config.ts 14 KB

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  1. import { _decorator, Component, Node, sys } from 'cc';
  2. import { scene_item_data, widget_item_data } from '../data/data';
  3. const { ccclass, property } = _decorator;
  4. export class config {
  5. static debug = false;
  6. static is_zb = false; //是否是主播模式
  7. static gameName = "神秘的笔记";
  8. static select_res_and_control_type = {
  9. RES_TYPE:0,
  10. CONTROL_TYPE:1,
  11. SCENE_SELECT:2,//场景选择
  12. TASK:3,//任务
  13. }
  14. static select_res_btn_type = {
  15. ITEM_LIST:0,
  16. COMPONENT_LIST:1,
  17. BG_LIST:2,
  18. SOUND_LIST:3,
  19. }
  20. static Event = {
  21. PLAY_SOUND:"PLAY_SOUND",
  22. DragWidget:"DragWidget",
  23. DragRes:"DragRes",
  24. DragWidgetEnd:"DragWidgetEnd",
  25. DragResEndOnCheck:"DragResEndOnCheck",
  26. DragResEnd:"DragResEnd",
  27. UpdateSceneList:"UpdateSceneList",
  28. UpdateEditScene:"UpdateEditScene",
  29. UpdateAttributes:"UpdateAttributes",
  30. UpdateAttributesToView:"UpdateAttributesToView",
  31. RemoveWidget:"RemoveWidget",
  32. updateWidgetData:"updateWidgetData",
  33. ChangeSelectPage:"ChangeSelectPage",
  34. ShowWidgetList:"ShowWidgetList"
  35. }
  36. public static init(){
  37. //控件
  38. config.Widget_Type.set(config.Widget_Type_List.CLICK_TYPE,new widget_item_data("点击",this.Widget_Type_List.CLICK_TYPE))
  39. config.Widget_Type.set(config.Widget_Type_List.SLIDE_TYPE,new widget_item_data("滑动",this.Widget_Type_List.SLIDE_TYPE))
  40. config.Widget_Type.set(config.Widget_Type_List.DRAG_TYPE,new widget_item_data("拖拽",this.Widget_Type_List.DRAG_TYPE))
  41. config.Widget_Type.set(config.Widget_Type_List.IMG_TYPE,new widget_item_data("图片",this.Widget_Type_List.IMG_TYPE))
  42. config.Widget_Type.set(config.Widget_Type_List.ACTION_TYPE,new widget_item_data("动画",this.Widget_Type_List.ACTION_TYPE))
  43. config.Widget_Type.set(config.Widget_Type_List.UI_TOP,new widget_item_data("弹窗",this.Widget_Type_List.UI_TOP))
  44. config.Widget_Type.set(config.Widget_Type_List.TEXT_SOUND,new widget_item_data("文字和语音",this.Widget_Type_List.TEXT_SOUND))
  45. config.Widget_Type.set(config.Widget_Type_List.QUESTION_SELECT,new widget_item_data("问题选择",this.Widget_Type_List.QUESTION_SELECT))
  46. config.Widget_Type.set(config.Widget_Type_List.COUNT_DOWN,new widget_item_data("倒计时",this.Widget_Type_List.COUNT_DOWN))
  47. //场景
  48. config.SceneType.set(config.Scene_Type_List.single_screen,new scene_item_data("独立场景",config.Scene_Type_List.single_screen,true))
  49. config.SceneType.set(config.Scene_Type_List.many_screen_switch_up_down,new scene_item_data("多场景-上下",config.Scene_Type_List.many_screen_switch_up_down))
  50. config.SceneType.set(config.Scene_Type_List.many_screen_switch_left_rigth,new scene_item_data("多场景-左右",config.Scene_Type_List.many_screen_switch_left_rigth))
  51. //slide_type
  52. config.slide_type_map.set(config.slide_type.down,"下")
  53. config.slide_type_map.set(config.slide_type.up,"上")
  54. config.slide_type_map.set(config.slide_type.left,"左")
  55. config.slide_type_map.set(config.slide_type.right,"右")
  56. config.slide_type_map.set(config.slide_type.up_down,"上下")
  57. config.slide_type_map.set(config.slide_type.left_right,"左右")
  58. //clcik_type_map
  59. config.clcik_type_map.set(config.clcik_type.Multiple_clicks,"多次点击")
  60. config.clcik_type_map.set(config.clcik_type.Press_and_hold,"长按")
  61. config.clcik_type_map.set(config.clcik_type.click,"单击")
  62. config.clcik_type_map.set(config.clcik_type.click_not_auto_finish,"单击(不自动完成)")
  63. //event_type_map
  64. config.event_type_map.set(config.event_type.play_ani,"播放动画")
  65. config.event_type_map.set(config.event_type.top_view,"弹窗")
  66. config.event_type_map.set(config.event_type.text_sound,"出现文字及语音")
  67. config.event_type_map.set(config.event_type.change_one_item_status,"改变指定道具状态")
  68. config.event_type_map.set(config.event_type.show_new_item,"出现新道具")
  69. config.event_type_map.set(config.event_type.show_question_select,"出现问题选择")
  70. config.event_type_map.set(config.event_type.countdown_over,"倒计时结束")
  71. config.event_type_map.set(config.event_type.active_event,"激活交互")
  72. config.event_type_map.set(config.event_type.start_event,"开始事件")
  73. config.event_type_map.set(config.event_type.collect_event,"收集事件")
  74. config.event_type_map.set(config.event_type.be_event,"被动触发事件")
  75. config.event_type_map.set(config.event_type.hide,"隐藏")
  76. config.event_type_map.set(config.event_type.delay_exe_event,"延迟时间调用一个事件")
  77. config.event_type_map.set(config.event_type.fail_event,"失败事件")
  78. config.event_type_map.set(config.event_type.play_sound,"播放音效")
  79. config.event_type_map.set(config.event_type.show_scene_title,"显示场景标签")
  80. config.event_type_map.set(config.event_type.scene_ani,"场景动画")
  81. config.event_type_map.set(config.event_type.stop_play_loop_sound,"停止播放一个音效")
  82. config.event_type_map.set(config.event_type.delete_drag_other_data,"删除拖拽控件的其他拖拽目标")
  83. //top_view_type_map
  84. config.top_view_type_map.set(config.top_view_type.__null,"暂未选择")
  85. config.top_view_type_map.set(config.top_view_type.not_have_interact,"没有交互")
  86. config.top_view_type_map.set(config.top_view_type.interact_input,"输入验证")
  87. config.top_view_type_map.set(config.top_view_type.interact_page,"多页面切换")
  88. config.top_view_type_map.set(config.top_view_type.interact_puzzle,"拼图")
  89. config.top_view_type_map.set(config.top_view_type.interact_scene,"场景")
  90. config.top_view_type_map.set(config.top_view_type.pointer_ding_wei,"指针定位")
  91. config.top_view_type_map.set(config.top_view_type.wei_chi_pointer,"维持指针")
  92. config.top_view_type_map.set(config.top_view_type.boss_info,"boss属性")
  93. //question_type_map
  94. config.question_type_map.set(config.question_type.two,"2")
  95. config.question_type_map.set(config.question_type.three,"3")
  96. config.question_type_map.set(config.question_type.four,"4")
  97. //task_type_map
  98. config.task_type_map.set(config.task_type.zhao_xi_jie,"找细节-说明:在图中找指定的细节")
  99. config.task_type_map.set(config.task_type.guo_ju_qing,"过剧情-说明:按照剧情提示进行操作")
  100. config.task_type_map.set(config.task_type.da_guai,"打怪-说明:使用场上的道具攻击怪物")
  101. config.task_type_map.set(config.task_type.guo_du,"过度场景")
  102. //Zindex_type_map
  103. config.Zindex_type_map.set(config.Zindex_type.Zindex_scene,"场景层")
  104. config.Zindex_type_map.set(config.Zindex_type.Zindex_ui,"界面UI层")
  105. config.Zindex_type_map.set(config.Zindex_type.zIndex_top,"弹出层")
  106. //widget_scale_dir_map
  107. config.widget_scale_dir_map.set(config.widget_scale_dir.up,"向下")
  108. config.widget_scale_dir_map.set(config.widget_scale_dir.left,"向左")
  109. config.widget_scale_dir_map.set(config.widget_scale_dir.normal,"正常")
  110. }
  111. static Widget_Type:Map<number,widget_item_data> = new Map();
  112. static Widget_Type_List = {
  113. CLICK_TYPE:0, //点击
  114. SLIDE_TYPE:1, //滑动
  115. DRAG_TYPE:2, //拖拽
  116. IMG_TYPE:3, //图片
  117. ACTION_TYPE:4, //动画
  118. UI_TOP:5, //弹窗
  119. TEXT_SOUND:6, // 文本和语音
  120. QUESTION_SELECT:7, //问题选择
  121. COUNT_DOWN:8, //倒计时
  122. }
  123. static SceneType:Map<number,scene_item_data> = new Map();
  124. static Scene_Type_List = {
  125. single_screen:0, //独立场景
  126. many_screen_switch_up_down:1, //多场景-上下
  127. many_screen_switch_left_rigth:2, //多场景-左右
  128. }
  129. static attributes_type = {
  130. widget:0,
  131. scene:1,
  132. }
  133. static attributes_list_type = {
  134. pos:"pos",
  135. size:"size",
  136. url:"url",
  137. origin:"origin",
  138. delete:"delete",
  139. drag:"drag_size",
  140. drag_err_back_status:"drag_err_back_status",
  141. slide:"slide",
  142. click:"click",
  143. is_interaction:"is_interaction",
  144. animation:"animation",
  145. find_widget_pos:"find_widget_pos",
  146. active:"active",
  147. top:"top",
  148. text_sound:"text_sound",
  149. question_select:"question_select",
  150. count_down:"count_down",
  151. zIndex:"zIndex",
  152. dir:"dir",
  153. show:"show",
  154. scene_rule_tips:"scene_rule_tips",
  155. }
  156. static last_id:number = 0;
  157. static getNewId(){
  158. config.last_id+=1
  159. return config.last_id;
  160. }
  161. static slide_type_map:Map<number,string> = new Map();
  162. static slide_type = {
  163. up:0, //上
  164. down:1, //下
  165. left:2, //左
  166. right:3, //右
  167. up_down:4, //上下
  168. left_right:5, //左右
  169. }
  170. static clcik_type_map:Map<number,string> = new Map();
  171. static clcik_type = {
  172. Press_and_hold:0, //长按
  173. Multiple_clicks:1, //多次点击
  174. click:2,//单击
  175. click_not_auto_finish:3,//单击(不自动完成)
  176. }
  177. static task_type_map:Map<number,string> = new Map();
  178. static task_type = {
  179. zhao_xi_jie:0, //找细节-说明:在图中找指定的细节
  180. guo_ju_qing:1, //过剧情-说明:按照剧情提示进行操作
  181. da_guai:2, //打怪-说明:使用场上的道具攻击怪物
  182. guo_du:3, //过度
  183. }
  184. static zhao_xi_jie_tip_type = {
  185. select_tips:0, //单个提示 , 点击到对应的收集内容,出现提示按钮
  186. select_all:1,//选中全部,提出一个二级界面,出现两个选择,每个选择对应的提示可以配置。 //分别点击没有效果 只能点击提示按钮
  187. }
  188. static event_type_map:Map<number,string> = new Map();
  189. static event_type = {
  190. play_ani:0,//播放动画
  191. top_view:1,//弹窗
  192. text_sound:2,//出现文字及语音
  193. change_one_item_status:3,//改变指定道具状态
  194. show_new_item:4,//出现新道具
  195. show_question_select:5,//出现问题选择
  196. start_event:6, //开始事件
  197. collect_event:7,//收集事件 多组件完成触发
  198. active_event:8, //激活
  199. countdown_over:10, //倒计时结束
  200. be_event:11, //被动触发事件
  201. hide:12, //触发让控件隐藏
  202. delay_exe_event:13, //延迟多久执行一个事件
  203. fail_event:14, //失败
  204. play_sound:15, //播放一个音效
  205. show_scene_title:16,//显示场景的标签
  206. scene_ani:17,//场景动画
  207. delete_drag_other_data:18,//删除其他拖拽目标的属性
  208. stop_play_loop_sound:19,//停止一个音效
  209. }
  210. static top_view_type_map:Map<number,string> = new Map();
  211. static top_view_type = {
  212. __null:-1, //默认空
  213. not_have_interact:0,//没有交互
  214. interact_input:1,//输入验证
  215. interact_page:2,//多页面切换 - 左右
  216. interact_puzzle:3,//拼图
  217. interact_scene:4,//场景
  218. pointer_ding_wei:5,//指针定位
  219. wei_chi_pointer:6,//维持指针
  220. boss_info:7, //boss 属性
  221. }
  222. static question_type_map:Map<number,string> = new Map();
  223. static question_type = {
  224. two:2,// 2个
  225. three:3,//
  226. four:4,//
  227. }
  228. static update_type = {
  229. update_all:0,
  230. update_img:1,
  231. update_info:2,
  232. }
  233. static Zindex_type_map:Map<number,string> = new Map();
  234. static Zindex_type = {
  235. Zindex_scene:0, //场景曾
  236. Zindex_ui:1, //ui层
  237. zIndex_top:2, // 弹出层
  238. }
  239. static widget_scale_dir_map:Map<number,string> = new Map();
  240. static widget_scale_dir = { //控件的方向
  241. left:0, //左边 -1
  242. normal:1, //右边 1
  243. up:2, // 上 1
  244. }
  245. static EventRun = {
  246. NOTICE_EVENT:"NOTICE_EVENT", //通知任务事件
  247. WIDGET_FINISH:"WIDGET_FINISH", //控件完成了自己本身的任务
  248. WIDGET_FAIL:"WIDGET_FAIL", //失败
  249. WIDGET_HIDE:"WIDGET_HIDE", //隐藏
  250. SHOW_ZHAO_BU_TONG_FINISH_STATUS:"SHOW_ZHAO_BU_TONG_FINISH_STATUS", //
  251. TOP_VIEW_CLOSE:"TOP_VIEW_CLOSE", //弹窗关闭
  252. TOP_VIEW_FINISH:"TOP_VIEW_FINISH", //弹窗完成
  253. TOP_VIEW_FAIL:"TOP_VIEW_FAIL", //弹窗失败
  254. ON_WIDGET_FINISH_COLLECT_EVENT:"ON_WIDGET_FINISH_COLLECT_EVENT", //当控件完成事件
  255. ON_COUNT_DOWN_FAIL:"ON_COUNT_DOWN_FAIL", //倒计时结束 失败
  256. ON_COUNT_DOWN_START:"ON_COUNT_DOWN_START", //倒计时开始
  257. ON_SHOW_RULE_BTN:"ON_SHOW_RULE_BTN", //显示规则按钮
  258. ON_BOSS_HURT:"ON_BOSS_HURT", //boss被攻击
  259. ON_WIN:"ON_WIN", //胜利
  260. SHOW_TIPS:"SHOW_TIPS", //显示一个提示
  261. TOGGLE_YIN_YUE:"TOGGLE_YIN_YUE", //开关音乐
  262. UPDATE_FREE_TIME_STATUS:"UPDATE_FREE_TIME_STATUS", //更新免费时间状态
  263. WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL:"WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL", //获胜后自动解锁下一个关卡
  264. }
  265. static MSG_CODE = {
  266. SUCCESS: 10000,
  267. }
  268. static AD_TYPE = {
  269. UNKNOWN: "UNKNOWN",
  270. RE_LIFE:"RE_LIFE",
  271. ANSWER:"ANSWER",
  272. LOOK_TIPS:"LOOK_TIPS",
  273. UN_LOCK_24:"UN_LOCK_24",
  274. UN_LOCK:"UN_LOCK",
  275. }
  276. static TOKEN:string = ""
  277. static USER_DATA:string = "userData"
  278. static ZB_OPENID:string = "zbOpenid"
  279. static TT_SHARE_TEMPLATEID:String = "i6e10hgb28e41bj68g"
  280. static TT_REWARD ={
  281. RE_LIFE: "122kafg9cd5f187ib3",
  282. ANSWER: "j6abe2594e84399f4k",
  283. LOOK_TIPS: "f6o78gcl7mec09m3b8",
  284. UN_LOCK_24: "38vhsipa5qe3tkpnve",
  285. UN_LOCK: "52kg38k634094h9b19",
  286. }
  287. static WX_REWARD ={
  288. RE_LIFE: "",
  289. ANSWER: "",
  290. LOOK_TIPS: "",
  291. UN_LOCK_24: "",
  292. UN_LOCK: "",
  293. }
  294. static STATISTICS_ACTION_TYPE = {
  295. UNKNOWN: 0, //未知
  296. GUAN_KA_FU_HUO: 1, //关卡复活
  297. CHA_KAN_DA_AN: 2, //查看答案
  298. CHA_KAN_TI_SHI: 3, //查看提示
  299. LIN_SHI_24_XIAO_SHI: 4, //临时24小时
  300. TI_QIAN_JIE_SUO: 5, //提前解锁
  301. }
  302. static User_unlock_levels_number_status = {
  303. GET: 0, //获取
  304. SYNC: 1, //同步
  305. RECEIVE: 2, //领取
  306. }
  307. }