_data
  312. for (const key in data) {
  313. if (Object.prototype.hasOwnProperty.call(data, key)) {
  314. const element = data[key];
  315. t_data[key] = element;
  316. }
  317. }
  318. if(t_data.content.length>0){
  319. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  320. t_data.content = list;
  321. }
  322. return t_data
  323. }
  324. }
  325. export class level_list_item_data {
  326. public id:number = 0;
  327. public name:string = "";
  328. public is_edit:number =0;
  329. }
  330. export class task_data{ //玩法===任务
  331. public type:number = config.task_type.da_guai;
  332. public event_list:event_item[] = [];
  333. public is_open_interlude_default_animation:boolean = true; //打开过场默认动画
  334. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  335. public _guo_ju_qing:guo_ju_qing_data = null;
  336. public _da_guai:da_guai_data = null;
  337. public _guo_ju_qing_not_rule_data = null;
  338. public _guo_ju_qing_dai_dao_ju:guo_ju_qing_dai_dao_ju = null;
  339. }
  340. export class dai_dao_ju_item{
  341. public widget_id:number = -1; //控件id
  342. public is_in_bag:boolean = true; //是否默认在背包里
  343. public info_res:bag_item_data = new bag_item_data;
  344. }
  345. export class guo_ju_qing_dai_dao_ju{
  346. public widget_list:dai_dao_ju_item[] = []
  347. public binding_count_time_widget:number = -1;
  348. public add_time_number:number = 0;
  349. public finish_event_id:number = -1;
  350. }
  351. export class da_guai_data{
  352. public widget_id_list:da_guai_item_data[] = []
  353. }
  354. export class guo_ju_qing_data{
  355. public binding_event_id:number = -1;
  356. }
  357. export class da_guai_item_data{
  358. public widget_id:number = -1; //控件id
  359. public hurt:number = 1; //伤害
  360. }
  361. export class zhao_xi_jie_item_data{
  362. public widget_id:number = -1; //控件id
  363. public res:string = ""; //资源
  364. public res_name:string = "";
  365. public tips_res:string = "";
  366. public tips_res_name:string = "";
  367. public finish_event_id:number = -1; //完成事件id
  368. public finish_widget_id:number = -1; //完成控件id
  369. public is_look_video_ads:boolean = false; //是否看过视频广告(无服务器返回,自主添加属性)
  370. public is_find_answer:boolean = false; //是否找到答案(无服务器返回,自主添加属性)
  371. }
  372. export class zhao_xi_jie_data{
  373. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  374. public widget_id_list:zhao_xi_jie_item_data[] = []
  375. public finish_event_id:number = -1; //全部找到之后执行的事件
  376. public finish_all_hide_answer_dalay_time = zhao_xi_jie_data.defaultFinishAllHideAnswerDalayTime();//找到所有隐藏答案延迟时间
  377. static defaultFinishAllHideAnswerDalayTime():number { return 30 }
  378. }
  379. export class guo_ju_qing_not_rule_data { //先创建数据模型,目前没有属性
  380. }
  381. export class event_item{
  382. public event_id:number = 0;
  383. public event_name:string = "";
  384. public type:number = config.event_type.play_ani;
  385. public is_progress_event:boolean = true; //是否是进度事件
  386. public fail:event_item_fail = new event_item_fail;
  387. public success:event_item_success = new event_item_success;
  388. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  389. public event_item_top_view_data:event_item_top_view = null; //弹窗
  390. public event_item_top_view_hide_data:event_item_top_view_hide = null; //弹窗隐藏
  391. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  392. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具状态
  393. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  394. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  395. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  396. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  397. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  398. public event_item_be_event_data:event_item_be_event = null; //被动事件
  399. public event_item_start_event_data:event_start_event_item = null; //
  400. public event_item_collect_event_data:event_collect_event_item = null; //
  401. public event_item_collect_event_score_data:event_collect_event_score_item = null; //
  402. public event_item_collect_widget_score_data:event_collect_widget_score_item = null; //
  403. public event_item_delete_collect_widget_score_assigned_widget_data:event_delete_collect_widget_score_assigned_widget_item = null; //
  404. public event_item_active_event_data:event_active_event_item = null; //
  405. public event_item_stop_active_event_data:event_stop_active_event_item = null; //
  406. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  407. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  408. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  409. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  410. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  411. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  412. public event_item_switch_scene_event_data:event_item_switch_scene_event = null; // 切换场景事件
  413. public event_item_more_scene_is_show_arrow_event_data:event_item_more_scene_is_show_arrow_event = null;//多场景-是否显示箭头事件
  414. public event_item_more_scene_jump_assigned_page_event_data:event_item_more_scene_jump_assigned_page_event = null;//多场景-跳转指定页数事件
  415. public event_item_event_group_data:event_group_event_item = null;// 事件组
  416. }
  417. export class base_event_item{
  418. }
  419. export class event_item_fail_event { //失败事件
  420. public is_relife:boolean = false; //是否可以复活
  421. public is_show_animation:boolean = true; //是否显示动画,默认显示
  422. }
  423. export class event_item_show_scene_title {
  424. public title:string = "";
  425. }
  426. export class event_item_scene_ani {
  427. public ani_id:number = -1;
  428. }
  429. export class event_item_stop_play_loop_sound{
  430. public res:string = "";
  431. }
  432. export class event_item_delete_drag_other {
  433. public widget_id:number = -1;
  434. public delete_drag_other_index:number = -1;
  435. public widget_list:event_item_delete_drag_other[] = [] //列表
  436. }
  437. export class event_item_play_sound { //播放一个音效
  438. public sound_res:bag_item_data = new bag_item_data;
  439. public isLoop:boolean = false;
  440. public volume:number = 1; //音量
  441. public isBGM:boolean = false; //是否背景音乐
  442. }
  443. export class event_item_success { //成功
  444. public is_finish_game:boolean = false; //全部通关完成
  445. public is_next_scene:boolean = false; //执行下一个场景
  446. public trigger_event_id:number = -1; //触发某个事件
  447. }
  448. export class event_item_fail { //失败
  449. public is_restart:boolean = false; //是否重新开始
  450. public is_relife:boolean = false; //是否复活
  451. public trigger_event_id:number = -1; //触发某个事件
  452. }
  453. export class event_item_play_ani extends base_event_item{ // 播放动画
  454. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  455. public ani_id:number = -1; //该控件下选中的某个动画id
  456. }
  457. export class event_item_top_view extends base_event_item{ // 弹窗
  458. public binding_ui_id:number = -1; //绑定某一个UI
  459. }
  460. export class event_item_top_view_hide extends base_event_item{ // 弹窗隐藏
  461. public binding_ui_id:number = -1; //绑定某一个UI
  462. }
  463. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  464. public binding_widget_id:number = -1; //绑定某一个UI
  465. }
  466. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具状态
  467. public binding_widget_id:number = -1; //绑定某一个UI
  468. public att:ui_att_item = new ui_att_item;
  469. }
  470. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  471. public binding_widget_id:number = -1; //绑定某一个UI
  472. }
  473. export class event_item_hide extends base_event_item{ // 隐藏
  474. public binding_widget_id:number = -1; //绑定某一个UI
  475. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  476. }
  477. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  478. public binding_event_id:number = -1; //绑定某一个事件
  479. public delay_time:number = 0;
  480. }
  481. export class event_item_show_question_select_item {
  482. public binding_event_id:number = -1;
  483. public isRight:boolean = false;
  484. public isClickVoice:boolean = true;
  485. }
  486. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  487. public binding_widget_id:number = -1; //绑定某一个UI
  488. public question_list:event_item_show_question_select_item[] = []
  489. }
  490. export class event_start_event_item extends base_event_item{ // 开始的事件
  491. public binding_event_id:number = -1; //绑定事件
  492. }
  493. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  494. public binding_widget_id:number = -1; //绑定事件
  495. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  496. }
  497. export class event_stop_active_event_item extends base_event_item{ // 不激活控件的事件,停用交互
  498. public binding_widget_id:number = -1; //绑定事件
  499. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  500. }
  501. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  502. public event_id_list:number[] = []
  503. public is_alone:boolean = false; //是否单独一个
  504. }
  505. export class event_collect_event_score_item extends base_event_item { // 收集多个事件分数
  506. public event_id_list:number[] = []
  507. public total_score:number = 0; //分数
  508. public max_score:number = 0; //最大分数
  509. }
  510. export class event_collect_widget_score_item extends base_event_item { //收集控件-分数
  511. public widget_id_list:number[] = []
  512. public total_score:number = 0; //分数
  513. public max_score:number = 0; //最大分数
  514. }
  515. export class event_delete_collect_widget_score_assigned_widget_item extends base_event_item { //删除收集控件-分数的指定控件
  516. public widget_id_list:number[] = []
  517. }
  518. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  519. public binding_widget_id:number = -1; //绑定某一个UI
  520. public binding_fail_event_id:number = -1; //失败事件
  521. public binding_win_event_id:number = -1; //成功事件
  522. }
  523. export class event_item_be_event extends base_event_item{ // 被动事件
  524. public binding_widget_id:number = -1; //绑定某一个UI
  525. }
  526. export class event_item_switch_scene_event extends base_event_item { // 切换场景事件
  527. public binding_page_index:number = -1; //多场景-绑定页码索引(真实页数+1)
  528. public direction:number = config.switch_scene_page_direction.unknown;
  529. public executeOnlyOnce:boolean = true; //只执行一次
  530. public delay_time:number = 0;
  531. }
  532. export class event_item_more_scene_is_show_arrow_event extends base_event_item {
  533. public is_show:boolean = false;
  534. }
  535. export class event_item_more_scene_jump_assigned_page_event extends base_event_item {
  536. public page_number:number = -1;
  537. public interval_time:number = event_item_more_scene_jump_assigned_page_event.defaultIntervalTime(); //默认0.7
  538. static defaultIntervalTime():number{ return 0.7 }
  539. }
  540. export class event_group_event_item extends base_event_item{ // 事件组
  541. public list:event_group_event_item_event_item[] = []
  542. }
  543. export class event_widget_more_event_item extends base_event_item {
  544. public binding_widget_id:number = -1; //绑定事件
  545. public binding_widget_remark:string = ''; //备注
  546. }
  547. export class event_group_event_item_event_item extends base_event_item{
  548. public event_item:event_item = new event_item
  549. public delay_time:number = 0;
  550. }
  551. export class UserData {
  552. public user_id:string = null; //用户id
  553. public token:string = "";
  554. public id:string = null;
  555. public select_page:number = 1; //用户当前选中的页数
  556. public isOpenYinXiao:boolean = true; //是否开启音效
  557. public isOpenYinYue:boolean = true; //是否开启音乐
  558. public isOpenPeiYin:boolean = true; //是否开启配音
  559. public unlock_levels:number[] = []; //解锁关卡
  560. public freeTime:number = 0;
  561. public platform:string = ""; //平台
  562. }
  563. export class UserUnlockLevesData {
  564. public number:number = 0; //免费解锁关卡次数
  565. public status:number = 0; //是否领取奖励(抖音侧边栏)
  566. }
  567. export class Message{
  568. public code:number = 0;
  569. public status:string = "";
  570. public message:string = "";
  571. }
  572. export class LongStoryListData {
  573. public id:number = 0;
  574. public name:string = "";
  575. public cover:string = "";
  576. }
  577. export class SelectLongStoryData {
  578. public id:number = 0
  579. public page:number = 0
  580. public level_id:number = 0
  581. }
  582. export class LevelInfoMessage extends Message{
  583. public content :LevelInfo = null;
  584. }
  585. export class LevelInfo {
  586. public id:number = 0;
  587. public cover:string = "";
  588. public name:string = "";
  589. public content:scene_item_data[] = null;
  590. }
  591. export class LevelMessage extends Message{
  592. public content :LevelListData = null;
  593. }
  594. export class LevelListData{
  595. public tool_number:number = 0;
  596. public list:LevelItemData[] = [];
  597. }
  598. export class LevelItemData{
  599. public id:number = 0; //关卡ID
  600. public cover:string = ""; //图片
  601. public complete_img:string = ""; //通关图片
  602. public name:string = "";//名称
  603. public piped_music:string = "";//背景音乐
  604. public ads_unlock:number = 0;//解锁广告数量
  605. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  606. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  607. }
  608. export class sysMessage extends Message{
  609. public content :sys_config = null;
  610. }
  611. export class sys_config {
  612. public sys_piped_music:string = null; //系统背景音乐
  613. public unlock_time:number = 0; //全部解锁时长 单位秒
  614. public unlock_ads:number = 0; // 全部解锁 广告数量
  615. public sys_click_button_music:string = null; // 点击按钮音效
  616. public sys_fail_scary_music:string = null; // 失败吓人音效
  617. public sys_fail_attack_music:string = null; // 失败后攻击音效
  618. public sys_fail_prompt_music:string = null; // 失败提示音效
  619. public sys_success_complete_music:string = null; // 正确通关音效
  620. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  621. }
  622. export class getOpenidMessage extends Message{
  623. public content :openid_data = null;
  624. }
  625. export class getTestUserListMessage extends Message{
  626. public content :string[] = [];
  627. }
  628. export class openid_data {
  629. public error:number = 0;
  630. public session_key:string = "";
  631. public openid:string = "";
  632. public anonymous_openid:string = "";
  633. public unionid:string = "";
  634. }
  635. export class statistics_collect_rewardVideo_data {
  636. public user_id: string = ''; // 用户ID
  637. public level_id: number = 0; // 当前关卡id
  638. public ads_scene: number = 0; // 当前场景数字
  639. public ads_action: number = 0; // 广告行为类型 1:关卡复活 2:查看答案 3:查看提示 4:临时24小时 5:提前解锁
  640. public ads_status: number = 0; // 广告观看状态 0:失败 1:完成
  641. public ads_remarks: string = ''; // 广告备注
  642. public platform: string = ''; // 平台
  643. }