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- import { _decorator, Component, Node, Size, Sprite, UITransform, Vec3 } from 'cc';
- import { ui_base } from './ui_base';
- import { interact_page_data } from '../../../data/data';
- import { tools } from '../../tools';
- import { gameManager } from '../gameManager';
- const { ccclass, property } = _decorator;
- @ccclass('ui_interact_page')
- export class ui_interact_page extends ui_base {
- @property(Node) btn_interact_left:Node = null;
- @property(Node) btn_interact_right:Node = null;
- @property(Node) img_item_interact_bg:Node = null;
- @property(Node) btn_sure:Node = null;
- @property(Node) img_item_interact:Node = null;
- private mInteractPageData:interact_page_data = null;
- private m_page = 0;
- protected init(): void {
- this.mInteractPageData = this.mTopData._interact_page_data;
- if(this.mInteractPageData===null){
- return tools.showToast("设置ui分页错误")
- }
- this.initPageView()
- }
- initPageView(){
- this.btn_interact_left.on(Node.EventType.TOUCH_END,()=>{
- if(this.mInteractPageData.img_item_interact_list.length>0){
- if( (this.m_page-1)<0){
- this.m_page = this.mInteractPageData.img_item_interact_list.length-1;
- }else{
- this.m_page-=1;
- }
- this.update_func()
- }else{
- tools.showToast("没有添加多页")
- }
- })
- this.btn_interact_right.on(Node.EventType.TOUCH_END,()=>{
- if(this.mInteractPageData.img_item_interact_list.length>0){
- if( (this.m_page+1)>=this.mInteractPageData.img_item_interact_list.length){
- this.m_page = 0;
- }else{
- this.m_page+=1;
- }
- this.update_func()
- }else{
- tools.showToast("没有添加多页")
- }
- })
- this.btn_sure.on(Node.EventType.TOUCH_END,()=>{
- if(this.m_page==this.mInteractPageData.answer){
- this.onFinishEvent()
- tools.showToast("成功")
- }else{
- this.onFialEvent()
- tools.showToast("失败")
- console.log("onFialEvent",this.mInteractPageData.answer,this.m_page)
- }
- })
- gameManager.initUiBaseAtt(this.img_item_interact_bg,this.mInteractPageData.img_item_interact_bg)
- gameManager.initUiBaseAtt(this.btn_interact_right,this.mInteractPageData.btn_interact_right)
- gameManager.initUiBaseAtt(this.btn_interact_left,this.mInteractPageData.btn_interact_left)
- gameManager.initUiBaseAtt(this.btn_sure,this.mInteractPageData.btn_sure)
- this.loadBg(this.mInteractPageData.bg)
- this.update_func()
- }
- update_func(){
- let curSelectItem = this.mInteractPageData.img_item_interact_list[this.m_page];
- let att = this.mInteractPageData.img_item_interact_list[0];
- this.img_item_interact.getComponent(UITransform).setContentSize(new Size(att.width,att.height))
- this.img_item_interact.position = new Vec3(att.x,att.y);
- this.img_item_interact.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(this.img_item_interact,curSelectItem.res)
- }
- }
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