data.ts 19 KB

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  1. import { NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public type:number = 0;
  9. public widget_type:number = 0;
  10. public x:number = 0;
  11. public y:number =0;
  12. public z:number = 0;
  13. public width:number = 0;
  14. public height:number = 0;
  15. public src:string = "";
  16. public src_name:string = "";
  17. public ani:string = "";
  18. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  19. public edit_active:boolean = true; //是否激活
  20. public is_interaction:boolean = true; //开启交互
  21. public is_show:boolean = true; //默认显示
  22. public drag_data:att_drag_data = null;
  23. public slide_data:att_slide_data = null;
  24. public click_data:att_click_data = null;
  25. public top_data:att_top_data = null; //弹窗数据
  26. public animation_list:att_ani_data[] = []; //动画组
  27. public text_sound_data:att_text_sound_data = null; //文本及语音
  28. public question_select:att_question_select = null; //问题选择
  29. public count_down:att_count_down = null; //倒计时
  30. }
  31. export class att_count_down{
  32. public ProgressBar_Bg:ui_att_item = null;
  33. public ProgressBar_Bar:ui_att_item = null;
  34. public img_text:ui_att_item = null;
  35. public time_count:number = 0;
  36. public is_show_time:boolean = false;
  37. public start_event_id:number = -1;
  38. public finish_event_id:number = -1;
  39. public fail_event_id:number = -1;
  40. }
  41. export class att_question_select{
  42. btn_question_list:ui_att_item[] = []
  43. }
  44. export class att_ani_data{ //动画属性
  45. public ani_id:number = 0; //动画id
  46. public ani_name:string = ""; //动画名字
  47. public isLoop:boolean = false;//是否循环
  48. public binding_widget_id:number =0; //哪个控件
  49. public ani_frame_list:ani_frame[] = [];//动画帧
  50. }
  51. export class ani_frame{ //动画帧
  52. public next_time:number = 1//下一帧的时间
  53. public pos_x:number=0; //位置
  54. public pos_y:number = 0;
  55. public size_width:number = 100; //宽高
  56. public size_height:number = 100;
  57. public rotation:number = 0; //旋转
  58. public color:string = "#FFFFFF"; //颜色
  59. public transparent:number = 255; //透明度
  60. public url:string = "";//资源
  61. public url_name:string = "";
  62. }
  63. export class att_drag_data{
  64. public drag_size_width:number = 0;
  65. public drag_size_height:number = 0;
  66. public drag_pos_x:number = 0;
  67. public drag_pos_y:number = 0;
  68. public other_event_id:number = -1; //其他拖拽的完成事件
  69. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  70. public other_drag_list:att_drag_data[] = [];
  71. }
  72. export class att_slide_data{
  73. public slide_dir:number = config.slide_type.down; //滑动方向
  74. public slide_distance:number = 100; //滑动的距离
  75. public slide_num:number = 1; //滑动次数
  76. }
  77. export class att_click_data{
  78. public click_type:number = config.clcik_type.click; //点击的类型
  79. public hold_time:number = 5; //按下按钮的事件s单位
  80. public multiple_check_num:number = 2;
  81. }
  82. export class att_text_sound_data{
  83. public sound_data:bag_item_data = null;
  84. public text:string = '';
  85. public pos_y:number = 0;
  86. }
  87. export class scene_tips_rule_data{
  88. public tips_data:scene_tips_data = new scene_tips_data;
  89. public rule_list:ui_att_item[] = []
  90. public rule_find_tips:ui_att_item = new ui_att_item;
  91. public scene_des:string = "";
  92. }
  93. export class scene_tips_data{
  94. public tips_answer:ui_att_item = new ui_att_item;
  95. public tips_tips:ui_att_item = new ui_att_item;
  96. }
  97. export class att_top_data{
  98. public top_ui_type:number = config.top_view_type.__null //ui类型
  99. public is_open_jump:boolean = false; //是否开启跳过
  100. public is_open_close:boolean = true; //是否开启关闭
  101. public close_info:ui_att_item = null; //关闭按钮的属性
  102. public jump_info:ui_att_item = null; //跳过按钮
  103. public _not_have_interact_data:not_have_interact_data = null;
  104. public _interact_input_data:interact_input_data = null;
  105. public _interact_page_data:interact_page_data = null;
  106. public _interact_puzzle_data:interact_puzzle_data = null;
  107. public _interact_scene_data:interact_scene_data = null;
  108. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  109. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  110. public _boss_info_data:boss_info_data = null;
  111. public close_event_id:number = -1;
  112. public finish_event_id:number = -1;
  113. public fail_event_id:number = -1;
  114. public clearAll(){
  115. this._not_have_interact_data = null;
  116. this._interact_input_data = null;
  117. this._interact_page_data = null;
  118. this._interact_puzzle_data = null;
  119. this._interact_scene_data = null;
  120. this._pointer_ding_wei_data = null;
  121. this._wei_chi_pointer_data = null;
  122. }
  123. }
  124. export class ui_att_item{
  125. public x:number = 0;
  126. public y:number = 0;
  127. public width:number = 0;
  128. public height:number = 0;
  129. public res:string = ""; //资源
  130. public res_name:string = "";
  131. }
  132. export class not_have_interact_data{
  133. public bg:ui_att_item = null;
  134. }
  135. export class interact_input_data{
  136. public bg:ui_att_item = null;
  137. public image_1:ui_att_item = null;
  138. public image_2:ui_att_item = null;
  139. public image_3:ui_att_item = null;
  140. public image_4:ui_att_item = null;
  141. public image_5:ui_att_item = null;
  142. public image_6:ui_att_item = null;
  143. public image_7:ui_att_item = null;
  144. public image_8:ui_att_item = null;
  145. public image_9:ui_att_item = null;
  146. public image_0:ui_att_item = null;
  147. public image_xing:ui_att_item = null;
  148. public image_jing:ui_att_item = null;
  149. public att_1:ui_att_item = null;
  150. public att_2:ui_att_item = null;
  151. public att_3:ui_att_item = null;
  152. public att_4:ui_att_item = null;
  153. public att_5:ui_att_item = null;
  154. public att_6:ui_att_item = null;
  155. public att_7:ui_att_item = null;
  156. public att_8:ui_att_item = null;
  157. public att_9:ui_att_item = null;
  158. public att_0:ui_att_item = null;
  159. public att_xing:ui_att_item = null;
  160. public att_jing:ui_att_item = null;
  161. public input_fail:ui_att_item = null;
  162. public input_default:ui_att_item = null;
  163. public input_right:ui_att_item = null;
  164. public font:ui_att_item = null;
  165. public answer:string = "0";
  166. }
  167. export class interact_page_data{
  168. public bg:ui_att_item = null;
  169. public btn_interact_left:ui_att_item = null;
  170. public btn_interact_right:ui_att_item = null;
  171. public img_item_interact_bg:ui_att_item = null;
  172. public btn_sure:ui_att_item = null;
  173. public img_item_interact_list:ui_att_item[] = [];
  174. public answer:number = 0;
  175. }
  176. export class interact_puzzle_data{
  177. public bg:ui_att_item = null;
  178. public content:ui_att_item = null;
  179. public puzzle1:ui_att_item = null;
  180. public puzzle2:ui_att_item = null;
  181. public puzzle3:ui_att_item = null;
  182. public puzzle4:ui_att_item = null;
  183. public puzzle5:ui_att_item = null;
  184. public puzzle6:ui_att_item = null;
  185. public answer:string = "0";
  186. }
  187. export class interact_scene_data{
  188. public scene:scene_item_data = null;
  189. }
  190. export class boss_info_data{
  191. public bg:ui_att_item = null;
  192. public bg_bar:ui_att_item = null;
  193. public bar:ui_att_item = null;
  194. public head:ui_att_item = null;
  195. public hp:number = 0;
  196. }
  197. export class pointer_ding_wei_data{
  198. public bg:ui_att_item = null;
  199. public pointer_bar:ui_att_item = null;
  200. public pointer_bar_point:ui_att_item =null;
  201. public img_text:ui_att_item = null;
  202. public img_eye_1:ui_att_item = null;
  203. public img_eye_2:ui_att_item = null;
  204. public btn_pointer_ding_wei_sure:ui_att_item = null;
  205. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  206. }
  207. export class wei_chi_pointer_data{
  208. public bg:ui_att_item = null;
  209. public img_hand:ui_att_item = null;
  210. public img_bar:ui_att_item = null;
  211. public img_pointer:ui_att_item = null;
  212. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  213. public btn_bingxi:ui_att_item = null;
  214. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  215. public time:number = 3; //总时长
  216. }
  217. export class level_list_data {
  218. public zujian_id:number = 0;
  219. public level_list:bag_data[] = [] //关卡列表
  220. }
  221. export class widget_item_data {
  222. constructor(n:string,t:number){
  223. this.name = n;
  224. this.type = t;
  225. }
  226. public name:string = "";
  227. public type:number =0;
  228. public att:attributes_data = null;
  229. }
  230. export class scene_item_data {
  231. constructor(n:string,t:number,full:boolean=false){
  232. this.name = n;
  233. this.type = t;
  234. this.is_full_screen = full;
  235. }
  236. public index:number = 0;
  237. public name:string = "";
  238. public scene_diy_name:string = "";
  239. public type:number =0;
  240. public is_child_scene:boolean = false;
  241. public is_check_mask:boolean = false; //是否是遮罩
  242. public is_full_screen:boolean = false; //是否是铺满
  243. public page:number = 0;
  244. public page_list:scene_item_data[] = [];
  245. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  246. public page_widget_list:widget_item_data[] = [];
  247. public att:attributes_data = null;
  248. }
  249. export class bag_item_data {
  250. public name:string = "";
  251. public url:string = "";
  252. }
  253. export class bag_data {
  254. public id:number = 0;
  255. public name:string = "";
  256. public is_edit:number = 0;
  257. public item_list:bag_item_data[] = []; //道具列表
  258. public bg_list:bag_item_data[] = []; //背景列表
  259. public component_list:bag_item_data[] = []; //组件列表
  260. public sound_list:bag_item_data[] = []; //音效列表
  261. public content:scene_item_data[] = null; //保存的数据
  262. public static initBagData(data:bag_data){
  263. let t_data = new bag_data
  264. for (const key in data) {
  265. if (Object.prototype.hasOwnProperty.call(data, key)) {
  266. const element = data[key];
  267. t_data[key] = element;
  268. }
  269. }
  270. if(t_data.content.length>0){
  271. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  272. t_data.content = list;
  273. }
  274. return t_data
  275. }
  276. }
  277. export class level_list_item_data {
  278. public id:number = 0;
  279. public name:string = "";
  280. public is_edit:number =0;
  281. }
  282. export class task_data{ //玩法===任务
  283. public type:number = config.task_type.da_guai;
  284. public event_list:event_item[] = [];
  285. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  286. public _guo_ju_qing:guo_ju_qing_data = null;
  287. public _da_guai:da_guai_data = null;
  288. }
  289. export class da_guai_data{
  290. public widget_id_list:da_guai_item_data[] = []
  291. }
  292. export class guo_ju_qing_data{
  293. public binding_event_id:number = -1;
  294. }
  295. export class da_guai_item_data{
  296. public widget_id:number = -1; //控件id
  297. public hurt:number = 1; //伤害
  298. }
  299. export class zhao_xi_jie_item_data{
  300. public widget_id:number = -1; //控件id
  301. public res:string = ""; //资源
  302. public res_name:string = "";
  303. public tips_res:string = "";
  304. public tips_res_name:string = "";
  305. }
  306. export class zhao_xi_jie_data{
  307. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  308. public widget_id_list:zhao_xi_jie_item_data[] = []
  309. public finish_event_id:number = -1; //全部找到之后执行的事件
  310. }
  311. export class event_item{
  312. public event_id:number = 0;
  313. public event_name:string = "";
  314. public type:number = config.event_type.play_ani;
  315. public is_progress_event:boolean = true; //是否是进度事件
  316. public fail:event_item_fail = new event_item_fail;
  317. public success:event_item_success = new event_item_success;
  318. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  319. public event_item_top_view_data:event_item_top_view = null; //弹窗
  320. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  321. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具状态
  322. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  323. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  324. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  325. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  326. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  327. public event_item_be_event_data:event_item_be_event = null; //被动事件
  328. public event_item_start_event_data:event_start_event_item = null; //
  329. public event_item_collect_event_data:event_collect_event_item = null; //
  330. public event_item_active_event_data:event_active_event_item = null; //
  331. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  332. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  333. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  334. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  335. }
  336. export class base_event_item{
  337. }
  338. export class event_item_fail_event { //失败事件
  339. public is_relife:boolean = false; //是否可以复活
  340. }
  341. export class event_item_show_scene_title {
  342. public title:string = "";
  343. }
  344. export class event_item_scene_ani {
  345. public ani_id:number = -1;
  346. }
  347. export class event_item_play_sound { //播放一个音效
  348. public sound_res:bag_item_data = new bag_item_data;
  349. }
  350. export class event_item_success { //成功
  351. public is_finish_game:boolean = false; //全部通关完成
  352. public is_next_scene:boolean = false; //执行下一个场景
  353. public trigger_event_id:number = -1; //触发某个事件
  354. }
  355. export class event_item_fail { //失败
  356. public is_restart:boolean = false; //是否重新开始
  357. public is_relife:boolean = false; //是否复活
  358. public trigger_event_id:number = -1; //触发某个事件
  359. }
  360. export class event_item_play_ani extends base_event_item{ // 播放动画
  361. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  362. public ani_id:number = -1; //该控件下选中的某个动画id
  363. }
  364. export class event_item_top_view extends base_event_item{ // 弹窗
  365. public binding_ui_id:number = -1; //绑定某一个UI
  366. }
  367. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  368. public binding_widget_id:number = -1; //绑定某一个UI
  369. }
  370. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具状态
  371. public binding_widget_id:number = -1; //绑定某一个UI
  372. public att:ui_att_item = new ui_att_item;
  373. }
  374. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  375. public binding_widget_id:number = -1; //绑定某一个UI
  376. }
  377. export class event_item_hide extends base_event_item{ // 隐藏
  378. public binding_widget_id:number = -1; //绑定某一个UI
  379. }
  380. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  381. public binding_event_id:number = -1; //绑定某一个事件
  382. public delay_time:number = 0;
  383. }
  384. export class event_item_show_question_select_item {
  385. public binding_event_id:number = -1;
  386. public isRight:boolean = false;
  387. }
  388. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  389. public binding_widget_id:number = -1; //绑定某一个UI
  390. public question_list:event_item_show_question_select_item[] = []
  391. }
  392. export class event_start_event_item extends base_event_item{ // 开始的事件
  393. public binding_event_id:number = -1; //绑定事件
  394. }
  395. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  396. public binding_widget_id:number = -1; //绑定事件
  397. }
  398. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  399. public event_id_list:number[] = []
  400. }
  401. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  402. public binding_widget_id:number = -1; //绑定某一个UI
  403. public binding_fail_event_id:number = -1; //失败事件
  404. public binding_win_event_id:number = -1; //成功事件
  405. }
  406. export class event_item_be_event extends base_event_item{ // 被动事件
  407. public binding_widget_id:number = -1; //绑定某一个UI
  408. }
  409. export class UserData {
  410. public user_id:string = null; //用户id
  411. public token:string = "";
  412. public id:string = null;
  413. public select_page:number = 1; //用户当前选中的页数
  414. public isOpenYinXiao:boolean = true; //是否开启音效
  415. public isOpenYinYue:boolean = true; //是否开启音乐
  416. public isOpenPeiYin:boolean = true; //是否开启配音
  417. public unlock_levels:number[] = []; //解锁关卡
  418. public freeTime:number = 0;
  419. }
  420. export class Message{
  421. public code:number = 0;
  422. public status:string = "";
  423. public message:string = "";
  424. }
  425. export class LevelMessage extends Message{
  426. public content :LevelListData = null;
  427. }
  428. export class LevelInfoMessage extends Message{
  429. public content :LevelInfo = null;
  430. }
  431. export class LevelInfo {
  432. public id:number = 0;
  433. public cover:string = "";
  434. public name:string = "";
  435. public content:scene_item_data[] = null;
  436. }
  437. export class LevelListData{
  438. public tool_number:number = 0;
  439. public list:LevelItemData[] = [];
  440. }
  441. export class LevelItemData{
  442. public id:number = 0; //关卡ID
  443. public cover:string = ""; //图片
  444. public complete_img:string = ""; //通关图片
  445. public name:string = "";//名称
  446. public piped_music:string = "";//背景音乐
  447. public ads_unlock:number = 0;//解锁广告数量
  448. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  449. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  450. }
  451. export class sysMessage extends Message{
  452. public content :sys_config = null;
  453. }
  454. export class sys_config {
  455. public sys_piped_music:string = null; //系统背景音乐
  456. public unlock_time:number = 0; //全部解锁时长 单位秒
  457. public unlock_ads:number = 0; // 全部解锁 广告数量
  458. public sys_click_button_music:string = null; // 点击按钮音效
  459. public sys_fail_scary_music:string = null; // 失败吓人音效
  460. public sys_fail_attack_music:string = null; // 失败后攻击音效
  461. public sys_fail_prompt_music:string = null; // 失败提示音效
  462. public sys_success_complete_music:string = null; // 正确通关音效
  463. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  464. }
  465. export class getOpenidMessage extends Message{
  466. public content :openid_data = null;
  467. }
  468. export class getTestUserListMessage extends Message{
  469. public content :string[] = [];
  470. }
  471. export class openid_data {
  472. public error:number = 0;
  473. public session_key:string = "";
  474. public openid:string = "";
  475. public anonymous_openid:string = "";
  476. public unionid:string = "";
  477. }