data.ts 25 KB

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  1. import { Color, NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public type:number = 0;
  9. public widget_type:number = 0;
  10. public x:number = 0;
  11. public y:number =0;
  12. public z:number = 0;
  13. public width:number = 0;
  14. public height:number = 0;
  15. public anchor_x:number = 0.5;
  16. public anchor_y:number = 0.5;
  17. public rotation:number = 0;
  18. public src:string = "";
  19. public src_name:string = "";
  20. public ani:string = "";
  21. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  22. public edit_active:boolean = true; //是否激活
  23. public is_interaction:boolean = true; //开启交互
  24. public is_show:boolean = true; //默认显示
  25. public drag_data:att_drag_data = null;
  26. public slide_data:att_slide_data = null;
  27. public click_data:att_click_data = null;
  28. public top_data:att_top_data = null; //弹窗数据
  29. public animation_list:att_ani_data[] = []; //动画组
  30. public text_sound_data:att_text_sound_data = null; //文本及语音
  31. public question_select:att_question_select = null; //问题选择
  32. public count_down:att_count_down = null; //倒计时
  33. }
  34. export class att_count_down{
  35. public ProgressBar_Bg:ui_att_item = null;
  36. public ProgressBar_Bar:ui_att_item = null;
  37. public img_text:ui_att_item = null;
  38. public time_count:number = 0;
  39. public is_show_time:boolean = false;
  40. public start_event_id:number = -1;
  41. public finish_event_id:number = -1;
  42. public fail_event_id:number = -1;
  43. public font_info:font_info = new font_info;
  44. }
  45. export class att_question_select{
  46. btn_question_list:ui_att_item[] = []
  47. }
  48. export class att_ani_data{ //动画属性
  49. public ani_id:number = 0; //动画id
  50. public ani_name:string = ""; //动画名字
  51. public isLoop:boolean = false;//是否循环
  52. public isMove:boolean = true; //是否移動
  53. public binding_widget_id:number =0; //哪个控件
  54. public ani_frame_list:ani_frame[] = [];//动画帧
  55. }
  56. export class ani_frame{ //动画帧
  57. public next_time:number = 1//下一帧的时间
  58. public pos_x:number=0; //位置
  59. public pos_y:number = 0;
  60. public size_width:number = 100; //宽高
  61. public size_height:number = 100;
  62. public rotation:number = 0; //旋转
  63. public anchor_point_x:number = 0.5; //锚点x
  64. public anchor_point_y:number = 0.5; //锚点y
  65. public color:string = "#FFFFFF"; //颜色
  66. public transparent:number = 255; //透明度
  67. public url:string = "";//资源
  68. public url_name:string = "";
  69. }
  70. export class att_drag_data{
  71. public drag_size_width:number = 0;
  72. public drag_size_height:number = 0;
  73. public drag_pos_x:number = 0;
  74. public drag_pos_y:number = 0;
  75. public other_event_id:number = -1; //其他拖拽的完成事件
  76. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  77. public other_drag_list:att_drag_data[] = [];
  78. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  79. public index:number = -1; //当前索引
  80. public score:number = 0; //分数
  81. }
  82. export class other_widget_finish_listen_item{
  83. public event_id:number = -1;
  84. public widget_id:number = -1;
  85. }
  86. export class att_slide_data{
  87. public slide_dir:number = config.slide_type.down; //滑动方向
  88. public slide_distance:number = 100; //滑动的距离
  89. public slide_num:number = 1; //滑动次数
  90. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  91. }
  92. export class att_click_data{
  93. public click_type:number = config.clcik_type.click; //点击的类型
  94. public hold_time:number = 5; //按下按钮的事件s单位
  95. public multiple_check_num:number = 2;
  96. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  97. }
  98. export class att_text_sound_data{
  99. public sound_data:bag_item_data = null;
  100. public text:string = '';
  101. public pos_y:number = 0;
  102. public is_open_click_close:boolean = true;
  103. }
  104. export class scene_tips_rule_data{
  105. public tips_data:scene_tips_data = new scene_tips_data;
  106. public rule_list:ui_att_item[] = []
  107. public rule_find_tips:ui_att_item = new ui_att_item;
  108. public scene_des:string = "";
  109. }
  110. export class scene_tips_data{
  111. public tips_answer:ui_att_item = new ui_att_item;
  112. public tips_tips:ui_att_item = new ui_att_item;
  113. }
  114. export class att_top_data{
  115. public top_ui_type:number = config.top_view_type.__null //ui类型
  116. public is_open_jump:boolean = false; //是否开启跳过
  117. public is_open_close:boolean = true; //是否开启关闭
  118. public close_info:ui_att_item = null; //关闭按钮的属性
  119. public jump_info:ui_att_item = null; //跳过按钮
  120. public _not_have_interact_data:not_have_interact_data = null;
  121. public _interact_input_data:interact_input_data = null;
  122. public _interact_page_data:interact_page_data = null;
  123. public _interact_puzzle_data:interact_puzzle_data = null;
  124. public _interact_scene_data:interact_scene_data = null;
  125. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  126. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  127. public _boss_info_data:boss_info_data = null;
  128. public close_event_id:number = -1;
  129. public finish_event_id:number = -1;
  130. public fail_event_id:number = -1;
  131. public clearAll(){
  132. this._not_have_interact_data = null;
  133. this._interact_input_data = null;
  134. this._interact_page_data = null;
  135. this._interact_puzzle_data = null;
  136. this._interact_scene_data = null;
  137. this._pointer_ding_wei_data = null;
  138. this._wei_chi_pointer_data = null;
  139. }
  140. }
  141. export class font_color_info{
  142. public r:number = 255;
  143. public g:number = 255;
  144. public b:number = 255;
  145. public info(r:number,g:number,b:number):font_color_info{
  146. this.r = r;
  147. this.g = g;
  148. this.b = b;
  149. return this;
  150. }
  151. public infoColor(color:Color):font_color_info{
  152. this.r = color.r;
  153. this.g = color.g;
  154. this.b = color.b;
  155. return this;
  156. }
  157. }
  158. export class font_info{
  159. public font_color:font_color_info = new font_color_info;
  160. public font_size:number = 20;
  161. }
  162. export class ui_att_item{
  163. public x:number = 0;
  164. public y:number = 0;
  165. public width:number = 0;
  166. public height:number = 0;
  167. public res:string = ""; //资源
  168. public res_name:string = "";
  169. }
  170. export class not_have_interact_data{
  171. public bg:ui_att_item = null;
  172. }
  173. export class interact_input_data{
  174. public bg:ui_att_item = null;
  175. public image_1:ui_att_item = null;
  176. public image_2:ui_att_item = null;
  177. public image_3:ui_att_item = null;
  178. public image_4:ui_att_item = null;
  179. public image_5:ui_att_item = null;
  180. public image_6:ui_att_item = null;
  181. public image_7:ui_att_item = null;
  182. public image_8:ui_att_item = null;
  183. public image_9:ui_att_item = null;
  184. public image_0:ui_att_item = null;
  185. public image_xing:ui_att_item = null;
  186. public image_jing:ui_att_item = null;
  187. public att_1:ui_att_item = null;
  188. public att_2:ui_att_item = null;
  189. public att_3:ui_att_item = null;
  190. public att_4:ui_att_item = null;
  191. public att_5:ui_att_item = null;
  192. public att_6:ui_att_item = null;
  193. public att_7:ui_att_item = null;
  194. public att_8:ui_att_item = null;
  195. public att_9:ui_att_item = null;
  196. public att_0:ui_att_item = null;
  197. public att_xing:ui_att_item = null;
  198. public att_jing:ui_att_item = null;
  199. public input_fail:ui_att_item = null;
  200. public input_default:ui_att_item = null;
  201. public input_right:ui_att_item = null;
  202. public font:ui_att_item = null;
  203. public answer:string = "0";
  204. }
  205. export class interact_page_data{
  206. public bg:ui_att_item = null;
  207. public btn_interact_left:ui_att_item = null;
  208. public btn_interact_right:ui_att_item = null;
  209. public img_item_interact_bg:ui_att_item = null;
  210. public btn_sure:ui_att_item = null;
  211. public img_item_interact_list:ui_att_item[] = [];
  212. public answer:number = 0;
  213. }
  214. export class interact_puzzle_data{
  215. public bg:ui_att_item = null;
  216. public content:ui_att_item = null;
  217. public puzzle1:ui_att_item = null;
  218. public puzzle2:ui_att_item = null;
  219. public puzzle3:ui_att_item = null;
  220. public puzzle4:ui_att_item = null;
  221. public puzzle5:ui_att_item = null;
  222. public puzzle6:ui_att_item = null;
  223. public answer:string = "0";
  224. }
  225. export class interact_scene_data{
  226. public scene:scene_item_data = null;
  227. }
  228. export class boss_info_data{
  229. public bg:ui_att_item = null;
  230. public bg_bar:ui_att_item = null;
  231. public bar:ui_att_item = null;
  232. public head:ui_att_item = null;
  233. public hp:number = 0;
  234. public hp_delay_time:number = 0;
  235. }
  236. export class pointer_ding_wei_data{
  237. public bg:ui_att_item = null;
  238. public pointer_bar:ui_att_item = null;
  239. public pointer_bar_point:ui_att_item =null;
  240. public img_text:ui_att_item = null;
  241. public img_eye_1:ui_att_item = null;
  242. public img_eye_2:ui_att_item = null;
  243. public btn_pointer_ding_wei_sure:ui_att_item = null;
  244. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  245. }
  246. export class wei_chi_pointer_data{
  247. public bg:ui_att_item = null;
  248. public img_hand:ui_att_item = null;
  249. public img_bar:ui_att_item = null;
  250. public img_pointer:ui_att_item = null;
  251. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  252. public btn_bingxi:ui_att_item = null;
  253. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  254. public time:number = 3; //总时长
  255. }
  256. export class level_list_data {
  257. public zujian_id:number = 0;
  258. public level_list:bag_data[] = [] //关卡列表
  259. }
  260. export class widget_item_data {
  261. constructor(n:string,t:number){
  262. this.name = n;
  263. this.type = t;
  264. }
  265. public name:string = "";
  266. public type:number =0;
  267. public att:attributes_data = null;
  268. }
  269. export class scene_item_data {
  270. constructor(n:string,t:number,full:boolean=false){
  271. this.name = n;
  272. this.type = t;
  273. this.is_full_screen = full;
  274. }
  275. public index:number = 0;
  276. public name:string = "";
  277. public scene_diy_name:string = "";
  278. public type:number =0;
  279. public is_child_scene:boolean = false;
  280. public is_check_mask:boolean = false; //是否是遮罩
  281. public is_full_screen:boolean = false; //是否是铺满
  282. public page:number = 0;
  283. public page_list:scene_item_data[] = [];
  284. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  285. public page_widget_list:widget_item_data[] = [];
  286. public att:attributes_data = null;
  287. }
  288. export class bag_item_data {
  289. public name:string = "";
  290. public url:string = "";
  291. }
  292. export class bag_data {
  293. public id:number = 0;
  294. public name:string = "";
  295. public is_edit:number = 0;
  296. public item_list:bag_item_data[] = []; //道具列表
  297. public bg_list:bag_item_data[] = []; //背景列表
  298. public component_list:bag_item_data[] = []; //组件列表
  299. public sound_list:bag_item_data[] = []; //音效列表
  300. public content:scene_item_data[] = null; //保存的数据
  301. public static initBagData(data:bag_data){
  302. let t_data = new bag_data
  303. for (const key in data) {
  304. if (Object.prototype.hasOwnProperty.call(data, key)) {
  305. const element = data[key];
  306. t_data[key] = element;
  307. }
  308. }
  309. if(t_data.content.length>0){
  310. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  311. t_data.content = list;
  312. }
  313. return t_data
  314. }
  315. }
  316. export class level_list_item_data {
  317. public id:number = 0;
  318. public name:string = "";
  319. public is_edit:number =0;
  320. }
  321. export class task_data{ //玩法===任务
  322. public type:number = config.task_type.da_guai;
  323. public event_list:event_item[] = [];
  324. public is_open_interlude_default_animation:boolean = true; //打开过场默认动画
  325. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  326. public _guo_ju_qing:guo_ju_qing_data = null;
  327. public _da_guai:da_guai_data = null;
  328. public _guo_ju_qing_not_rule_data = null;
  329. public _guo_ju_qing_dai_dao_ju:guo_ju_qing_dai_dao_ju = null;
  330. }
  331. export class dai_dao_ju_item{
  332. public widget_id:number = -1; //控件id
  333. public is_in_bag:boolean = true; //是否默认在背包里
  334. public info_res:bag_item_data = new bag_item_data;
  335. }
  336. export class guo_ju_qing_dai_dao_ju{
  337. public widget_list:dai_dao_ju_item[] = []
  338. public binding_count_time_widget:number = -1;
  339. public add_time_number:number = 0;
  340. public finish_event_id:number = -1;
  341. }
  342. export class da_guai_data{
  343. public widget_id_list:da_guai_item_data[] = []
  344. }
  345. export class guo_ju_qing_data{
  346. public binding_event_id:number = -1;
  347. }
  348. export class da_guai_item_data{
  349. public widget_id:number = -1; //控件id
  350. public hurt:number = 1; //伤害
  351. }
  352. export class zhao_xi_jie_item_data{
  353. public widget_id:number = -1; //控件id
  354. public res:string = ""; //资源
  355. public res_name:string = "";
  356. public tips_res:string = "";
  357. public tips_res_name:string = "";
  358. public finish_event_id:number = -1; //完成事件id
  359. public finish_widget_id:number = -1; //完成控件id
  360. public is_look_video_ads:boolean = false; //是否看过视频广告(无服务器返回,自主添加属性)
  361. public is_find_answer:boolean = false; //是否找到答案(无服务器返回,自主添加属性)
  362. }
  363. export class zhao_xi_jie_data{
  364. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  365. public widget_id_list:zhao_xi_jie_item_data[] = []
  366. public finish_event_id:number = -1; //全部找到之后执行的事件
  367. public finish_all_hide_answer_dalay_time = zhao_xi_jie_data.defaultFinishAllHideAnswerDalayTime();//找到所有隐藏答案延迟时间
  368. static defaultFinishAllHideAnswerDalayTime():number { return 30 }
  369. }
  370. export class guo_ju_qing_not_rule_data { //先创建数据模型,目前没有属性
  371. }
  372. export class event_item{
  373. public event_id:number = 0;
  374. public event_name:string = "";
  375. public type:number = config.event_type.play_ani;
  376. public is_progress_event:boolean = true; //是否是进度事件
  377. public fail:event_item_fail = new event_item_fail;
  378. public success:event_item_success = new event_item_success;
  379. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  380. public event_item_top_view_data:event_item_top_view = null; //弹窗
  381. public event_item_top_view_hide_data:event_item_top_view_hide = null; //弹窗隐藏
  382. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  383. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具状态
  384. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  385. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  386. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  387. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  388. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  389. public event_item_be_event_data:event_item_be_event = null; //被动事件
  390. public event_item_start_event_data:event_start_event_item = null; //
  391. public event_item_collect_event_data:event_collect_event_item = null; //
  392. public event_item_collect_event_score_data:event_collect_event_score_item = null; //
  393. public event_item_active_event_data:event_active_event_item = null; //
  394. public event_item_stop_active_event_data:event_stop_active_event_item = null; //
  395. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  396. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  397. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  398. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  399. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  400. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  401. public event_item_switch_scene_event_data:event_item_switch_scene_event = null; // 切换场景事件
  402. public event_item_more_scene_is_show_arrow_event_data:event_item_more_scene_is_show_arrow_event = null;//多场景-是否显示箭头事件
  403. public event_item_more_scene_jump_assigned_page_event_data:event_item_more_scene_jump_assigned_page_event = null;//多场景-跳转指定页数事件
  404. public event_item_event_group_data:event_group_event_item = null;// 事件组
  405. }
  406. export class base_event_item{
  407. }
  408. export class event_item_fail_event { //失败事件
  409. public is_relife:boolean = false; //是否可以复活
  410. public is_show_animation:boolean = true; //是否显示动画,默认显示
  411. }
  412. export class event_item_show_scene_title {
  413. public title:string = "";
  414. }
  415. export class event_item_scene_ani {
  416. public ani_id:number = -1;
  417. }
  418. export class event_item_stop_play_loop_sound{
  419. public res:string = "";
  420. }
  421. export class event_item_delete_drag_other {
  422. public widget_id:number = -1;
  423. public delete_drag_other_index:number = -1;
  424. public widget_list:event_item_delete_drag_other[] = [] //列表
  425. }
  426. export class event_item_play_sound { //播放一个音效
  427. public sound_res:bag_item_data = new bag_item_data;
  428. public isLoop:boolean = false;
  429. public volume:number = 1; //音量
  430. }
  431. export class event_item_success { //成功
  432. public is_finish_game:boolean = false; //全部通关完成
  433. public is_next_scene:boolean = false; //执行下一个场景
  434. public trigger_event_id:number = -1; //触发某个事件
  435. }
  436. export class event_item_fail { //失败
  437. public is_restart:boolean = false; //是否重新开始
  438. public is_relife:boolean = false; //是否复活
  439. public trigger_event_id:number = -1; //触发某个事件
  440. }
  441. export class event_item_play_ani extends base_event_item{ // 播放动画
  442. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  443. public ani_id:number = -1; //该控件下选中的某个动画id
  444. }
  445. export class event_item_top_view extends base_event_item{ // 弹窗
  446. public binding_ui_id:number = -1; //绑定某一个UI
  447. }
  448. export class event_item_top_view_hide extends base_event_item{ // 弹窗隐藏
  449. public binding_ui_id:number = -1; //绑定某一个UI
  450. }
  451. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  452. public binding_widget_id:number = -1; //绑定某一个UI
  453. }
  454. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具状态
  455. public binding_widget_id:number = -1; //绑定某一个UI
  456. public att:ui_att_item = new ui_att_item;
  457. }
  458. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  459. public binding_widget_id:number = -1; //绑定某一个UI
  460. }
  461. export class event_item_hide extends base_event_item{ // 隐藏
  462. public binding_widget_id:number = -1; //绑定某一个UI
  463. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  464. }
  465. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  466. public binding_event_id:number = -1; //绑定某一个事件
  467. public delay_time:number = 0;
  468. }
  469. export class event_item_show_question_select_item {
  470. public binding_event_id:number = -1;
  471. public isRight:boolean = false;
  472. }
  473. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  474. public binding_widget_id:number = -1; //绑定某一个UI
  475. public question_list:event_item_show_question_select_item[] = []
  476. }
  477. export class event_start_event_item extends base_event_item{ // 开始的事件
  478. public binding_event_id:number = -1; //绑定事件
  479. }
  480. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  481. public binding_widget_id:number = -1; //绑定事件
  482. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  483. }
  484. export class event_stop_active_event_item extends base_event_item{ // 不激活控件的事件,停用交互
  485. public binding_widget_id:number = -1; //绑定事件
  486. public binding_widget_list:event_widget_more_event_item[] = [] //绑定事件列表
  487. }
  488. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  489. public event_id_list:number[] = []
  490. public is_alone:boolean = false; //是否单独一个
  491. }
  492. export class event_collect_event_score_item extends base_event_item { // 收集多个事件分数
  493. public event_id_list:number[] = []
  494. public total_score:number = 0; //分数
  495. }
  496. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  497. public binding_widget_id:number = -1; //绑定某一个UI
  498. public binding_fail_event_id:number = -1; //失败事件
  499. public binding_win_event_id:number = -1; //成功事件
  500. }
  501. export class event_item_be_event extends base_event_item{ // 被动事件
  502. public binding_widget_id:number = -1; //绑定某一个UI
  503. }
  504. export class event_item_switch_scene_event extends base_event_item { // 切换场景事件
  505. public binding_page_index:number = -1; //多场景-绑定页码索引(真实页数+1)
  506. public direction:number = config.switch_scene_page_direction.unknown;
  507. public executeOnlyOnce:boolean = true; //只执行一次
  508. public delay_time:number = 0;
  509. }
  510. export class event_item_more_scene_is_show_arrow_event extends base_event_item {
  511. public is_show:boolean = false;
  512. }
  513. export class event_item_more_scene_jump_assigned_page_event extends base_event_item {
  514. public page_number:number = -1;
  515. public interval_time:number = event_item_more_scene_jump_assigned_page_event.defaultIntervalTime(); //默认0.7
  516. static defaultIntervalTime():number{ return 0.7 }
  517. }
  518. export class event_group_event_item extends base_event_item{ // 事件组
  519. public list:event_group_event_item_event_item[] = []
  520. }
  521. export class event_widget_more_event_item extends base_event_item {
  522. public binding_widget_id:number = -1; //绑定事件
  523. public binding_widget_remark:string = ''; //备注
  524. }
  525. export class event_group_event_item_event_item extends base_event_item{
  526. public event_item:event_item = new event_item
  527. public delay_time:number = 0;
  528. }
  529. export class UserData {
  530. public user_id:string = null; //用户id
  531. public token:string = "";
  532. public id:string = null;
  533. public select_page:number = 1; //用户当前选中的页数
  534. public isOpenYinXiao:boolean = true; //是否开启音效
  535. public isOpenYinYue:boolean = true; //是否开启音乐
  536. public isOpenPeiYin:boolean = true; //是否开启配音
  537. public unlock_levels:number[] = []; //解锁关卡
  538. public freeTime:number = 0;
  539. public platform:string = ""; //平台
  540. }
  541. export class UserUnlockLevesData {
  542. public number:number = 0; //免费解锁关卡次数
  543. public status:number = 0; //是否领取奖励(抖音侧边栏)
  544. }
  545. export class Message{
  546. public code:number = 0;
  547. public status:string = "";
  548. public message:string = "";
  549. }
  550. export class LevelMessage extends Message{
  551. public content :LevelListData = null;
  552. }
  553. export class LevelInfoMessage extends Message{
  554. public content :LevelInfo = null;
  555. }
  556. export class LevelInfo {
  557. public id:number = 0;
  558. public cover:string = "";
  559. public name:string = "";
  560. public content:scene_item_data[] = null;
  561. }
  562. export class LevelListData{
  563. public tool_number:number = 0;
  564. public list:LevelItemData[] = [];
  565. }
  566. export class LevelItemData{
  567. public id:number = 0; //关卡ID
  568. public cover:string = ""; //图片
  569. public complete_img:string = ""; //通关图片
  570. public name:string = "";//名称
  571. public piped_music:string = "";//背景音乐
  572. public ads_unlock:number = 0;//解锁广告数量
  573. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  574. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  575. }
  576. export class sysMessage extends Message{
  577. public content :sys_config = null;
  578. }
  579. export class sys_config {
  580. public sys_piped_music:string = null; //系统背景音乐
  581. public unlock_time:number = 0; //全部解锁时长 单位秒
  582. public unlock_ads:number = 0; // 全部解锁 广告数量
  583. public sys_click_button_music:string = null; // 点击按钮音效
  584. public sys_fail_scary_music:string = null; // 失败吓人音效
  585. public sys_fail_attack_music:string = null; // 失败后攻击音效
  586. public sys_fail_prompt_music:string = null; // 失败提示音效
  587. public sys_success_complete_music:string = null; // 正确通关音效
  588. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  589. }
  590. export class getOpenidMessage extends Message{
  591. public content :openid_data = null;
  592. }
  593. export class getTestUserListMessage extends Message{
  594. public content :string[] = [];
  595. }
  596. export class openid_data {
  597. public error:number = 0;
  598. public session_key:string = "";
  599. public openid:string = "";
  600. public anonymous_openid:string = "";
  601. public unionid:string = "";
  602. }
  603. export class statistics_collect_rewardVideo_data {
  604. public user_id: string = ''; // 用户ID
  605. public level_id: number = 0; // 当前关卡id
  606. public ads_scene: number = 0; // 当前场景数字
  607. public ads_action: number = 0; // 广告行为类型 1:关卡复活 2:查看答案 3:查看提示 4:临时24小时 5:提前解锁
  608. public ads_status: number = 0; // 广告观看状态 0:失败 1:完成
  609. public ads_remarks: string = ''; // 广告备注
  610. public platform: string = ''; // 平台
  611. }