config.ts 17 KB

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  1. import { _decorator, Component, Node, sys } from 'cc';
  2. import { scene_item_data, widget_item_data } from '../data/data';
  3. const { ccclass, property } = _decorator;
  4. export class config {
  5. static debug = true;
  6. static is_zb = false; //是否是主播模式
  7. static gameID = 10000;
  8. static gameName = "神秘的笔记";
  9. static Platform = {
  10. BROWSER:"BROWSER",
  11. TT:"TOUTIAO",
  12. WX:"WEIXIN",
  13. KS:"KS",
  14. }
  15. static PLATFORM_IDENTIFY = { //平台标识
  16. BROWSER: 'browser',
  17. TT:'douyin',
  18. WX:'wx',
  19. KS:'ks',
  20. }
  21. static LevelType = {
  22. LEVEL:0, //关卡
  23. LONG_STORY:1, //长篇
  24. }
  25. static select_res_and_control_type = {
  26. RES_TYPE:0,
  27. CONTROL_TYPE:1,
  28. SCENE_SELECT:2,//场景选择
  29. TASK:3,//任务
  30. }
  31. static select_res_btn_type = {
  32. ITEM_LIST:0,
  33. COMPONENT_LIST:1,
  34. BG_LIST:2,
  35. SOUND_LIST:3,
  36. }
  37. static Event = {
  38. PLAY_SOUND:"PLAY_SOUND",
  39. DragWidget:"DragWidget",
  40. DragRes:"DragRes",
  41. DragWidgetEnd:"DragWidgetEnd",
  42. DragResEndOnCheck:"DragResEndOnCheck",
  43. DragResEnd:"DragResEnd",
  44. UpdateSceneList:"UpdateSceneList",
  45. UpdateEditScene:"UpdateEditScene",
  46. UpdateAttributes:"UpdateAttributes",
  47. UpdateAttributesToView:"UpdateAttributesToView",
  48. RemoveWidget:"RemoveWidget",
  49. updateWidgetData:"updateWidgetData",
  50. ChangeSelectPage:"ChangeSelectPage",
  51. ShowWidgetList:"ShowWidgetList"
  52. }
  53. public static init(){
  54. //控件
  55. config.Widget_Type.set(config.Widget_Type_List.CLICK_TYPE,new widget_item_data("点击",this.Widget_Type_List.CLICK_TYPE))
  56. config.Widget_Type.set(config.Widget_Type_List.SLIDE_TYPE,new widget_item_data("滑动",this.Widget_Type_List.SLIDE_TYPE))
  57. config.Widget_Type.set(config.Widget_Type_List.DRAG_TYPE,new widget_item_data("拖拽",this.Widget_Type_List.DRAG_TYPE))
  58. config.Widget_Type.set(config.Widget_Type_List.IMG_TYPE,new widget_item_data("图片",this.Widget_Type_List.IMG_TYPE))
  59. config.Widget_Type.set(config.Widget_Type_List.ACTION_TYPE,new widget_item_data("动画",this.Widget_Type_List.ACTION_TYPE))
  60. config.Widget_Type.set(config.Widget_Type_List.UI_TOP,new widget_item_data("弹窗",this.Widget_Type_List.UI_TOP))
  61. config.Widget_Type.set(config.Widget_Type_List.TEXT_SOUND,new widget_item_data("文字和语音",this.Widget_Type_List.TEXT_SOUND))
  62. config.Widget_Type.set(config.Widget_Type_List.QUESTION_SELECT,new widget_item_data("问题选择",this.Widget_Type_List.QUESTION_SELECT))
  63. config.Widget_Type.set(config.Widget_Type_List.COUNT_DOWN,new widget_item_data("倒计时",this.Widget_Type_List.COUNT_DOWN))
  64. //场景
  65. config.SceneType.set(config.Scene_Type_List.single_screen,new scene_item_data("独立场景",config.Scene_Type_List.single_screen,true))
  66. config.SceneType.set(config.Scene_Type_List.many_screen_switch_up_down,new scene_item_data("多场景-上下",config.Scene_Type_List.many_screen_switch_up_down))
  67. config.SceneType.set(config.Scene_Type_List.many_screen_switch_left_rigth,new scene_item_data("多场景-左右",config.Scene_Type_List.many_screen_switch_left_rigth))
  68. //slide_type
  69. config.slide_type_map.set(config.slide_type.down,"下")
  70. config.slide_type_map.set(config.slide_type.up,"上")
  71. config.slide_type_map.set(config.slide_type.left,"左")
  72. config.slide_type_map.set(config.slide_type.right,"右")
  73. config.slide_type_map.set(config.slide_type.up_down,"上下")
  74. config.slide_type_map.set(config.slide_type.left_right,"左右")
  75. //clcik_type_map
  76. config.clcik_type_map.set(config.clcik_type.Multiple_clicks,"多次点击")
  77. config.clcik_type_map.set(config.clcik_type.Press_and_hold,"长按")
  78. config.clcik_type_map.set(config.clcik_type.click,"单击")
  79. config.clcik_type_map.set(config.clcik_type.click_not_auto_finish,"单击(不自动完成)")
  80. //event_type_map
  81. config.event_type_map.set(config.event_type.play_ani,"播放动画")
  82. config.event_type_map.set(config.event_type.top_view,"弹窗")
  83. config.event_type_map.set(config.event_type.top_view_hide,"弹窗隐藏")
  84. config.event_type_map.set(config.event_type.text_sound,"出现文字及语音")
  85. config.event_type_map.set(config.event_type.change_one_item_status,"改变指定道具状态")
  86. config.event_type_map.set(config.event_type.show_new_item,"出现新道具")
  87. config.event_type_map.set(config.event_type.show_question_select,"出现问题选择")
  88. config.event_type_map.set(config.event_type.countdown_over,"倒计时结束")
  89. config.event_type_map.set(config.event_type.active_event,"激活交互")
  90. config.event_type_map.set(config.event_type.stop_active_event,"停用交互")
  91. config.event_type_map.set(config.event_type.start_event,"开始事件")
  92. config.event_type_map.set(config.event_type.collect_event,"收集事件")
  93. config.event_type_map.set(config.event_type.be_event,"被动触发事件")
  94. config.event_type_map.set(config.event_type.hide,"隐藏")
  95. config.event_type_map.set(config.event_type.delay_exe_event,"延迟时间调用一个事件")
  96. config.event_type_map.set(config.event_type.fail_event,"失败事件")
  97. config.event_type_map.set(config.event_type.play_sound,"播放音效")
  98. config.event_type_map.set(config.event_type.show_scene_title,"显示场景标签")
  99. config.event_type_map.set(config.event_type.scene_ani,"场景动画")
  100. config.event_type_map.set(config.event_type.stop_play_loop_sound,"停止播放一个音效")
  101. config.event_type_map.set(config.event_type.delete_drag_other_data,"删除拖拽控件的其他拖拽目标")
  102. //top_view_type_map
  103. config.top_view_type_map.set(config.top_view_type.__null,"暂未选择")
  104. config.top_view_type_map.set(config.top_view_type.not_have_interact,"没有交互")
  105. config.top_view_type_map.set(config.top_view_type.interact_input,"输入验证")
  106. config.top_view_type_map.set(config.top_view_type.interact_page,"多页面切换")
  107. config.top_view_type_map.set(config.top_view_type.interact_puzzle,"拼图")
  108. config.top_view_type_map.set(config.top_view_type.interact_scene,"场景")
  109. config.top_view_type_map.set(config.top_view_type.pointer_ding_wei,"指针定位")
  110. config.top_view_type_map.set(config.top_view_type.wei_chi_pointer,"维持指针")
  111. config.top_view_type_map.set(config.top_view_type.boss_info,"boss属性")
  112. //question_type_map
  113. config.question_type_map.set(config.question_type.two,"2")
  114. config.question_type_map.set(config.question_type.three,"3")
  115. config.question_type_map.set(config.question_type.four,"4")
  116. //task_type_map
  117. config.task_type_map.set(config.task_type.zhao_xi_jie,"找细节-说明:在图中找指定的细节")
  118. config.task_type_map.set(config.task_type.guo_ju_qing,"过剧情-带规则-说明:按照剧情提示进行操作")
  119. config.task_type_map.set(config.task_type.da_guai,"打怪-说明:使用场上的道具攻击怪物")
  120. config.task_type_map.set(config.task_type.guo_du,"过度场景-说明:无答案、无提示进行操作")
  121. config.task_type_map.set(config.task_type.guo_ju_qing_not_rule,"过剧情-无规则-说明:按照剧情提示进行操作")
  122. config.task_type_map.set(config.task_type.guo_ju_qing_dai_dao_ju,"过剧情-带道具-说明:按照剧情进行道具交互")
  123. //Zindex_type_map
  124. config.Zindex_type_map.set(config.Zindex_type.Zindex_scene,"场景层")
  125. config.Zindex_type_map.set(config.Zindex_type.Zindex_ui,"界面UI层")
  126. config.Zindex_type_map.set(config.Zindex_type.zIndex_top,"弹出层")
  127. //widget_scale_dir_map
  128. config.widget_scale_dir_map.set(config.widget_scale_dir.up,"向下")
  129. config.widget_scale_dir_map.set(config.widget_scale_dir.left,"向左")
  130. config.widget_scale_dir_map.set(config.widget_scale_dir.normal,"正常")
  131. }
  132. static Widget_Type:Map<number,widget_item_data> = new Map();
  133. static Widget_Type_List = {
  134. CLICK_TYPE:0, //点击
  135. SLIDE_TYPE:1, //滑动
  136. DRAG_TYPE:2, //拖拽
  137. IMG_TYPE:3, //图片
  138. ACTION_TYPE:4, //动画
  139. UI_TOP:5, //弹窗
  140. TEXT_SOUND:6, // 文本和语音
  141. QUESTION_SELECT:7, //问题选择
  142. COUNT_DOWN:8, //倒计时
  143. CONTAINER_LAYER:9, //容器层
  144. }
  145. static SceneType:Map<number,scene_item_data> = new Map();
  146. static Scene_Type_List = {
  147. single_screen:0, //独立场景
  148. many_screen_switch_up_down:1, //多场景-上下
  149. many_screen_switch_left_rigth:2, //多场景-左右
  150. }
  151. static attributes_type = {
  152. widget:0,
  153. scene:1,
  154. }
  155. static attributes_list_type = {
  156. pos:"pos",
  157. size:"size",
  158. url:"url",
  159. origin:"origin",
  160. delete:"delete",
  161. drag:"drag_size",
  162. drag_err_back_status:"drag_err_back_status",
  163. slide:"slide",
  164. click:"click",
  165. is_interaction:"is_interaction",
  166. animation:"animation",
  167. find_widget_pos:"find_widget_pos",
  168. active:"active",
  169. top:"top",
  170. text_sound:"text_sound",
  171. question_select:"question_select",
  172. count_down:"count_down",
  173. zIndex:"zIndex",
  174. dir:"dir",
  175. show:"show",
  176. scene_rule_tips:"scene_rule_tips",
  177. remark:"remark",
  178. rotation:"rotation",
  179. anchor:"anchor",
  180. show_more_scene_arrow:"show_more_scene_arrow",
  181. }
  182. static last_id:number = 0;
  183. static getNewId(){
  184. config.last_id+=1
  185. return config.last_id;
  186. }
  187. static slide_type_map:Map<number,string> = new Map();
  188. static slide_type = {
  189. up:0, //上
  190. down:1, //下
  191. left:2, //左
  192. right:3, //右
  193. up_down:4, //上下
  194. left_right:5, //左右
  195. }
  196. static clcik_type_map:Map<number,string> = new Map();
  197. static clcik_type = {
  198. Press_and_hold:0, //长按
  199. Multiple_clicks:1, //多次点击
  200. click:2,//单击
  201. click_not_auto_finish:3,//单击(不自动完成)
  202. }
  203. static task_type_map:Map<number,string> = new Map();
  204. static task_type = {
  205. zhao_xi_jie:0, //找细节-说明:在图中找指定的细节
  206. guo_ju_qing:1, //过剧情-带规则-说明:按照剧情提示进行操作
  207. da_guai:2, //打怪-说明:使用场上的道具攻击怪物
  208. guo_du:3, //过度场景-说明:无答案、无提示进行操作
  209. guo_ju_qing_not_rule:4, //过剧情-无规则-说明:按照剧情提示进行操作
  210. guo_ju_qing_dai_dao_ju:5, //过剧情-带道具-说明:按照剧情进行道具交互
  211. }
  212. static zhao_xi_jie_tip_type = {
  213. select_tips:0, //单个提示 , 点击到对应的收集内容,出现提示按钮
  214. select_all:1,//选中全部,提出一个二级界面,出现两个选择,每个选择对应的提示可以配置。 //分别点击没有效果 只能点击提示按钮
  215. }
  216. static event_type_map:Map<number,string> = new Map();
  217. static event_type = {
  218. play_ani:0,//播放动画
  219. top_view:1,//弹窗
  220. text_sound:2,//出现文字及语音
  221. change_one_item_status:3,//改变指定道具状态
  222. show_new_item:4,//出现新道具
  223. show_question_select:5,//出现问题选择
  224. start_event:6, //开始事件
  225. collect_event:7,//收集事件 多组件完成触发
  226. active_event:8, //激活
  227. stop_active_event:9, //停用交互
  228. countdown_over:10, //倒计时结束
  229. be_event:11, //被动触发事件
  230. hide:12, //触发让控件隐藏
  231. delay_exe_event:13, //延迟多久执行一个事件
  232. fail_event:14, //失败
  233. play_sound:15, //播放一个音效
  234. show_scene_title:16,//显示场景的标签
  235. scene_ani:17,//场景动画
  236. delete_drag_other_data:18,//删除其他拖拽目标的属性
  237. stop_play_loop_sound:19,//停止一个音效
  238. switch_scene_event:20, //多场景-切换场景事件
  239. more_scene_is_show_arrow_event:21, //多场景-是否显示箭头事件
  240. more_scene_jump_assigned_page_event:22, //多场景-跳转指定页数事件
  241. top_view_hide:23,//弹窗隐藏
  242. collect_event_score:24, //收集事件-分数
  243. collect_widget_score:25, //收集多个控件-分数
  244. delete_collect_widget_score_assigned_widget:26, //删除收集控件-分数的指定控件
  245. event_group:100, //事件组
  246. }
  247. static top_view_type_map:Map<number,string> = new Map();
  248. static top_view_type = {
  249. __null:-1, //默认空
  250. not_have_interact:0,//没有交互
  251. interact_input:1,//输入验证
  252. interact_page:2,//多页面切换 - 左右
  253. interact_puzzle:3,//拼图
  254. interact_scene:4,//场景
  255. pointer_ding_wei:5,//指针定位
  256. wei_chi_pointer:6,//维持指针
  257. boss_info:7, //boss 属性
  258. }
  259. static question_type_map:Map<number,string> = new Map();
  260. static question_type = {
  261. two:2,// 2个
  262. three:3,//
  263. four:4,//
  264. }
  265. static update_type = {
  266. update_all:0,
  267. update_img:1,
  268. update_info:2,
  269. }
  270. static Zindex_type_map:Map<number,string> = new Map();
  271. static Zindex_type = {
  272. Zindex_scene:0, //场景曾
  273. Zindex_ui:1, //ui层
  274. zIndex_top:2, // 弹出层
  275. }
  276. static widget_scale_dir_map:Map<number,string> = new Map();
  277. static widget_scale_dir = { //控件的方向
  278. left:0, //左边 -1
  279. normal:1, //右边 1
  280. up:2, // 上 1
  281. }
  282. static switch_scene_page_direction = { //切换场景分页方向
  283. unknown:-1, //未知
  284. up:1, //上
  285. down:2, //下
  286. left:3, //左
  287. right:4, //右
  288. }
  289. static EventRun = {
  290. NOTICE_EVENT:"NOTICE_EVENT", //通知任务事件
  291. WIDGET_FINISH:"WIDGET_FINISH", //控件完成了自己本身的任务
  292. WIDGET_FAIL:"WIDGET_FAIL", //失败
  293. WIDGET_HIDE:"WIDGET_HIDE", //隐藏
  294. WIDGET_DRAG_OTHER_FINISH:"WIDGET_DRAG_OTHER_FINISH", //控件拖拽其他完成
  295. WIDGET_QUESTION_SELECT_FINISH:"WIDGET_QUESTION_SELECT_FINISH", //控件问题选择完成
  296. SHOW_ZHAO_BU_TONG_FINISH_STATUS:"SHOW_ZHAO_BU_TONG_FINISH_STATUS", //
  297. ON_ZHAO_BU_TONG_ALL_FINISH:"ON_ZHAO_BU_TONG_ALL_FINISH", //找细节所有完成
  298. TOP_VIEW_CLOSE:"TOP_VIEW_CLOSE", //弹窗关闭
  299. TOP_VIEW_FINISH:"TOP_VIEW_FINISH", //弹窗完成
  300. TOP_VIEW_FAIL:"TOP_VIEW_FAIL", //弹窗失败
  301. TOP_VIEW_HIDE:"TOP_VIEW_HIDE", //弹窗隐藏
  302. TOP_VIEW_ALL_HIDE:"TOP_VIEW_ALL_HIDE", //弹窗所有隐藏
  303. ON_WIDGET_FINISH_COLLECT_EVENT:"ON_WIDGET_FINISH_COLLECT_EVENT", //当控件完成事件
  304. ON_COUNT_DOWN_FAIL:"ON_COUNT_DOWN_FAIL", //倒计时结束 失败
  305. ON_COUNT_DOWN_START:"ON_COUNT_DOWN_START", //倒计时开始
  306. ON_SHOW_RULE_BTN:"ON_SHOW_RULE_BTN", //显示规则按钮
  307. ON_BOSS_HURT:"ON_BOSS_HURT", //boss被攻击
  308. ON_WIN:"ON_WIN", //胜利
  309. SHOW_TIPS:"SHOW_TIPS", //显示一个提示
  310. TOGGLE_YIN_YUE:"TOGGLE_YIN_YUE", //开关音乐
  311. UPDATE_FREE_TIME_STATUS:"UPDATE_FREE_TIME_STATUS", //更新免费时间状态
  312. WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL:"WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL", //获胜后自动解锁下一个关卡
  313. BACK_GAME_LIST:"BACK_GAME_LIST",//返回游戏列表
  314. }
  315. static MSG_CODE = {
  316. SUCCESS: 10000,
  317. }
  318. static BACK_GAME_STATUS = {
  319. NORMAL: 1,
  320. WIN: 2,
  321. FAIL: 3,
  322. }
  323. static AD_TYPE = {
  324. UNKNOWN: "UNKNOWN",
  325. RE_LIFE:"RE_LIFE",
  326. ANSWER:"ANSWER",
  327. LOOK_TIPS:"LOOK_TIPS",
  328. UN_LOCK_24:"UN_LOCK_24",
  329. UN_LOCK:"UN_LOCK",
  330. ADD_TIME:"ADD_TIME",
  331. }
  332. static TOKEN:string = ""
  333. static USER_DATA:string = "userData"
  334. static ZB_OPENID:string = "zbOpenid"
  335. static USER_SELECT_LONG_STORY_DATA:String = "userSelectLongStoryData"
  336. static TT_SHARE_TEMPLATEID:String = "i6e10hgb28e41bj68g"
  337. static TT_REWARD ={
  338. RE_LIFE: "122kafg9cd5f187ib3",
  339. ANSWER: "j6abe2594e84399f4k",
  340. LOOK_TIPS: "f6o78gcl7mec09m3b8",
  341. UN_LOCK_24: "38vhsipa5qe3tkpnve",
  342. UN_LOCK: "52kg38k634094h9b19",
  343. ADD_TIME: "4ji5k7gbe5mge42657",
  344. }
  345. static WX_REWARD ={
  346. RE_LIFE: "adunit-788ad64a4f286d77",
  347. ANSWER: "adunit-827194bea976660c",
  348. LOOK_TIPS: "adunit-2fc1d3fe1b353cca",
  349. UN_LOCK_24: "adunit-88f2edf4eff39a58",
  350. UN_LOCK: "adunit-069f2af8ac86ec3b",
  351. ADD_TIME: "adunit-57d1593a3cea5c9d",
  352. }
  353. static KS_REWARD ={
  354. RE_LIFE: "2300005827_01",
  355. ANSWER: "2300005827_01",
  356. LOOK_TIPS: "2300005827_01",
  357. UN_LOCK_24: "2300005827_01",
  358. UN_LOCK: "2300005827_01",
  359. ADD_TIME: "2300005827_01",
  360. }
  361. static STATISTICS_ACTION_TYPE = {
  362. UNKNOWN: 0, //未知
  363. GUAN_KA_FU_HUO: 1, //关卡复活
  364. CHA_KAN_DA_AN: 2, //查看答案
  365. CHA_KAN_TI_SHI: 3, //查看提示
  366. LIN_SHI_24_XIAO_SHI: 4, //临时24小时
  367. TI_QIAN_JIE_SUO: 5, //提前解锁
  368. ADD_TIME: 6, //加时间
  369. }
  370. static User_unlock_levels_number_status = {
  371. GET: 0, //获取
  372. SYNC: 1, //同步
  373. RECEIVE: 2, //领取
  374. }
  375. }