scene_layer.ts 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_group_event_item, event_group_event_item_event_item, event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. const { ccclass, property } = _decorator;
  9. class EventTarget{
  10. event_item: event_item;
  11. is_finish:boolean;
  12. }
  13. @ccclass('scene_layer')
  14. export class scene_layer extends Component {
  15. @property(Node) content:Node = null;
  16. @property(Prefab) scenePagePrefab:Prefab = null;
  17. @property(Node) scenePageDir:Node = null;
  18. protected mSceneTask:task_data = null;
  19. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  20. protected mScenePages:scene_item_data[] =[]
  21. private mCurPage:number = 0;
  22. private mAudioList:Map<string,Node> = new Map;
  23. private kIdUpString = '_up'
  24. private kIdNextString = '_next'
  25. private mIsShowCurDirectionBtn:boolean = false; //是否显示当前方向按钮,默认隐藏
  26. protected start(): void {
  27. this.node.addComponent(AudioSource)
  28. }
  29. public initSceneTask(data:task_data) {
  30. this.mSceneTask = data
  31. this.getTaskSwitchSceneEventList()
  32. }
  33. public initScene(pages:scene_item_data[],type:number){
  34. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  35. this.mScenePages = pages;
  36. this.initSceneDir(type)
  37. this.loadAllPage()
  38. this.changeHideAllDirectionBtn()
  39. }
  40. public unInit(){
  41. this.content.destroyAllChildren()
  42. this.content.removeAllChildren()
  43. this.mSceneTask = null
  44. this.mTaskEventItemList.clear()
  45. this.mScenePages = []
  46. this.mCurPage = 0
  47. this.mAudioList.clear()
  48. this.unscheduleAllCallbacks()
  49. this.mIsShowCurDirectionBtn = false
  50. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  51. }
  52. getAudioSource(){
  53. if(this.node.getComponent(AudioSource)==null){
  54. this.node.addComponent(AudioSource)
  55. }
  56. return this.node.getComponent(AudioSource)
  57. }
  58. beActive(widgetId:number,event:event_item){
  59. if(event.type===config.event_type.play_sound){
  60. if(event.event_item_play_sound_data.isBGM==true) {
  61. if(gameManager.getUserData().isOpenYinYue==false) {
  62. return
  63. }
  64. }
  65. let is_can_play = true;
  66. if(gameManager.Singleton.getLevelData()){
  67. if(gameManager.getUserData().isOpenPeiYin){
  68. is_can_play = true;
  69. }else{
  70. is_can_play = false;
  71. }
  72. }
  73. if(is_can_play){
  74. if(event.event_item_play_sound_data!=null){
  75. if(event.event_item_play_sound_data.isLoop==undefined){
  76. event.event_item_play_sound_data.isLoop = false;
  77. }
  78. if(event.event_item_play_sound_data.volume==undefined){
  79. event.event_item_play_sound_data.volume = 1;
  80. }
  81. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  82. }
  83. }
  84. }else if(event.type===config.event_type.stop_play_loop_sound){
  85. if(event.event_item_stop_play_loop_sound_data!=null){
  86. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  87. }
  88. }else if(event.type===config.event_type.more_scene_is_show_arrow_event) {
  89. let data = event.event_item_more_scene_is_show_arrow_event_data
  90. if(data!=null) {
  91. this.mIsShowCurDirectionBtn = data.is_show
  92. if(data.is_show) {
  93. this.changeUpNextDirectionBtn()
  94. } else {
  95. this.changeHideAllDirectionBtn()
  96. }
  97. gameManager.Singleton.exeNextDelayEvent(event)
  98. }
  99. }else if(event.type===config.event_type.more_scene_jump_assigned_page_event){
  100. let data = event.event_item_more_scene_jump_assigned_page_event_data
  101. if(data!=null) {
  102. let page_index = data.page_number-1
  103. if(page_index>-1 && page_index<this.mScenePages.length) {
  104. let interval_time = data.interval_time
  105. gameManager.Singleton.onLaunch(()=>{
  106. this.changePage(page_index)
  107. gameManager.Singleton.exeNextDelayEvent(event)
  108. },interval_time)
  109. }
  110. }
  111. } else if(event.type===config.event_type.event_group) {
  112. let data = event.event_item_event_group_data
  113. if(data!=null&&data.list.length>0) {
  114. this.executeEventGroup(event, data)
  115. }
  116. }
  117. }
  118. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  119. // let content = this.getCurScenePage().node;
  120. let content = this.content;
  121. let audio_node = this.mAudioList.get(res)
  122. if(audio_node==null){
  123. audio_node = new Node
  124. audio_node.parent = content;
  125. audio_node.addComponent(AudioSource)
  126. this.mAudioList.set(res,audio_node)
  127. }
  128. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  129. audio_node.getComponent(AudioSource).play();
  130. audio_node.getComponent(AudioSource).volume = volume;
  131. audio_node.getComponent(AudioSource).loop = isLopp;
  132. }
  133. deleteAudioItem(res:string){
  134. let audio_node = this.mAudioList.get(res)
  135. if(audio_node){
  136. audio_node.getComponent(AudioSource).stop()
  137. audio_node.removeFromParent()
  138. this.mAudioList.delete(res)
  139. }
  140. }
  141. changePage(page:number){
  142. this.mCurPage = page;
  143. this.onChangeUpdatePages()
  144. this.changeUpNextDirectionBtn()
  145. }
  146. changeHideAllDirectionBtn(){
  147. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  148. }
  149. changeUpNextDirectionBtn() {
  150. if(this.mIsShowCurDirectionBtn==false) {
  151. return
  152. }
  153. if(this.mScenePages.length>1){
  154. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  155. if(this.mCurPage<=0){
  156. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  157. }
  158. if(this.mCurPage==this.mScenePages.length-1){
  159. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  160. }
  161. }
  162. }
  163. onChangeUpdatePages(){
  164. for (let index = 0; index < this.content.children.length; index++) {
  165. const page = this.content.children[index];
  166. if(page.getComponent(AudioSource)!=null){
  167. }else{
  168. page.active = (this.mCurPage == index)
  169. }
  170. }
  171. }
  172. loadAllPage(){
  173. this.content.removeAllChildren()
  174. for (let index = 0; index < this.mScenePages.length; index++) {
  175. const item_data:scene_item_data = this.mScenePages[index];
  176. let item:Node = instantiate(this.scenePagePrefab);
  177. item.parent = this.content;
  178. item.getComponent(Widget).target = this.content;
  179. item.getComponent(scene_page).initView(item_data)
  180. }
  181. this.changePage(0)
  182. }
  183. public getCurScenePage(){
  184. return this.content.children[this.mCurPage].getComponent(scene_page)
  185. }
  186. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  187. let page:scene_page = this.getCurScenePage()
  188. return page.checkFinish(widget_id)
  189. }
  190. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  191. let page:scene_page = this.getCurScenePage()
  192. return page.checkShow(widget_id)
  193. }
  194. onUp(){
  195. let cur_page = this.mCurPage
  196. let up_page = this.mCurPage -1;
  197. if(up_page>=0){
  198. gameManager.Singleton.onLaunch(()=>{
  199. this.changePage(up_page)
  200. this.onClickCurPageDirectionButton(cur_page, true)
  201. })
  202. }
  203. }
  204. onNext(){
  205. let cur_page = this.mCurPage
  206. let next_page = this.mCurPage +1;
  207. if(next_page<this.mScenePages.length){
  208. gameManager.Singleton.onLaunch(()=>{
  209. this.changePage(next_page)
  210. this.onClickCurPageDirectionButton(cur_page, false)
  211. })
  212. }
  213. }
  214. onClickCurPageDirectionButton(curPage:number, isUp:boolean) {
  215. if(this.mSceneTask == null) {
  216. return
  217. }
  218. let event_id = -1
  219. var key = curPage + ''
  220. if(isUp) {
  221. key = key + this.kIdUpString
  222. } else {
  223. key = key + this.kIdNextString
  224. }
  225. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  226. if(eventTarget != null && eventTarget.is_finish == false) {
  227. event_id = eventTarget.event_item.event_id
  228. }
  229. // console.log('event_id=',event_id)
  230. if(event_id != -1) {
  231. this.checkDelayTimeNextEvent(event_id, eventTarget)
  232. }
  233. }
  234. checkDelayTimeNextEvent(event_id:number, eventTarget:EventTarget) {
  235. if(eventTarget == null) {
  236. return
  237. }
  238. // 当前数据
  239. let event_item:event_item = eventTarget.event_item
  240. let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
  241. // 下一个事件成功的id
  242. let trigger_event_id = event_item.success.trigger_event_id
  243. if(trigger_event_id == -1) {
  244. return
  245. }
  246. // 延迟时间
  247. let call = (()=> {
  248. gameManager.Singleton.exeSuccessTriggerEvent(trigger_event_id)
  249. })
  250. if(switch_scene_event_data.delay_time > 0) {
  251. this.changeHideAllDirectionBtn()
  252. let delay_time = switch_scene_event_data.delay_time
  253. this.scheduleOnce(()=> {
  254. if(event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  255. eventTarget.is_finish = true
  256. }
  257. call()
  258. this.changeUpNextDirectionBtn()
  259. },delay_time)
  260. } else {
  261. call()
  262. }
  263. }
  264. getTaskSwitchSceneEventList() {
  265. if(this.mSceneTask == null) {
  266. return
  267. }
  268. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  269. let element:event_item = this.mSceneTask.event_list[i]
  270. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  271. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  272. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  273. var key = element_switch_scene_event_data.binding_page_index + ''
  274. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  275. key = key + this.kIdUpString
  276. } else {
  277. key = key + this.kIdNextString
  278. }
  279. let eventTarget = new EventTarget()
  280. eventTarget.event_item = element
  281. eventTarget.is_finish = false
  282. this.mTaskEventItemList.set(key, eventTarget)
  283. }
  284. }
  285. }
  286. }
  287. initSceneDir(type:number){
  288. if(this.mScenePages.length>1){
  289. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  290. }else{
  291. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  292. }
  293. }
  294. executeEventGroup(event:event_item, data:event_group_event_item) {
  295. var c_index = 0
  296. let c_item_data = data.list[c_index]
  297. let call_back = (()=>{
  298. c_index++
  299. if(c_index >= data.list.length) {
  300. gameManager.Singleton.exeSuccessTriggerEvent(event.success.trigger_event_id)
  301. return
  302. }
  303. c_item_data = data.list[c_index]
  304. this.runEventGrop(c_item_data, call_back)
  305. })
  306. this.runEventGrop(c_item_data,call_back)
  307. }
  308. runEventGrop(item_data: event_group_event_item_event_item, callback){
  309. this.scheduleOnce(()=>{
  310. gameManager.Singleton.exeEvent(item_data.event_item.event_id)
  311. callback()
  312. },item_data.delay_time)
  313. }
  314. }