config.ts 17 KB

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  1. import { _decorator, Component, Node, sys } from 'cc';
  2. import { scene_item_data, widget_item_data } from '../data/data';
  3. const { ccclass, property } = _decorator;
  4. export class config {
  5. static debug = true;
  6. static is_zb = false; //是否是主播模式
  7. static gameID = 10000;
  8. static gameName = "神秘的笔记";
  9. static Platform = {
  10. BROWSER:"BROWSER",
  11. WX :"WEIXIN",
  12. TT: "TOUTIAO",
  13. KS:"KS",
  14. }
  15. static LevelType = {
  16. LEVEL:0, //关卡
  17. LONG_STORY:1, //长篇
  18. }
  19. static select_res_and_control_type = {
  20. RES_TYPE:0,
  21. CONTROL_TYPE:1,
  22. SCENE_SELECT:2,//场景选择
  23. TASK:3,//任务
  24. }
  25. static select_res_btn_type = {
  26. ITEM_LIST:0,
  27. COMPONENT_LIST:1,
  28. BG_LIST:2,
  29. SOUND_LIST:3,
  30. }
  31. static Event = {
  32. PLAY_SOUND:"PLAY_SOUND",
  33. DragWidget:"DragWidget",
  34. DragRes:"DragRes",
  35. DragWidgetEnd:"DragWidgetEnd",
  36. DragResEndOnCheck:"DragResEndOnCheck",
  37. DragResEnd:"DragResEnd",
  38. UpdateSceneList:"UpdateSceneList",
  39. UpdateEditScene:"UpdateEditScene",
  40. UpdateAttributes:"UpdateAttributes",
  41. UpdateAttributesToView:"UpdateAttributesToView",
  42. RemoveWidget:"RemoveWidget",
  43. updateWidgetData:"updateWidgetData",
  44. ChangeSelectPage:"ChangeSelectPage",
  45. ShowWidgetList:"ShowWidgetList"
  46. }
  47. public static init(){
  48. //控件
  49. config.Widget_Type.set(config.Widget_Type_List.CLICK_TYPE,new widget_item_data("点击",this.Widget_Type_List.CLICK_TYPE))
  50. config.Widget_Type.set(config.Widget_Type_List.SLIDE_TYPE,new widget_item_data("滑动",this.Widget_Type_List.SLIDE_TYPE))
  51. config.Widget_Type.set(config.Widget_Type_List.DRAG_TYPE,new widget_item_data("拖拽",this.Widget_Type_List.DRAG_TYPE))
  52. config.Widget_Type.set(config.Widget_Type_List.IMG_TYPE,new widget_item_data("图片",this.Widget_Type_List.IMG_TYPE))
  53. config.Widget_Type.set(config.Widget_Type_List.ACTION_TYPE,new widget_item_data("动画",this.Widget_Type_List.ACTION_TYPE))
  54. config.Widget_Type.set(config.Widget_Type_List.UI_TOP,new widget_item_data("弹窗",this.Widget_Type_List.UI_TOP))
  55. config.Widget_Type.set(config.Widget_Type_List.TEXT_SOUND,new widget_item_data("文字和语音",this.Widget_Type_List.TEXT_SOUND))
  56. config.Widget_Type.set(config.Widget_Type_List.QUESTION_SELECT,new widget_item_data("问题选择",this.Widget_Type_List.QUESTION_SELECT))
  57. config.Widget_Type.set(config.Widget_Type_List.COUNT_DOWN,new widget_item_data("倒计时",this.Widget_Type_List.COUNT_DOWN))
  58. //场景
  59. config.SceneType.set(config.Scene_Type_List.single_screen,new scene_item_data("独立场景",config.Scene_Type_List.single_screen,true))
  60. config.SceneType.set(config.Scene_Type_List.many_screen_switch_up_down,new scene_item_data("多场景-上下",config.Scene_Type_List.many_screen_switch_up_down))
  61. config.SceneType.set(config.Scene_Type_List.many_screen_switch_left_rigth,new scene_item_data("多场景-左右",config.Scene_Type_List.many_screen_switch_left_rigth))
  62. //slide_type
  63. config.slide_type_map.set(config.slide_type.down,"下")
  64. config.slide_type_map.set(config.slide_type.up,"上")
  65. config.slide_type_map.set(config.slide_type.left,"左")
  66. config.slide_type_map.set(config.slide_type.right,"右")
  67. config.slide_type_map.set(config.slide_type.up_down,"上下")
  68. config.slide_type_map.set(config.slide_type.left_right,"左右")
  69. //clcik_type_map
  70. config.clcik_type_map.set(config.clcik_type.Multiple_clicks,"多次点击")
  71. config.clcik_type_map.set(config.clcik_type.Press_and_hold,"长按")
  72. config.clcik_type_map.set(config.clcik_type.click,"单击")
  73. config.clcik_type_map.set(config.clcik_type.click_not_auto_finish,"单击(不自动完成)")
  74. //event_type_map
  75. config.event_type_map.set(config.event_type.play_ani,"播放动画")
  76. config.event_type_map.set(config.event_type.top_view,"弹窗")
  77. config.event_type_map.set(config.event_type.top_view_hide,"弹窗隐藏")
  78. config.event_type_map.set(config.event_type.text_sound,"出现文字及语音")
  79. config.event_type_map.set(config.event_type.change_one_item_status,"改变指定道具状态")
  80. config.event_type_map.set(config.event_type.show_new_item,"出现新道具")
  81. config.event_type_map.set(config.event_type.show_question_select,"出现问题选择")
  82. config.event_type_map.set(config.event_type.countdown_over,"倒计时结束")
  83. config.event_type_map.set(config.event_type.active_event,"激活交互")
  84. config.event_type_map.set(config.event_type.stop_active_event,"停用交互")
  85. config.event_type_map.set(config.event_type.start_event,"开始事件")
  86. config.event_type_map.set(config.event_type.collect_event,"收集事件")
  87. config.event_type_map.set(config.event_type.be_event,"被动触发事件")
  88. config.event_type_map.set(config.event_type.hide,"隐藏")
  89. config.event_type_map.set(config.event_type.delay_exe_event,"延迟时间调用一个事件")
  90. config.event_type_map.set(config.event_type.fail_event,"失败事件")
  91. config.event_type_map.set(config.event_type.play_sound,"播放音效")
  92. config.event_type_map.set(config.event_type.show_scene_title,"显示场景标签")
  93. config.event_type_map.set(config.event_type.scene_ani,"场景动画")
  94. config.event_type_map.set(config.event_type.stop_play_loop_sound,"停止播放一个音效")
  95. config.event_type_map.set(config.event_type.delete_drag_other_data,"删除拖拽控件的其他拖拽目标")
  96. //top_view_type_map
  97. config.top_view_type_map.set(config.top_view_type.__null,"暂未选择")
  98. config.top_view_type_map.set(config.top_view_type.not_have_interact,"没有交互")
  99. config.top_view_type_map.set(config.top_view_type.interact_input,"输入验证")
  100. config.top_view_type_map.set(config.top_view_type.interact_page,"多页面切换")
  101. config.top_view_type_map.set(config.top_view_type.interact_puzzle,"拼图")
  102. config.top_view_type_map.set(config.top_view_type.interact_scene,"场景")
  103. config.top_view_type_map.set(config.top_view_type.pointer_ding_wei,"指针定位")
  104. config.top_view_type_map.set(config.top_view_type.wei_chi_pointer,"维持指针")
  105. config.top_view_type_map.set(config.top_view_type.boss_info,"boss属性")
  106. //question_type_map
  107. config.question_type_map.set(config.question_type.two,"2")
  108. config.question_type_map.set(config.question_type.three,"3")
  109. config.question_type_map.set(config.question_type.four,"4")
  110. //task_type_map
  111. config.task_type_map.set(config.task_type.zhao_xi_jie,"找细节-说明:在图中找指定的细节")
  112. config.task_type_map.set(config.task_type.guo_ju_qing,"过剧情-带规则-说明:按照剧情提示进行操作")
  113. config.task_type_map.set(config.task_type.da_guai,"打怪-说明:使用场上的道具攻击怪物")
  114. config.task_type_map.set(config.task_type.guo_du,"过度场景-说明:无答案、无提示进行操作")
  115. config.task_type_map.set(config.task_type.guo_ju_qing_not_rule,"过剧情-无规则-说明:按照剧情提示进行操作")
  116. config.task_type_map.set(config.task_type.guo_ju_qing_dai_dao_ju,"过剧情-带道具-说明:按照剧情进行道具交互")
  117. //Zindex_type_map
  118. config.Zindex_type_map.set(config.Zindex_type.Zindex_scene,"场景层")
  119. config.Zindex_type_map.set(config.Zindex_type.Zindex_ui,"界面UI层")
  120. config.Zindex_type_map.set(config.Zindex_type.zIndex_top,"弹出层")
  121. //widget_scale_dir_map
  122. config.widget_scale_dir_map.set(config.widget_scale_dir.up,"向下")
  123. config.widget_scale_dir_map.set(config.widget_scale_dir.left,"向左")
  124. config.widget_scale_dir_map.set(config.widget_scale_dir.normal,"正常")
  125. }
  126. static Widget_Type:Map<number,widget_item_data> = new Map();
  127. static Widget_Type_List = {
  128. CLICK_TYPE:0, //点击
  129. SLIDE_TYPE:1, //滑动
  130. DRAG_TYPE:2, //拖拽
  131. IMG_TYPE:3, //图片
  132. ACTION_TYPE:4, //动画
  133. UI_TOP:5, //弹窗
  134. TEXT_SOUND:6, // 文本和语音
  135. QUESTION_SELECT:7, //问题选择
  136. COUNT_DOWN:8, //倒计时
  137. }
  138. static SceneType:Map<number,scene_item_data> = new Map();
  139. static Scene_Type_List = {
  140. single_screen:0, //独立场景
  141. many_screen_switch_up_down:1, //多场景-上下
  142. many_screen_switch_left_rigth:2, //多场景-左右
  143. }
  144. static attributes_type = {
  145. widget:0,
  146. scene:1,
  147. }
  148. static attributes_list_type = {
  149. pos:"pos",
  150. size:"size",
  151. url:"url",
  152. origin:"origin",
  153. delete:"delete",
  154. drag:"drag_size",
  155. drag_err_back_status:"drag_err_back_status",
  156. slide:"slide",
  157. click:"click",
  158. is_interaction:"is_interaction",
  159. animation:"animation",
  160. find_widget_pos:"find_widget_pos",
  161. active:"active",
  162. top:"top",
  163. text_sound:"text_sound",
  164. question_select:"question_select",
  165. count_down:"count_down",
  166. zIndex:"zIndex",
  167. dir:"dir",
  168. show:"show",
  169. scene_rule_tips:"scene_rule_tips",
  170. remark:"remark",
  171. rotation:"rotation",
  172. anchor:"anchor",
  173. show_more_scene_arrow:"show_more_scene_arrow",
  174. }
  175. static last_id:number = 0;
  176. static getNewId(){
  177. config.last_id+=1
  178. return config.last_id;
  179. }
  180. static slide_type_map:Map<number,string> = new Map();
  181. static slide_type = {
  182. up:0, //上
  183. down:1, //下
  184. left:2, //左
  185. right:3, //右
  186. up_down:4, //上下
  187. left_right:5, //左右
  188. }
  189. static clcik_type_map:Map<number,string> = new Map();
  190. static clcik_type = {
  191. Press_and_hold:0, //长按
  192. Multiple_clicks:1, //多次点击
  193. click:2,//单击
  194. click_not_auto_finish:3,//单击(不自动完成)
  195. }
  196. static task_type_map:Map<number,string> = new Map();
  197. static task_type = {
  198. zhao_xi_jie:0, //找细节-说明:在图中找指定的细节
  199. guo_ju_qing:1, //过剧情-带规则-说明:按照剧情提示进行操作
  200. da_guai:2, //打怪-说明:使用场上的道具攻击怪物
  201. guo_du:3, //过度场景-说明:无答案、无提示进行操作
  202. guo_ju_qing_not_rule:4, //过剧情-无规则-说明:按照剧情提示进行操作
  203. guo_ju_qing_dai_dao_ju:5, //过剧情-带道具-说明:按照剧情进行道具交互
  204. }
  205. static zhao_xi_jie_tip_type = {
  206. select_tips:0, //单个提示 , 点击到对应的收集内容,出现提示按钮
  207. select_all:1,//选中全部,提出一个二级界面,出现两个选择,每个选择对应的提示可以配置。 //分别点击没有效果 只能点击提示按钮
  208. }
  209. static event_type_map:Map<number,string> = new Map();
  210. static event_type = {
  211. play_ani:0,//播放动画
  212. top_view:1,//弹窗
  213. text_sound:2,//出现文字及语音
  214. change_one_item_status:3,//改变指定道具状态
  215. show_new_item:4,//出现新道具
  216. show_question_select:5,//出现问题选择
  217. start_event:6, //开始事件
  218. collect_event:7,//收集事件 多组件完成触发
  219. active_event:8, //激活
  220. stop_active_event:9, //停用交互
  221. countdown_over:10, //倒计时结束
  222. be_event:11, //被动触发事件
  223. hide:12, //触发让控件隐藏
  224. delay_exe_event:13, //延迟多久执行一个事件
  225. fail_event:14, //失败
  226. play_sound:15, //播放一个音效
  227. show_scene_title:16,//显示场景的标签
  228. scene_ani:17,//场景动画
  229. delete_drag_other_data:18,//删除其他拖拽目标的属性
  230. stop_play_loop_sound:19,//停止一个音效
  231. switch_scene_event:20, //多场景-切换场景事件
  232. more_scene_is_show_arrow_event:21, //多场景-是否显示箭头事件
  233. more_scene_jump_assigned_page_event:22, //多场景-跳转指定页数事件
  234. top_view_hide:23,//弹窗隐藏
  235. collect_event_score:24, //收集事件-分数
  236. collect_widget_score:25, //收集多个控件-分数
  237. delete_collect_widget_score_assigned_widget:26, //删除收集控件-分数的指定控件
  238. event_group:100, //事件组
  239. }
  240. static top_view_type_map:Map<number,string> = new Map();
  241. static top_view_type = {
  242. __null:-1, //默认空
  243. not_have_interact:0,//没有交互
  244. interact_input:1,//输入验证
  245. interact_page:2,//多页面切换 - 左右
  246. interact_puzzle:3,//拼图
  247. interact_scene:4,//场景
  248. pointer_ding_wei:5,//指针定位
  249. wei_chi_pointer:6,//维持指针
  250. boss_info:7, //boss 属性
  251. }
  252. static question_type_map:Map<number,string> = new Map();
  253. static question_type = {
  254. two:2,// 2个
  255. three:3,//
  256. four:4,//
  257. }
  258. static update_type = {
  259. update_all:0,
  260. update_img:1,
  261. update_info:2,
  262. }
  263. static Zindex_type_map:Map<number,string> = new Map();
  264. static Zindex_type = {
  265. Zindex_scene:0, //场景曾
  266. Zindex_ui:1, //ui层
  267. zIndex_top:2, // 弹出层
  268. }
  269. static widget_scale_dir_map:Map<number,string> = new Map();
  270. static widget_scale_dir = { //控件的方向
  271. left:0, //左边 -1
  272. normal:1, //右边 1
  273. up:2, // 上 1
  274. }
  275. static switch_scene_page_direction = { //切换场景分页方向
  276. unknown:-1, //未知
  277. up:1, //上
  278. down:2, //下
  279. left:3, //左
  280. right:4, //右
  281. }
  282. static EventRun = {
  283. NOTICE_EVENT:"NOTICE_EVENT", //通知任务事件
  284. WIDGET_FINISH:"WIDGET_FINISH", //控件完成了自己本身的任务
  285. WIDGET_FAIL:"WIDGET_FAIL", //失败
  286. WIDGET_HIDE:"WIDGET_HIDE", //隐藏
  287. WIDGET_DRAG_OTHER_FINISH:"WIDGET_DRAG_OTHER_FINISH", //控件拖拽其他完成
  288. WIDGET_QUESTION_SELECT_FINISH:"WIDGET_QUESTION_SELECT_FINISH", //控件问题选择完成
  289. SHOW_ZHAO_BU_TONG_FINISH_STATUS:"SHOW_ZHAO_BU_TONG_FINISH_STATUS", //
  290. ON_ZHAO_BU_TONG_ALL_FINISH:"ON_ZHAO_BU_TONG_ALL_FINISH", //找细节所有完成
  291. TOP_VIEW_CLOSE:"TOP_VIEW_CLOSE", //弹窗关闭
  292. TOP_VIEW_FINISH:"TOP_VIEW_FINISH", //弹窗完成
  293. TOP_VIEW_FAIL:"TOP_VIEW_FAIL", //弹窗失败
  294. TOP_VIEW_HIDE:"TOP_VIEW_HIDE", //弹窗隐藏
  295. TOP_VIEW_ALL_HIDE:"TOP_VIEW_ALL_HIDE", //弹窗所有隐藏
  296. ON_WIDGET_FINISH_COLLECT_EVENT:"ON_WIDGET_FINISH_COLLECT_EVENT", //当控件完成事件
  297. ON_COUNT_DOWN_FAIL:"ON_COUNT_DOWN_FAIL", //倒计时结束 失败
  298. ON_COUNT_DOWN_START:"ON_COUNT_DOWN_START", //倒计时开始
  299. ON_SHOW_RULE_BTN:"ON_SHOW_RULE_BTN", //显示规则按钮
  300. ON_BOSS_HURT:"ON_BOSS_HURT", //boss被攻击
  301. ON_WIN:"ON_WIN", //胜利
  302. SHOW_TIPS:"SHOW_TIPS", //显示一个提示
  303. TOGGLE_YIN_YUE:"TOGGLE_YIN_YUE", //开关音乐
  304. UPDATE_FREE_TIME_STATUS:"UPDATE_FREE_TIME_STATUS", //更新免费时间状态
  305. WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL:"WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL", //获胜后自动解锁下一个关卡
  306. }
  307. static MSG_CODE = {
  308. SUCCESS: 10000,
  309. }
  310. static PLATFORM_IDENTIFY = { //平台标识
  311. BROWSER: 'browser',
  312. TT:'douyin',
  313. WX:'wx',
  314. KS:'ks',
  315. }
  316. static BACK_GAME_STATUS = {
  317. NORMAL: 1,
  318. WIN: 2,
  319. FAIL: 3,
  320. }
  321. static AD_TYPE = {
  322. UNKNOWN: "UNKNOWN",
  323. RE_LIFE:"RE_LIFE",
  324. ANSWER:"ANSWER",
  325. LOOK_TIPS:"LOOK_TIPS",
  326. UN_LOCK_24:"UN_LOCK_24",
  327. UN_LOCK:"UN_LOCK",
  328. ADD_TIME:"ADD_TIME",
  329. }
  330. static TOKEN:string = ""
  331. static USER_DATA:string = "userData"
  332. static ZB_OPENID:string = "zbOpenid"
  333. static USER_SELECT_LONG_STORY_DATA:String = "userSelectLongStoryData"
  334. static TT_SHARE_TEMPLATEID:String = "i6e10hgb28e41bj68g"
  335. static TT_REWARD ={
  336. RE_LIFE: "122kafg9cd5f187ib3",
  337. ANSWER: "j6abe2594e84399f4k",
  338. LOOK_TIPS: "f6o78gcl7mec09m3b8",
  339. UN_LOCK_24: "38vhsipa5qe3tkpnve",
  340. UN_LOCK: "52kg38k634094h9b19",
  341. ADD_TIME: "4ji5k7gbe5mge42657",
  342. }
  343. static WX_REWARD ={
  344. RE_LIFE: "adunit-788ad64a4f286d77",
  345. ANSWER: "adunit-827194bea976660c",
  346. LOOK_TIPS: "adunit-2fc1d3fe1b353cca",
  347. UN_LOCK_24: "adunit-88f2edf4eff39a58",
  348. UN_LOCK: "adunit-069f2af8ac86ec3b",
  349. ADD_TIME: "adunit-57d1593a3cea5c9d",
  350. }
  351. static KS_REWARD ={
  352. RE_LIFE: "2300005827_01",
  353. ANSWER: "2300005827_01",
  354. LOOK_TIPS: "2300005827_01",
  355. UN_LOCK_24: "2300005827_01",
  356. UN_LOCK: "2300005827_01",
  357. ADD_TIME: "2300005827_01",
  358. }
  359. static STATISTICS_ACTION_TYPE = {
  360. UNKNOWN: 0, //未知
  361. GUAN_KA_FU_HUO: 1, //关卡复活
  362. CHA_KAN_DA_AN: 2, //查看答案
  363. CHA_KAN_TI_SHI: 3, //查看提示
  364. LIN_SHI_24_XIAO_SHI: 4, //临时24小时
  365. TI_QIAN_JIE_SUO: 5, //提前解锁
  366. ADD_TIME: 6, //加时间
  367. }
  368. static User_unlock_levels_number_status = {
  369. GET: 0, //获取
  370. SYNC: 1, //同步
  371. RECEIVE: 2, //领取
  372. }
  373. }