scene_page.ts 17 KB

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  1. import { _decorator, color, Color, Component, instantiate, misc, Node, Prefab, ScrollView, Size, Sprite, tween, Tween, UIOpacity, UITransform, Vec3, Widget } from 'cc';
  2. import { ani_frame, att_ani_data, attributes_data, event_item, event_item_delete_drag_other, guo_ju_qing_dai_dao_ju, scene_item_data, widget_item_data, zhao_xi_jie_data, zhao_xi_jie_item_data } from '../../data/data';
  3. import { config } from '../config';
  4. import { tools } from '../tools';
  5. import { gameManager } from './gameManager';
  6. import { widget_base } from './widget/widget_base';
  7. import { ClientEvent } from '../clientEvent';
  8. import { widget_drag } from './widget/widget_drag';
  9. const { ccclass, property } = _decorator;
  10. class BindTarget{
  11. color : Color;
  12. opacity:number;
  13. size:Size;
  14. pos:Vec3;
  15. rotation:number;
  16. anchorPointX:number;
  17. anchorPointY:number;
  18. }
  19. @ccclass('scene_page')
  20. export class scene_page extends Component {
  21. @property(Node) scroll_view:Node = null;
  22. @property(Node) content:Node = null;
  23. @property(Node) maskView:Node = null;
  24. @property(Prefab) widget_click_prefab:Prefab = null;
  25. @property(Prefab) widget_drag_prefab:Prefab = null;
  26. @property(Prefab) widget_slide_prefab:Prefab = null;
  27. @property(Prefab) widget_img_prefab:Prefab = null;
  28. @property(Prefab) widget_container_prefab:Prefab = null;
  29. @property(Prefab) widget_animation_prefab:Prefab = null;
  30. private mData:scene_item_data = null;
  31. private mIsMask:boolean = false;
  32. private mSceneAtt:attributes_data = null;
  33. private mWidgetList:Map<number,Node> = new Map;
  34. private bindTarget:BindTarget = null;
  35. protected mAnimationList:att_ani_data[] = []; //动画组
  36. protected mCurRunAnimation:ani_frame[] = [];
  37. protected mCurAnimation:att_ani_data = null;
  38. protected mPlayStatus:boolean = false;
  39. public initView(page_data:scene_item_data){
  40. this.mData = page_data;
  41. this.mIsMask = this.mData.is_check_mask;
  42. this.mSceneAtt = this.mData.att;
  43. if(this.mData.is_full_screen){
  44. this.content.getComponent(Widget).enabled = true;
  45. }else{
  46. this.content.getComponent(Widget).enabled = false;
  47. }
  48. this.content.position = Vec3.ZERO;
  49. this.mAnimationList = this.mSceneAtt.animation_list;
  50. console.log(" this.mAnimationList", this.mAnimationList)
  51. if(this.mIsMask){
  52. this.maskView.active = true;
  53. }else{
  54. this.maskView.active = false;
  55. }
  56. this.initViewAtt()
  57. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  58. ClientEvent.on(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  59. ClientEvent.on(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  60. }
  61. public checkFinish(widget_id:number):boolean{
  62. let widget = this.mWidgetList.get(widget_id)
  63. if(!widget){
  64. tools.showToast("配置监听其他控件错误")
  65. return true
  66. }
  67. return widget.getComponent(widget_base).getIsFinish();
  68. }
  69. public checkShow(widget_id:number):boolean{
  70. let widget = this.mWidgetList.get(widget_id)
  71. if(!widget){
  72. return true
  73. }
  74. return widget.getComponent(widget_base).getIsShow();
  75. }
  76. protected onDestroy(): void {
  77. this.mWidgetList.clear()
  78. ClientEvent.off(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,this.on_zhao_bu_tong_finish.bind(this),this)
  79. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.widgetBeActive.bind(this),this)
  80. ClientEvent.off(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH,this.on_zhao_bu_tong_all_finish.bind(this),this)
  81. }
  82. widgetBeActive(widgetId:number,event:event_item){
  83. let item = this.mWidgetList.get(widgetId)
  84. if(item){
  85. item.getComponent(widget_base).beActive(widgetId,event)
  86. }
  87. console.log("event.type",event.type)
  88. if(event.type===config.event_type.scene_ani){
  89. let ani_id = event.event_item_scene_ani.ani_id;
  90. this.mCurAnimation = this.getAniById(ani_id)
  91. if(this.mCurAnimation){
  92. this.mCurRunAnimation = this.mCurAnimation.ani_frame_list;
  93. if(this.mCurRunAnimation.length<2){
  94. }else{
  95. this.runAnimation()
  96. }
  97. }else{
  98. return tools.showToast(`错误的动画配置!id:${this.mData.att.id}-请检查`)
  99. }
  100. }else if(event.type===config.event_type.delete_drag_other_data){
  101. this.eventDeleteDragOtherData(event)
  102. }else if(event.type===config.event_type.active_event) {
  103. let data = event.event_item_active_event_data
  104. this.eventMoreBindingWidgetList(data, event)
  105. }else if(event.type===config.event_type.stop_active_event) {
  106. let data = event.event_item_stop_active_event_data
  107. this.eventMoreBindingWidgetList(data, event)
  108. }else if(event.type===config.event_type.hide) {
  109. let data = event.event_item_hide_data
  110. this.eventMoreBindingWidgetList(data, event)
  111. }
  112. }
  113. eventDeleteDragOtherData(event:event_item){
  114. let wd = event.event_item_delete_drag_other_data.widget_id
  115. let index = event.event_item_delete_drag_other_data.delete_drag_other_index
  116. let other_widget_list = event.event_item_delete_drag_other_data.widget_list
  117. if(other_widget_list.length==0) {
  118. let item = this.mWidgetList.get(wd)
  119. if(item){
  120. item.getComponent(widget_drag).deleteOtherDrag(index)
  121. }else{
  122. // tools.showToast("删除拖拽目标配置错误!")
  123. }
  124. } else {
  125. let data_list:event_item_delete_drag_other[] = JSON.parse(JSON.stringify(other_widget_list))
  126. if(wd!=-1) {
  127. let first_data = new event_item_delete_drag_other
  128. first_data.widget_id = wd
  129. first_data.delete_drag_other_index = index
  130. data_list.unshift(first_data)
  131. }
  132. for(let i=0;i<data_list.length;i++) {
  133. const element = data_list[i]
  134. let wd = element.widget_id
  135. let index = element.delete_drag_other_index
  136. let item = this.mWidgetList.get(wd)
  137. if(item) {
  138. item.getComponent(widget_drag).deleteOtherDrag(index)
  139. }
  140. }
  141. }
  142. }
  143. eventMoreBindingWidgetList(data, event:event_item) {
  144. if(data!=null) {
  145. if(data.binding_widget_list==null||data.binding_widget_list.length==0) {
  146. return
  147. }
  148. for(let i=0;i<data.binding_widget_list.length;i++) {
  149. const element = data.binding_widget_list[i]
  150. let e_widget_id = element.binding_widget_id
  151. let e_item = this.mWidgetList.get(e_widget_id)
  152. if(e_widget_id!=-1){
  153. if(e_item){
  154. e_item.getComponent(widget_base).beActive(e_widget_id,event)
  155. }
  156. }
  157. }
  158. }
  159. }
  160. on_zhao_bu_tong_finish(widget:zhao_xi_jie_item_data){
  161. let item = this.mWidgetList.get(widget.widget_id)
  162. if(!item){
  163. // tools.showToast("配置找茬错误!")
  164. return
  165. }
  166. item.getComponent(widget_base).showZhaoButongFinishStatus()
  167. }
  168. on_zhao_bu_tong_all_finish(data: zhao_xi_jie_data) {
  169. let widget_list = gameManager.getWidgetList(this.mData)
  170. for (let index = 0; index < widget_list.length; index++) {
  171. const widget_data = widget_list[index];
  172. if(widget_data.type == config.Widget_Type_List.CLICK_TYPE ||
  173. widget_data.type == config.Widget_Type_List.SLIDE_TYPE ||
  174. widget_data.type == config.Widget_Type_List.DRAG_TYPE) {
  175. let item = this.mWidgetList.get(widget_data.att.id)
  176. item.getComponent(widget_base).hideZhaoButongFinishStatus()
  177. }
  178. }
  179. }
  180. public initViewAtt(){
  181. if(this.mData.is_full_screen){
  182. }else{
  183. this.initPos()
  184. this.initSize()
  185. }
  186. this.initBG()
  187. this.initWidgetList()
  188. }
  189. public initWidgetList(){
  190. let widget_list = gameManager.getWidgetList(this.mData).sort((a,b)=>{
  191. return a.att.z - b.att.z;
  192. })
  193. let is_dai_dao_ju_drag = (id:number)=>{
  194. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  195. if(task==null){
  196. return false;
  197. }
  198. for (let index = 0; index < task.widget_list.length; index++) {
  199. const element = task.widget_list[index];
  200. if(id==element.widget_id){
  201. return true
  202. }
  203. }
  204. return false;
  205. }
  206. for (let index = 0; index < widget_list.length; index++) {
  207. const widget_data = widget_list[index];
  208. let item:Node = null;
  209. switch (widget_data.type) {
  210. case config.Widget_Type_List.CLICK_TYPE:
  211. item = instantiate(this.widget_click_prefab)
  212. break;
  213. case config.Widget_Type_List.SLIDE_TYPE:
  214. item = instantiate(this.widget_slide_prefab)
  215. break;
  216. case config.Widget_Type_List.DRAG_TYPE:
  217. if(is_dai_dao_ju_drag(widget_data.att.id)){
  218. }else{
  219. item = instantiate(this.widget_drag_prefab)
  220. }
  221. break;
  222. case config.Widget_Type_List.CONTAINER_LAYER:
  223. item = instantiate(this.widget_container_prefab)
  224. break;
  225. case config.Widget_Type_List.IMG_TYPE:
  226. item = instantiate(this.widget_img_prefab)
  227. break;
  228. case config.Widget_Type_List.ACTION_TYPE:
  229. item = instantiate(this.widget_animation_prefab)
  230. break;
  231. }
  232. if(item) {
  233. let com = item.getComponent(widget_base);
  234. if(com===null){
  235. console.log("error--widget_data.type:",widget_data.type)
  236. }else{
  237. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  238. com.initView(widget_data)
  239. item.parent = this.content;
  240. this.mWidgetList.set(widget_data.att.id,item)
  241. }
  242. //新增加容器控件
  243. if(widget_data.type==config.Widget_Type_List.CONTAINER_LAYER&&com!=null){
  244. this.initContainerWidgetList(com.getIcon(),widget_data.att.container_layer.widget_list)
  245. }
  246. }
  247. }
  248. }
  249. public initContainerWidgetList(container:Node,widget_list:widget_item_data[]){
  250. widget_list.sort((a,b)=>{
  251. return a.att.z - b.att.z;
  252. })
  253. let is_dai_dao_ju_drag = (id:number)=>{
  254. let task:guo_ju_qing_dai_dao_ju =gameManager.Singleton.mSceneManager.getSceneTask()._guo_ju_qing_dai_dao_ju;
  255. if(task==null){
  256. return false;
  257. }
  258. for (let index = 0; index < task.widget_list.length; index++) {
  259. const element = task.widget_list[index];
  260. if(id==element.widget_id){
  261. return true
  262. }
  263. }
  264. return false;
  265. }
  266. for (let index = 0; index < widget_list.length; index++) {
  267. const widget_data = widget_list[index];
  268. let item:Node = null;
  269. switch (widget_data.type) {
  270. case config.Widget_Type_List.CLICK_TYPE:
  271. item = instantiate(this.widget_click_prefab)
  272. break;
  273. case config.Widget_Type_List.SLIDE_TYPE:
  274. item = instantiate(this.widget_slide_prefab)
  275. break;
  276. case config.Widget_Type_List.DRAG_TYPE:
  277. if(is_dai_dao_ju_drag(widget_data.att.id)){
  278. }else{
  279. item = instantiate(this.widget_drag_prefab)
  280. }
  281. break;
  282. // case config.Widget_Type_List.CONTAINER_LAYER:
  283. // item = instantiate(this.widget_container_prefab)
  284. // break;
  285. case config.Widget_Type_List.IMG_TYPE:
  286. item = instantiate(this.widget_img_prefab)
  287. break;
  288. case config.Widget_Type_List.ACTION_TYPE:
  289. item = instantiate(this.widget_animation_prefab)
  290. break;
  291. }
  292. if(item){
  293. let com = item.getComponent(widget_base);
  294. if(com===null){
  295. console.log("error--widget_data.type:",widget_data.type)
  296. }else{
  297. item.name =`type${widget_data.type}-id${ widget_data.att.id}`
  298. com.initView(widget_data)
  299. item.parent =container;
  300. this.mWidgetList.set(widget_data.att.id,item)
  301. }
  302. }
  303. }
  304. }
  305. public getBG(){
  306. return this.content;
  307. }
  308. public initBG(){
  309. if(this.mSceneAtt.src.length>0){
  310. tools.loadUrl(this.mSceneAtt.src,this.content.getComponent(Sprite))
  311. }
  312. }
  313. public initSize(){
  314. this.content.getComponent(UITransform).contentSize = new Size(this.mSceneAtt.width,this.mSceneAtt.height)
  315. }
  316. public initPos(){
  317. this.content.position = new Vec3(this.mSceneAtt.x,this.mSceneAtt.y)
  318. }
  319. runAnimation(){
  320. if(this.bindTarget!=null){
  321. Tween.stopAllByTarget(this.bindTarget)
  322. this.bindTarget = null;
  323. }
  324. // Tween.stopAll()
  325. let getFrameData = (index)=>{
  326. let cur_frame:ani_frame =this.mCurRunAnimation[index];
  327. let up_frame:ani_frame = index>0?this.mCurRunAnimation[index-1]:this.mCurRunAnimation[0];
  328. return {"cur_frame":cur_frame,"up_frame":up_frame}
  329. }
  330. let cur_index = 0;
  331. let data = getFrameData(cur_index);
  332. let call_back = ()=>{
  333. cur_index++;
  334. if(cur_index>=this.mCurRunAnimation.length){
  335. if(this.mCurAnimation.isLoop){
  336. cur_index = 0;
  337. }else{
  338. this.mPlayStatus = false;
  339. return;
  340. }
  341. }
  342. let data = getFrameData(cur_index);
  343. this.runFrame(data.cur_frame,data.up_frame,call_back)
  344. }
  345. this.runFrame(data.cur_frame,data.up_frame,call_back)
  346. }
  347. runFrame(frame:ani_frame,up_frame:ani_frame,call){
  348. if(!frame || !up_frame) { return }
  349. let self = this;
  350. let tweenDuration: number = frame.next_time;
  351. // this.content.getComponent(Sprite).spriteFrame = gameManager.getCacheSpriteFrameByName(frame.url)
  352. let n_pos:Vec3 = new Vec3(frame.pos_x,frame.pos_y)
  353. let _color = new Color()
  354. _color = _color.fromHEX(frame.color)
  355. this.bindTarget = new BindTarget();
  356. let rotation = up_frame.rotation == undefined?0:up_frame.rotation
  357. this.bindTarget.rotation = rotation
  358. this.bindTarget.color = new Color().fromHEX(up_frame.color)
  359. this.bindTarget.opacity = up_frame.transparent;
  360. this.bindTarget.size = new Size(up_frame.size_width,up_frame.size_height)
  361. this.bindTarget.pos = new Vec3(up_frame.pos_x,up_frame.pos_y)
  362. this.bindTarget.anchorPointX = up_frame.anchor_point_x==undefined?0.5:up_frame.anchor_point_x
  363. this.bindTarget.anchorPointY = up_frame.anchor_point_y==undefined?0.5:up_frame.anchor_point_y
  364. let color_opactiy_tw_size = tween(this.bindTarget)
  365. .to( tweenDuration, { pos:n_pos,color: _color,opacity:frame.transparent,size:new Size(frame.size_width,frame.size_height),rotation:frame.rotation, anchorPointX:frame.anchor_point_x, anchorPointY:frame.anchor_point_y }, {
  366. onUpdate(tar:BindTarget){
  367. self.content.getComponent(Sprite).color = tar.color;
  368. self.content.getComponent(UIOpacity).opacity = tar.opacity;
  369. // self.content.getComponent(UITransform).setContentSize(tar.size)
  370. self.content.position = tar.pos
  371. self.content.angle = tar.rotation;
  372. self.content.getComponent(UITransform).setAnchorPoint(tar.anchorPointX, tar.anchorPointY)
  373. }
  374. }).call(()=>{
  375. call && call()
  376. });
  377. color_opactiy_tw_size.start();
  378. }
  379. public startScrollTouch(){
  380. if(this.maskView!=null){
  381. this.scroll_view.getComponent(ScrollView).horizontal = true
  382. this.scroll_view.getComponent(ScrollView).vertical = true
  383. }
  384. }
  385. public stopScrollTouch(){
  386. if(this.maskView!=null){
  387. this.scroll_view.getComponent(ScrollView).horizontal = false
  388. this.scroll_view.getComponent(ScrollView).vertical = false
  389. }
  390. }
  391. private getAniById(id:number){
  392. if(this.mAnimationList.length>0){
  393. for (let index = 0; index < this.mAnimationList.length; index++) {
  394. const element = this.mAnimationList[index];
  395. if(id==element.ani_id){
  396. return element;
  397. }
  398. }
  399. }
  400. return null;
  401. }
  402. }