game_run.ts 5.6 KB

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  1. import { _decorator, Component, Node, sys, Tween } from 'cc';
  2. import { gameManager } from './gameManager';
  3. import { scene_item_data, task_data, widget_item_data } from '../../data/data';
  4. import { scene_layer } from './scene_layer';
  5. import { ui_layer } from './ui_layer';
  6. import { top_layer } from './top_layer';
  7. import { config } from '../config';
  8. import { loading_view } from './loading_view/loading_view';
  9. import { login_view } from './login_view/login_view';
  10. import { game_list } from './game_list_view/game_list';
  11. import { check_open } from './check_open';
  12. import { unLock_view } from './unLock_view/unLock_view';
  13. import { game_health_view } from './game_health_view/game_health_view';
  14. const { ccclass, property } = _decorator;
  15. @ccclass('game_run')
  16. export class game_run extends Component {
  17. @property(Node) scene_layer:Node = null;
  18. @property(Node) ui_layer:Node = null;
  19. @property(Node) top_layer:Node = null;
  20. @property(Node) btn_close:Node = null;
  21. @property(Node) launch:Node = null;
  22. @property(Node) game_list:Node = null;
  23. @property(Node) login_view:Node = null;
  24. @property(Node) loading_view:Node = null;
  25. @property(Node) game_health_view:Node = null;
  26. @property(Node) loading_level:Node = null;
  27. @property(Node) check_open:Node = null;
  28. @property(Node) unLock_view:Node = null;
  29. @property(gameManager) mGameManger:gameManager = null;
  30. protected start(): void {
  31. this.btn_close.on(Node.EventType.TOUCH_END,()=>{
  32. this.close()
  33. })
  34. }
  35. public unInit(){
  36. Tween.stopAll()
  37. this.ui_layer.getComponent(ui_layer).unInit()
  38. this.top_layer.getComponent(top_layer).unInit()
  39. this.scene_layer.getComponent(scene_layer).unInit()
  40. }
  41. public close(){
  42. this.node.removeFromParent()
  43. }
  44. public run(){
  45. }
  46. public showUnLockView(lock_one_call,lock_all_one_day){
  47. this.unLock_view.getComponent(unLock_view).show(lock_one_call,lock_all_one_day)
  48. }
  49. public runAll(){
  50. this.game_health_view.active = true;
  51. this.loading_view.active = false;
  52. this.login_view.active = false;
  53. this.game_list.active = false;
  54. this.mGameManger.initGR(this)
  55. if(sys.platform==sys.Platform.MOBILE_BROWSER) {
  56. this.game_health_view.active = false
  57. this.showLoading()
  58. } else {
  59. this.showHealthView()
  60. }
  61. }
  62. public showHealthView() {
  63. this.game_health_view.getComponent(game_health_view).startShow(()=> {
  64. this.game_health_view.active = false;
  65. this.showLoading()
  66. })
  67. }
  68. public showLoading() {
  69. this.loading_view.active = true;
  70. this.loading_view.getComponent(loading_view).startLoading(()=>{
  71. this.loading_view.active = false;
  72. this.showLogin()
  73. this.login_view.getComponent(login_view).checkSidebar()
  74. })
  75. }
  76. public showLogin(){
  77. this.login_view.active = true;
  78. this.login_view.getComponent(login_view).initView(()=>{
  79. this.showGameList(()=>{ //加载完成关闭登录界面
  80. this.login_view.active = false;
  81. })
  82. })
  83. }
  84. public showGameList(call){
  85. this.game_list.active = true;
  86. this.game_list.getComponent(game_list).initView(call,()=>{
  87. this.game_list.active = false;
  88. this.showLogin()
  89. })
  90. }
  91. public loadSceneLayer(pages:scene_item_data[],type:number){
  92. this.scene_layer.getComponent(scene_layer).initScene(pages,type)
  93. }
  94. public loadUILayer(ui_widge_list:widget_item_data[]){
  95. this.ui_layer.getComponent(ui_layer).initUi(ui_widge_list)
  96. this.initTop()
  97. }
  98. public initTop(){
  99. this.top_layer.getComponent(top_layer).initTop()
  100. }
  101. public loadTextSound(ui_widge_list:widget_item_data[]){
  102. this.top_layer.getComponent(top_layer).initTextSoundLlist(ui_widge_list)
  103. }
  104. public initQuestionList(ui_widge_list:widget_item_data[]){
  105. this.top_layer.getComponent(top_layer).initQuestionList(ui_widge_list)
  106. }
  107. public initCountDownList(count_down_list:widget_item_data[]){
  108. this.ui_layer.getComponent(ui_layer).initCountDownList(count_down_list)
  109. }
  110. public initTaskUi(data:task_data){
  111. this.ui_layer.getComponent(ui_layer).initTaskUi(data)
  112. // if(data.type===config.task_type.guo_ju_qing){
  113. // }
  114. this.top_layer.getComponent(top_layer).initRuleAndTips()
  115. }
  116. public showFindRuleTips(){
  117. this.top_layer.getComponent(top_layer).showFindRuleTips()
  118. }
  119. public showTips(){
  120. this.top_layer.getComponent(top_layer).showTips()
  121. }
  122. public showRule(){
  123. this.top_layer.getComponent(top_layer).showRule()
  124. }
  125. public showCheck(call){
  126. this.check_open.getComponent(check_open).show(call)
  127. }
  128. public backGameList(){
  129. this.unInit()
  130. this.onlaunch(()=>{
  131. this.showGameList(()=>{
  132. })
  133. })
  134. }
  135. public showLoadingLevel(){
  136. this.loading_level.active = true;
  137. }
  138. public hideLoadingLevel(){
  139. this.loading_level.active = false;
  140. }
  141. public loadTopLayer(){
  142. }
  143. public onlaunch(call){
  144. this.launch.active = true;
  145. call()
  146. this.scheduleOnce(()=>{
  147. this.launch.active = false;
  148. },0.7)
  149. }
  150. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  151. return this.scene_layer.getComponent(scene_layer).isCurScenePageCheckWidgetFinish(widget_id)
  152. }
  153. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  154. return this.scene_layer.getComponent(scene_layer).isCurScenePageCheckWidgetShow(widget_id)
  155. }
  156. }