scene_page.ts 15 KB

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  1. import { _decorator, Color, Component, instantiate, misc, Node, Prefab, ScrollView, Size, Sprite, tween, Tween, UIOpacity, UITransform, Vec3, Widget } from 'cc';
  2. import { ani_frame, att_ani_data, attributes_data, event_item, event_item_delete_drag_other, guo_ju_qing_dai_dao_ju, scene_item_data, widget_item_data, zhao_xi_jie_data, zhao_xi_jie_item_data } from '../../data/data';
  3. import { config } from '../config';
  4. import { tools } from '../tools';
  5. import { gameManager } from './gameManager';
  6. import { widget_base } from './widget/widget_base';
  7. import { ClientEvent } from '../clientEvent';
  8. import { widget_drag } from './widget/widget_drag';
  9. const { ccclass, property } = _decorator;
  10. class BindTarget{
  11. color : Color;
  12. opacity:number;
  13. size:Size;
  14. pos:Vec3;
  15. rotation:number;
  16. anchorPointX:number;
  17. anchorPointY:number;
  18. }
  19. @ccclass('scene_page')
  20. export class scene_page extends Component {
  21. @property(Node) scroll_view:Node = null;
  22. @property(Node) content:Node = null;
  23. @property(Node) maskView:Node = null;
  24. @property(Prefab) widget_click_prefab:Prefab = null;
  25. @property(Prefab) widget_drag_prefab:Prefab = null;
  26. @property(Prefab) widget_slide_prefab:Prefab = null;
  27. @property(Prefab) widget_img_prefab:Prefab = null;
  28. @property(Prefab) widget_animation_prefab:Prefab = null;
  29. private mData:scene_item_data = null;
  30. private mIsMask:boolean = false;
  31. private mSceneAtt:attributes_data = null;
  32. private mWidgetList:Map<number,Node> = new Map;
  33. private bindTarget:BindTarget = null;
  34. protected mAnimationList:att_ani_data[] = []; //动画组
  35. protected mCurRunAnimation:ani_frame[] = [];
  36. protected mCurAnimation:att_ani_data = null;
  37. protected mPlayStatus:boolean = false;
  38. public initView(page_data:scene_item_data){
  39. this.mData = page_data;
  40. this.mIsMask = this.mData.is_check_mask;
  41. this.mSceneAtt = this.mData.att;
  42. if(this.mData.is_full_screen){
  43. this.content.getComponent(Widget).enabled = true;
  44. }else{
  45. this.content.getComponent(Widget).enabled = false;
  46. }
  47. this.mAnimationList = this.mSceneAtt.animation_list;
  48. console.log(" this.mAnimationList", this.mAnimationList)
  49. if(this.mIsMask){
  50. this.maskView.active = true;
  51. }else{
  52. this.maskView.active = false;
  53. }
  54. this.initViewAtt()
  55. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  56. ClientEvent.on(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  57. ClientEvent.on(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  58. }
  59. public checkFinish(widget_id:number):boolean{
  60. let widget = this.mWidgetList.get(widget_id)
  61. if(!widget){
  62. tools.showToast("配置监听其他控件错误")
  63. return true
  64. }
  65. return widget.getComponent(widget_base).getIsFinish();
  66. }
  67. public checkShow(widget_id:number):boolean{
  68. let widget = this.mWidgetList.get(widget_id)
  69. if(!widget){
  70. return true
  71. }
  72. return widget.getComponent(widget_base).getIsShow();
  73. }
  74. protected onDestroy(): void {
  75. this.mWidgetList.clear()
  76. ClientEvent.off(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  77. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  78. ClientEvent.off(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  79. }
  80. widgetBeActive(widgetId:number,event:event_item){
  81. let item = this.mWidgetList.get(widgetId)
  82. if(item){
  83. item.getComponent(widget_base).beActive(widgetId,event)
  84. }
  85. console.log("event.type",event.type)
  86. if(event.type===config.event_type.scene_ani){
  87. let ani_id = event.event_item_scene_ani.ani_id;
  88. this.mCurAnimation = this.getAniById(ani_id)
  89. if(this.mCurAnimation){
  90. this.mCurRunAnimation = this.mCurAnimation.ani_frame_list;
  91. if(this.mCurRunAnimation.length<2){
  92. }else{
  93. this.runAnimation()
  94. }
  95. }else{
  96. return tools.showToast(`错误的动画配置!id:${this.mData.att.id}-请检查`)
  97. }
  98. }else if(event.type===config.event_type.delete_drag_other_data){
  99. // let wd = event.event_item_delete_drag_other_data.widget_id
  100. // let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  101. // item = this.mWidgetList.get(wd)
  102. // if(item){
  103. // item.getComponent(widget_drag).deleteOtherDrag(index)
  104. // }else{
  105. // tools.showToast("删除拖拽目标配置错误!")
  106. // }
  107. this.eventDeleteDragOtherData(event)
  108. }else if(event.type===config.event_type.active_event) {
  109. let data = event.event_item_active_event_data
  110. this.eventMoreBindingWidgetList(data, event)
  111. }else if(event.type===config.event_type.stop_active_event) {
  112. let data = event.event_item_stop_active_event_data
  113. this.eventMoreBindingWidgetList(data, event)
  114. }else if(event.type===config.event_type.hide) {
  115. let data = event.event_item_hide_data
  116. this.eventMoreBindingWidgetList(data, event)
  117. }
  118. }
  119. eventDeleteDragOtherData(event:event_item){
  120. let wd = event.event_item_delete_drag_other_data.widget_id
  121. let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  122. let other_widget_list = event.event_item_delete_drag_other_data.widget_list
  123. if(other_widget_list.length==0) {
  124. let item = this.mWidgetList.get(wd)
  125. if(item){
  126. item.getComponent(widget_drag).deleteOtherDrag(index)
  127. }else{
  128. // tools.showToast("删除拖拽目标配置错误!")
  129. }
  130. } else {
  131. let data_list:event_item_delete_drag_other[] = JSON.parse(JSON.stringify(other_widget_list))
  132. let first_data = new event_item_delete_drag_other
  133. first_data.widget_id = wd
  134. first_data.delete_drag_other_index = index
  135. data_list.unshift(first_data)
  136. var data_map:Map<number,number> = new Map;
  137. for(let i=0;i<data_list.length;i++) {
  138. const element = data_list[i]
  139. let wd = element.widget_id
  140. let index = element.delete_drag_other_index
  141. if(index!=-1) {
  142. let e_item = this.mWidgetList.get(wd)
  143. if(e_item){
  144. let minus_index = 0
  145. if(data_map.get(wd)==null) {
  146. data_map.set(wd,0)
  147. } else {
  148. let v = data_map.get(wd)
  149. minus_index = v+1
  150. data_map.set(wd,minus_index)
  151. }
  152. // console.log('minus_index=',minus_index)
  153. let c_index = index - minus_index
  154. e_item.getComponent(widget_drag).deleteOtherDrag(c_index)
  155. }
  156. }
  157. }
  158. }
  159. }
  160. eventMoreBindingWidgetList(data, event:event_item) {
  161. if(data!=null) {
  162. if(data.binding_widget_list==null||data.binding_widget_list.length==0) {
  163. return
  164. }
  165. for(let i=0;i<data.binding_widget_list.length;i++) {
  166. const element = data.binding_widget_list[i]
  167. let e_widget_id = element.binding_widget_id
  168. let e_item = this.mWidgetList.get(e_widget_id)
  169. if(e_widget_id!=-1){
  170. if(e_item){
  171. e_item.getComponent(widget_base).beActive(e_widget_id,event)
  172. }
  173. }
  174. }
  175. }
  176. }
  177. on_zhao_bu_tong_finish(widget:zhao_xi_jie_item_data){
  178. let item = this.mWidgetList.get(widget.widget_id)
  179. if(item===null){
  180. return tools.showToast("配置找茬错误!")
  181. }
  182. item.getComponent(widget_base).showZhaoButongFinishStatus()
  183. }
  184. on_zhao_bu_tong_all_finish(data: zhao_xi_jie_data) {
  185. let widget_list = gameManager.getWidgetList(this.mData)
  186. for (let index = 0; index < widget_list.length; index++) {
  187. const widget_data = widget_list[index];
  188. if(widget_data.type == config.Widget_Type_List.CLICK_TYPE ||
  189. widget_data.type == config.Widget_Type_List.SLIDE_TYPE ||
  190. widget_data.type == config.Widget_Type_List.DRAG_TYPE) {
  191. let item = this.mWidgetList.get(widget_data.att.id)
  192. item.getComponent(widget_base).hideZhaoButongFinishStatus()
  193. }
  194. }
  195. }
  196. public initViewAtt(){
  197. if(this.mData.is_full_screen){
  198. }else{
  199. this.initPos()
  200. this.initSize()
  201. }
  202. this.initBG()
  203. this.initWidgetList()
  204. }
  205. public initWidgetList(){
  206. let widget_list = gameManager.getWidgetList(this.mData).sort((a,b)=>{
  207. return a.att.z - b.att.z;
  208. })
  209. let is_dai_dao_ju_drag = (id:number)=>{
  210. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  211. if(task==null){
  212. return false;
  213. }
  214. for (let index = 0; index < task.widget_list.length; index++) {
  215. const element = task.widget_list[index];
  216. if(id==element.widget_id){
  217. return true
  218. }
  219. }
  220. return false;
  221. }
  222. for (let index = 0; index < widget_list.length; index++) {
  223. const widget_data = widget_list[index];
  224. let item:Node = null;
  225. switch (widget_data.type) {
  226. case config.Widget_Type_List.CLICK_TYPE:
  227. item = instantiate(this.widget_click_prefab)
  228. break;
  229. case config.Widget_Type_List.SLIDE_TYPE:
  230. item = instantiate(this.widget_slide_prefab)
  231. break;
  232. case config.Widget_Type_List.DRAG_TYPE:
  233. if(is_dai_dao_ju_drag(widget_data.att.id)){
  234. }else{
  235. item = instantiate(this.widget_drag_prefab)
  236. }
  237. break;
  238. case config.Widget_Type_List.IMG_TYPE:
  239. item = instantiate(this.widget_img_prefab)
  240. break;
  241. case config.Widget_Type_List.ACTION_TYPE:
  242. item = instantiate(this.widget_animation_prefab)
  243. break;
  244. }
  245. if(item) {
  246. let com = item.getComponent(widget_base);
  247. if(com===null){
  248. console.log("error--widget_data.type:",widget_data.type)
  249. }else{
  250. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  251. com.initView(widget_data)
  252. item.parent = this.content;
  253. this.mWidgetList.set(widget_data.att.id,item)
  254. }
  255. }
  256. }
  257. }
  258. public getBG(){
  259. return this.content;
  260. }
  261. public initBG(){
  262. if(this.mSceneAtt.src.length>0){
  263. tools.loadUrl(this.mSceneAtt.src,this.content.getComponent(Sprite))
  264. }
  265. }
  266. public initSize(){
  267. this.content.getComponent(UITransform).contentSize = new Size(this.mSceneAtt.width,this.mSceneAtt.height)
  268. }
  269. public initPos(){
  270. this.content.position = new Vec3(this.mSceneAtt.x,this.mSceneAtt.y)
  271. }
  272. runAnimation(){
  273. if(this.bindTarget!=null){
  274. Tween.stopAllByTarget(this.bindTarget)
  275. this.bindTarget = null;
  276. }
  277. // Tween.stopAll()
  278. let getFrameData = (index)=>{
  279. let cur_frame:ani_frame =this.mCurRunAnimation[index];
  280. let up_frame:ani_frame = index>0?this.mCurRunAnimation[index-1]:this.mCurRunAnimation[0];
  281. return {"cur_frame":cur_frame,"up_frame":up_frame}
  282. }
  283. let cur_index = 0;
  284. let data = getFrameData(cur_index);
  285. let call_back = ()=>{
  286. cur_index++;
  287. if(cur_index>=this.mCurRunAnimation.length){
  288. if(this.mCurAnimation.isLoop){
  289. cur_index = 0;
  290. }else{
  291. this.mPlayStatus = false;
  292. return;
  293. }
  294. }
  295. let data = getFrameData(cur_index);
  296. this.runFrame(data.cur_frame,data.up_frame,call_back)
  297. }
  298. this.runFrame(data.cur_frame,data.up_frame,call_back)
  299. }
  300. runFrame(frame:ani_frame,up_frame:ani_frame,call){
  301. let self = this;
  302. let tweenDuration: number = frame.next_time;
  303. // this.content.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(frame.url)
  304. let n_pos:Vec3 = new Vec3(frame.pos_x,frame.pos_y)
  305. let _color = new Color()
  306. _color = _color.fromHEX(frame.color)
  307. this.bindTarget = new BindTarget();
  308. let rotation = up_frame.rotation == undefined?0:up_frame.rotation
  309. this.bindTarget.rotation = rotation
  310. this.bindTarget.color = new Color().fromHEX(up_frame.color)
  311. this.bindTarget.opacity = up_frame.transparent;
  312. this.bindTarget.size = new Size(up_frame.size_width,up_frame.size_height)
  313. this.bindTarget.pos = new Vec3(up_frame.pos_x,up_frame.pos_y)
  314. this.bindTarget.anchorPointX = up_frame.anchor_point_x==undefined?0.5:up_frame.anchor_point_x
  315. this.bindTarget.anchorPointY = up_frame.anchor_point_y==undefined?0.5:up_frame.anchor_point_y
  316. let color_opactiy_tw_size = tween(this.bindTarget)
  317. .to( tweenDuration, { pos:n_pos,color: _color,opacity:frame.transparent,size:new Size(frame.size_width,frame.size_height),rotation:frame.rotation, anchorPointX:frame.anchor_point_x, anchorPointY:frame.anchor_point_y }, {
  318. onUpdate(tar:BindTarget){
  319. self.content.getComponent(Sprite).color = tar.color;
  320. self.content.getComponent(UIOpacity).opacity = tar.opacity;
  321. // self.content.getComponent(UITransform).setContentSize(tar.size)
  322. self.content.position = tar.pos
  323. self.content.angle = tar.rotation;
  324. self.content.getComponent(UITransform).setAnchorPoint(tar.anchorPointX, tar.anchorPointY)
  325. }
  326. }).call(()=>{
  327. call()
  328. });
  329. color_opactiy_tw_size.start();
  330. }
  331. public startScrollTouch(){
  332. if(this.maskView!=null){
  333. this.scroll_view.getComponent(ScrollView).horizontal = true
  334. this.scroll_view.getComponent(ScrollView).vertical = true
  335. }
  336. }
  337. public stopScrollTouch(){
  338. if(this.maskView!=null){
  339. this.scroll_view.getComponent(ScrollView).horizontal = false
  340. this.scroll_view.getComponent(ScrollView).vertical = false
  341. }
  342. }
  343. private getAniById(id:number){
  344. if(this.mAnimationList.length>0){
  345. for (let index = 0; index < this.mAnimationList.length; index++) {
  346. const element = this.mAnimationList[index];
  347. if(id==element.ani_id){
  348. return element;
  349. }
  350. }
  351. }
  352. return null;
  353. }
  354. }