123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 |
- import { _decorator, Component, EventTouch, instantiate, Layout, Node, Size, Sprite, UITransform, Vec2, Vec3 } from 'cc';
- import { ui_base } from './ui_base';
- import { interact_puzzle_data } from '../../../data/data';
- import { tools } from '../../tools';
- import { gameManager } from '../gameManager';
- const { ccclass, property } = _decorator;
- @ccclass('ui_interact_puzzle')
- export class ui_interact_puzzle extends ui_base {
- @property(Node) puzzle1:Node = null;
- @property(Node) puzzle2:Node = null;
- @property(Node) puzzle3:Node = null;
- @property(Node) puzzle4:Node = null;
- @property(Node) puzzle5:Node = null;
- @property(Node) puzzle6:Node = null;
- @property(Node) content:Node = null;
- @property(Node) actionNode:Node = null;
- private answer_list:string[] = []
- private input_answer_list:string[] = []
- private mPuzzleList:Node[] = [];
- private mInterctPuzzle:interact_puzzle_data = null;
- private mCurSelectDragPuzzle:Node = null;
- private mOriginPos:Vec3 = Vec3.ZERO;
- protected init(): void {
- this.mInterctPuzzle = this.mTopData._interact_puzzle_data;
- if(this.mInterctPuzzle===null){
- return tools.showToast("设置拼图错误!")
- }
- this.answer_list= this.mInterctPuzzle.answer.split(",")
- this.initPuzzleView()
- }
- initPuzzleView(){
- this.loadBg(this.mInterctPuzzle.bg)
- this.content.getComponent(UITransform).setContentSize(new Size(this.mInterctPuzzle.content.width,this.mInterctPuzzle.content.height))
- this.content.position = new Vec3(this.mInterctPuzzle.content.x,this.mInterctPuzzle.content.y)
- this.puzzle1.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(this.puzzle1,this.mInterctPuzzle.puzzle1.res)
- this.puzzle2.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(this.puzzle2,this.mInterctPuzzle.puzzle2.res)
- this.puzzle3.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(this.puzzle3,this.mInterctPuzzle.puzzle3.res)
- this.puzzle4.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(this.puzzle4,this.mInterctPuzzle.puzzle4.res)
- this.puzzle5.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName( this.puzzle5,this.mInterctPuzzle.puzzle5.res)
- this.puzzle6.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(this.puzzle6,this.mInterctPuzzle.puzzle6.res)
- this.actionNode.getComponent(UITransform).contentSize = this.content.getComponent(UITransform).contentSize;
- this.mPuzzleList.push(this.puzzle1)
- this.mPuzzleList.push(this.puzzle2)
- this.mPuzzleList.push(this.puzzle3)
- this.mPuzzleList.push(this.puzzle4)
- this.mPuzzleList.push(this.puzzle5)
- this.mPuzzleList.push(this.puzzle6)
- for (let index = 0; index < this.mPuzzleList.length; index++) {
- const puzzle = this.mPuzzleList[index];
- puzzle.getComponent(UITransform).setContentSize(this.content.getComponent(UITransform).contentSize)
- }
- this.content.on(Node.EventType.TOUCH_START,(et:EventTouch)=>{
- if(this.actionNode.children.length>1){
- if(this.mCurSelectDragPuzzle!=null){
- this.mCurSelectDragPuzzle.position = this.mOriginPos;
- this.mCurSelectDragPuzzle.getComponent(Sprite).enabled = true;
- }
- this.mCurSelectDragPuzzle = null;
- this.actionNode.removeAllChildren()
- return
- }
- this.mCurSelectDragPuzzle = this.checkTouStartWho(et.getUILocation())
- if(this.mCurSelectDragPuzzle!=null){
- let item = instantiate(this.mCurSelectDragPuzzle)
- item.parent = this.actionNode;
- this.mCurSelectDragPuzzle.getComponent(Sprite).enabled = false;
- this.mOriginPos = new Vec3(this.mCurSelectDragPuzzle.position.x, this.mCurSelectDragPuzzle.position.y)
- }
- })
- this.content.on(Node.EventType.TOUCH_MOVE,(et:EventTouch)=>{
- if(this.mCurSelectDragPuzzle!=null){
- if(this.actionNode.children.length>0){
- let n_p = this.actionNode.getComponent(UITransform).convertToNodeSpaceAR(new Vec3(et.getUILocation().x,et.getUILocation().y))
- this.actionNode.children[0].position = new Vec3(this.actionNode.children[0].position.x,n_p.y)
- }
- }
- })
- this.content.on(Node.EventType.TOUCH_END,(et:EventTouch)=>{
- if(this.mCurSelectDragPuzzle!=null){
- let drag_item = this.checkTouStartWho(et.getUILocation())
- if(drag_item!=null){
- let drag_pos = new Vec3(drag_item.position.x,drag_item.position.y)
- drag_item.position = this.mOriginPos;
- this.mCurSelectDragPuzzle.getComponent(Sprite).enabled = true;
- this.mCurSelectDragPuzzle.position = drag_pos;
- // else{
- // this.onFialEvent()
- // }
- }else{
- this.mCurSelectDragPuzzle.position = this.mOriginPos;
- }
- this.mCurSelectDragPuzzle = null;
- this.actionNode.removeAllChildren()
- let isFinish = this.sortPuzzle()
- if(isFinish){
- this.onFinishEvent()
- return
- }
- }
- })
- this.content.on(Node.EventType.TOUCH_CANCEL,()=>{
- if(this.mCurSelectDragPuzzle!=null){
- this.mCurSelectDragPuzzle.position = this.mOriginPos;
- this.mCurSelectDragPuzzle.getComponent(Sprite).enabled = true;
- }
- this.mCurSelectDragPuzzle = null;
- this.actionNode.removeAllChildren()
- })
- }
- checkTouStartWho(point:Vec2){
- for (let index = 0; index < this.mPuzzleList.length; index++) {
- const puzzle = this.mPuzzleList[index];
- if(puzzle.getComponent(UITransform).getBoundingBoxToWorld().contains(point)){
- return puzzle
- }
-
- }
- return null;
- }
-
- //最终按照y坐标排序 计算出是否正确
- sortPuzzle(){
- let sort_list = this.mPuzzleList.sort((a,b)=>{
- return b.position.y- a.position.y
- })
- this.input_answer_list = []
- for (let index = 0; index < sort_list.length; index++) {
- const puzzle =sort_list[index];
- this.input_answer_list.push(puzzle.name.substring(6,puzzle.name.length))
- }
- console.log("this.input_answer_list",this.answer_list,this.input_answer_list)
- return JSON.stringify(this.input_answer_list)===JSON.stringify(this.answer_list);
- }
- }
|