config.ts 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350
  1. import { _decorator, Component, Node, sys } from 'cc';
  2. import { scene_item_data, widget_item_data } from '../data/data';
  3. const { ccclass, property } = _decorator;
  4. export class config {
  5. static debug = true;
  6. static is_zb = false; //是否是主播模式
  7. static gameName = "神秘的笔记";
  8. static select_res_and_control_type = {
  9. RES_TYPE:0,
  10. CONTROL_TYPE:1,
  11. SCENE_SELECT:2,//场景选择
  12. TASK:3,//任务
  13. }
  14. static select_res_btn_type = {
  15. ITEM_LIST:0,
  16. COMPONENT_LIST:1,
  17. BG_LIST:2,
  18. SOUND_LIST:3,
  19. }
  20. static Event = {
  21. PLAY_SOUND:"PLAY_SOUND",
  22. DragWidget:"DragWidget",
  23. DragRes:"DragRes",
  24. DragWidgetEnd:"DragWidgetEnd",
  25. DragResEndOnCheck:"DragResEndOnCheck",
  26. DragResEnd:"DragResEnd",
  27. UpdateSceneList:"UpdateSceneList",
  28. UpdateEditScene:"UpdateEditScene",
  29. UpdateAttributes:"UpdateAttributes",
  30. UpdateAttributesToView:"UpdateAttributesToView",
  31. RemoveWidget:"RemoveWidget",
  32. updateWidgetData:"updateWidgetData",
  33. ChangeSelectPage:"ChangeSelectPage",
  34. ShowWidgetList:"ShowWidgetList"
  35. }
  36. public static init(){
  37. //控件
  38. config.Widget_Type.set(config.Widget_Type_List.CLICK_TYPE,new widget_item_data("点击",this.Widget_Type_List.CLICK_TYPE))
  39. config.Widget_Type.set(config.Widget_Type_List.SLIDE_TYPE,new widget_item_data("滑动",this.Widget_Type_List.SLIDE_TYPE))
  40. config.Widget_Type.set(config.Widget_Type_List.DRAG_TYPE,new widget_item_data("拖拽",this.Widget_Type_List.DRAG_TYPE))
  41. config.Widget_Type.set(config.Widget_Type_List.IMG_TYPE,new widget_item_data("图片",this.Widget_Type_List.IMG_TYPE))
  42. config.Widget_Type.set(config.Widget_Type_List.ACTION_TYPE,new widget_item_data("动画",this.Widget_Type_List.ACTION_TYPE))
  43. config.Widget_Type.set(config.Widget_Type_List.UI_TOP,new widget_item_data("弹窗",this.Widget_Type_List.UI_TOP))
  44. config.Widget_Type.set(config.Widget_Type_List.TEXT_SOUND,new widget_item_data("文字和语音",this.Widget_Type_List.TEXT_SOUND))
  45. config.Widget_Type.set(config.Widget_Type_List.QUESTION_SELECT,new widget_item_data("问题选择",this.Widget_Type_List.QUESTION_SELECT))
  46. config.Widget_Type.set(config.Widget_Type_List.COUNT_DOWN,new widget_item_data("倒计时",this.Widget_Type_List.COUNT_DOWN))
  47. //场景
  48. config.SceneType.set(config.Scene_Type_List.single_screen,new scene_item_data("独立场景",config.Scene_Type_List.single_screen,true))
  49. config.SceneType.set(config.Scene_Type_List.many_screen_switch_up_down,new scene_item_data("多场景-上下",config.Scene_Type_List.many_screen_switch_up_down))
  50. config.SceneType.set(config.Scene_Type_List.many_screen_switch_left_rigth,new scene_item_data("多场景-左右",config.Scene_Type_List.many_screen_switch_left_rigth))
  51. //slide_type
  52. config.slide_type_map.set(config.slide_type.down,"下")
  53. config.slide_type_map.set(config.slide_type.up,"上")
  54. config.slide_type_map.set(config.slide_type.left,"左")
  55. config.slide_type_map.set(config.slide_type.right,"右")
  56. config.slide_type_map.set(config.slide_type.up_down,"上下")
  57. config.slide_type_map.set(config.slide_type.left_right,"左右")
  58. //clcik_type_map
  59. config.clcik_type_map.set(config.clcik_type.Multiple_clicks,"多次点击")
  60. config.clcik_type_map.set(config.clcik_type.Press_and_hold,"长按")
  61. config.clcik_type_map.set(config.clcik_type.click,"单击")
  62. config.clcik_type_map.set(config.clcik_type.click_not_auto_finish,"单击(不自动完成)")
  63. //event_type_map
  64. config.event_type_map.set(config.event_type.play_ani,"播放动画")
  65. config.event_type_map.set(config.event_type.top_view,"弹窗")
  66. config.event_type_map.set(config.event_type.text_sound,"出现文字及语音")
  67. config.event_type_map.set(config.event_type.change_one_item_status,"改变指定道具状态")
  68. config.event_type_map.set(config.event_type.show_new_item,"出现新道具")
  69. config.event_type_map.set(config.event_type.show_question_select,"出现问题选择")
  70. config.event_type_map.set(config.event_type.countdown_over,"倒计时结束")
  71. config.event_type_map.set(config.event_type.active_event,"激活交互")
  72. config.event_type_map.set(config.event_type.stop_active_event,"停用交互")
  73. config.event_type_map.set(config.event_type.start_event,"开始事件")
  74. config.event_type_map.set(config.event_type.collect_event,"收集事件")
  75. config.event_type_map.set(config.event_type.be_event,"被动触发事件")
  76. config.event_type_map.set(config.event_type.hide,"隐藏")
  77. config.event_type_map.set(config.event_type.delay_exe_event,"延迟时间调用一个事件")
  78. config.event_type_map.set(config.event_type.fail_event,"失败事件")
  79. config.event_type_map.set(config.event_type.play_sound,"播放音效")
  80. config.event_type_map.set(config.event_type.show_scene_title,"显示场景标签")
  81. config.event_type_map.set(config.event_type.scene_ani,"场景动画")
  82. config.event_type_map.set(config.event_type.stop_play_loop_sound,"停止播放一个音效")
  83. config.event_type_map.set(config.event_type.delete_drag_other_data,"删除拖拽控件的其他拖拽目标")
  84. //top_view_type_map
  85. config.top_view_type_map.set(config.top_view_type.__null,"暂未选择")
  86. config.top_view_type_map.set(config.top_view_type.not_have_interact,"没有交互")
  87. config.top_view_type_map.set(config.top_view_type.interact_input,"输入验证")
  88. config.top_view_type_map.set(config.top_view_type.interact_page,"多页面切换")
  89. config.top_view_type_map.set(config.top_view_type.interact_puzzle,"拼图")
  90. config.top_view_type_map.set(config.top_view_type.interact_scene,"场景")
  91. config.top_view_type_map.set(config.top_view_type.pointer_ding_wei,"指针定位")
  92. config.top_view_type_map.set(config.top_view_type.wei_chi_pointer,"维持指针")
  93. config.top_view_type_map.set(config.top_view_type.boss_info,"boss属性")
  94. //question_type_map
  95. config.question_type_map.set(config.question_type.two,"2")
  96. config.question_type_map.set(config.question_type.three,"3")
  97. config.question_type_map.set(config.question_type.four,"4")
  98. //task_type_map
  99. config.task_type_map.set(config.task_type.zhao_xi_jie,"找细节-说明:在图中找指定的细节")
  100. config.task_type_map.set(config.task_type.guo_ju_qing,"过剧情-带规则-说明:按照剧情提示进行操作")
  101. config.task_type_map.set(config.task_type.da_guai,"打怪-说明:使用场上的道具攻击怪物")
  102. config.task_type_map.set(config.task_type.guo_du,"过度场景-说明:无答案、无提示进行操作")
  103. config.task_type_map.set(config.task_type.guo_ju_qing_not_rule,"过剧情-无规则-说明:按照剧情提示进行操作")
  104. //Zindex_type_map
  105. config.Zindex_type_map.set(config.Zindex_type.Zindex_scene,"场景层")
  106. config.Zindex_type_map.set(config.Zindex_type.Zindex_ui,"界面UI层")
  107. config.Zindex_type_map.set(config.Zindex_type.zIndex_top,"弹出层")
  108. //widget_scale_dir_map
  109. config.widget_scale_dir_map.set(config.widget_scale_dir.up,"向下")
  110. config.widget_scale_dir_map.set(config.widget_scale_dir.left,"向左")
  111. config.widget_scale_dir_map.set(config.widget_scale_dir.normal,"正常")
  112. }
  113. static Widget_Type:Map<number,widget_item_data> = new Map();
  114. static Widget_Type_List = {
  115. CLICK_TYPE:0, //点击
  116. SLIDE_TYPE:1, //滑动
  117. DRAG_TYPE:2, //拖拽
  118. IMG_TYPE:3, //图片
  119. ACTION_TYPE:4, //动画
  120. UI_TOP:5, //弹窗
  121. TEXT_SOUND:6, // 文本和语音
  122. QUESTION_SELECT:7, //问题选择
  123. COUNT_DOWN:8, //倒计时
  124. }
  125. static SceneType:Map<number,scene_item_data> = new Map();
  126. static Scene_Type_List = {
  127. single_screen:0, //独立场景
  128. many_screen_switch_up_down:1, //多场景-上下
  129. many_screen_switch_left_rigth:2, //多场景-左右
  130. }
  131. static attributes_type = {
  132. widget:0,
  133. scene:1,
  134. }
  135. static attributes_list_type = {
  136. pos:"pos",
  137. size:"size",
  138. url:"url",
  139. origin:"origin",
  140. delete:"delete",
  141. drag:"drag_size",
  142. drag_err_back_status:"drag_err_back_status",
  143. slide:"slide",
  144. click:"click",
  145. is_interaction:"is_interaction",
  146. animation:"animation",
  147. find_widget_pos:"find_widget_pos",
  148. active:"active",
  149. top:"top",
  150. text_sound:"text_sound",
  151. question_select:"question_select",
  152. count_down:"count_down",
  153. zIndex:"zIndex",
  154. dir:"dir",
  155. show:"show",
  156. scene_rule_tips:"scene_rule_tips",
  157. }
  158. static last_id:number = 0;
  159. static getNewId(){
  160. config.last_id+=1
  161. return config.last_id;
  162. }
  163. static slide_type_map:Map<number,string> = new Map();
  164. static slide_type = {
  165. up:0, //上
  166. down:1, //下
  167. left:2, //左
  168. right:3, //右
  169. up_down:4, //上下
  170. left_right:5, //左右
  171. }
  172. static clcik_type_map:Map<number,string> = new Map();
  173. static clcik_type = {
  174. Press_and_hold:0, //长按
  175. Multiple_clicks:1, //多次点击
  176. click:2,//单击
  177. click_not_auto_finish:3,//单击(不自动完成)
  178. }
  179. static task_type_map:Map<number,string> = new Map();
  180. static task_type = {
  181. zhao_xi_jie:0, //找细节-说明:在图中找指定的细节
  182. guo_ju_qing:1, //过剧情-带规则-说明:按照剧情提示进行操作
  183. da_guai:2, //打怪-说明:使用场上的道具攻击怪物
  184. guo_du:3, //过度场景-说明:无答案、无提示进行操作
  185. guo_ju_qing_not_rule:4, //过剧情-无规则-说明:按照剧情提示进行操作
  186. }
  187. static zhao_xi_jie_tip_type = {
  188. select_tips:0, //单个提示 , 点击到对应的收集内容,出现提示按钮
  189. select_all:1,//选中全部,提出一个二级界面,出现两个选择,每个选择对应的提示可以配置。 //分别点击没有效果 只能点击提示按钮
  190. }
  191. static event_type_map:Map<number,string> = new Map();
  192. static event_type = {
  193. play_ani:0,//播放动画
  194. top_view:1,//弹窗
  195. text_sound:2,//出现文字及语音
  196. change_one_item_status:3,//改变指定道具状态
  197. show_new_item:4,//出现新道具
  198. show_question_select:5,//出现问题选择
  199. start_event:6, //开始事件
  200. collect_event:7,//收集事件 多组件完成触发
  201. active_event:8, //激活
  202. stop_active_event:9, //停用交互
  203. countdown_over:10, //倒计时结束
  204. be_event:11, //被动触发事件
  205. hide:12, //触发让控件隐藏
  206. delay_exe_event:13, //延迟多久执行一个事件
  207. fail_event:14, //失败
  208. play_sound:15, //播放一个音效
  209. show_scene_title:16,//显示场景的标签
  210. scene_ani:17,//场景动画
  211. delete_drag_other_data:18,//删除其他拖拽目标的属性
  212. stop_play_loop_sound:19,//停止一个音效
  213. switch_scene_event:20, //切换场景事件
  214. }
  215. static top_view_type_map:Map<number,string> = new Map();
  216. static top_view_type = {
  217. __null:-1, //默认空
  218. not_have_interact:0,//没有交互
  219. interact_input:1,//输入验证
  220. interact_page:2,//多页面切换 - 左右
  221. interact_puzzle:3,//拼图
  222. interact_scene:4,//场景
  223. pointer_ding_wei:5,//指针定位
  224. wei_chi_pointer:6,//维持指针
  225. boss_info:7, //boss 属性
  226. }
  227. static question_type_map:Map<number,string> = new Map();
  228. static question_type = {
  229. two:2,// 2个
  230. three:3,//
  231. four:4,//
  232. }
  233. static update_type = {
  234. update_all:0,
  235. update_img:1,
  236. update_info:2,
  237. }
  238. static Zindex_type_map:Map<number,string> = new Map();
  239. static Zindex_type = {
  240. Zindex_scene:0, //场景曾
  241. Zindex_ui:1, //ui层
  242. zIndex_top:2, // 弹出层
  243. }
  244. static widget_scale_dir_map:Map<number,string> = new Map();
  245. static widget_scale_dir = { //控件的方向
  246. left:0, //左边 -1
  247. normal:1, //右边 1
  248. up:2, // 上 1
  249. }
  250. static switch_scene_page_direction = { //切换场景分页方向
  251. unknown:-1, //未知
  252. up:1, //上
  253. down:2, //下
  254. left:3, //左
  255. right:4, //右
  256. }
  257. static EventRun = {
  258. NOTICE_EVENT:"NOTICE_EVENT", //通知任务事件
  259. WIDGET_FINISH:"WIDGET_FINISH", //控件完成了自己本身的任务
  260. WIDGET_FAIL:"WIDGET_FAIL", //失败
  261. WIDGET_HIDE:"WIDGET_HIDE", //隐藏
  262. SHOW_ZHAO_BU_TONG_FINISH_STATUS:"SHOW_ZHAO_BU_TONG_FINISH_STATUS", //
  263. ON_ZHAO_BU_TONG_ALL_FINISH:"ON_ZHAO_BU_TONG_ALL_FINISH", //找细节所有完成
  264. TOP_VIEW_CLOSE:"TOP_VIEW_CLOSE", //弹窗关闭
  265. TOP_VIEW_FINISH:"TOP_VIEW_FINISH", //弹窗完成
  266. TOP_VIEW_FAIL:"TOP_VIEW_FAIL", //弹窗失败
  267. ON_WIDGET_FINISH_COLLECT_EVENT:"ON_WIDGET_FINISH_COLLECT_EVENT", //当控件完成事件
  268. ON_COUNT_DOWN_FAIL:"ON_COUNT_DOWN_FAIL", //倒计时结束 失败
  269. ON_COUNT_DOWN_START:"ON_COUNT_DOWN_START", //倒计时开始
  270. ON_SHOW_RULE_BTN:"ON_SHOW_RULE_BTN", //显示规则按钮
  271. ON_BOSS_HURT:"ON_BOSS_HURT", //boss被攻击
  272. ON_WIN:"ON_WIN", //胜利
  273. SHOW_TIPS:"SHOW_TIPS", //显示一个提示
  274. TOGGLE_YIN_YUE:"TOGGLE_YIN_YUE", //开关音乐
  275. UPDATE_FREE_TIME_STATUS:"UPDATE_FREE_TIME_STATUS", //更新免费时间状态
  276. WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL:"WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL", //获胜后自动解锁下一个关卡
  277. MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH:"MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH", //多场景方向按钮点击完成
  278. }
  279. static MSG_CODE = {
  280. SUCCESS: 10000,
  281. }
  282. static AD_TYPE = {
  283. UNKNOWN: "UNKNOWN",
  284. RE_LIFE:"RE_LIFE",
  285. ANSWER:"ANSWER",
  286. LOOK_TIPS:"LOOK_TIPS",
  287. UN_LOCK_24:"UN_LOCK_24",
  288. UN_LOCK:"UN_LOCK",
  289. }
  290. static TOKEN:string = ""
  291. static USER_DATA:string = "userData"
  292. static ZB_OPENID:string = "zbOpenid"
  293. static TT_SHARE_TEMPLATEID:String = "i6e10hgb28e41bj68g"
  294. static TT_REWARD ={
  295. RE_LIFE: "122kafg9cd5f187ib3",
  296. ANSWER: "j6abe2594e84399f4k",
  297. LOOK_TIPS: "f6o78gcl7mec09m3b8",
  298. UN_LOCK_24: "38vhsipa5qe3tkpnve",
  299. UN_LOCK: "52kg38k634094h9b19",
  300. }
  301. static WX_REWARD ={
  302. RE_LIFE: "",
  303. ANSWER: "",
  304. LOOK_TIPS: "",
  305. UN_LOCK_24: "",
  306. UN_LOCK: "",
  307. }
  308. static STATISTICS_ACTION_TYPE = {
  309. UNKNOWN: 0, //未知
  310. GUAN_KA_FU_HUO: 1, //关卡复活
  311. CHA_KAN_DA_AN: 2, //查看答案
  312. CHA_KAN_TI_SHI: 3, //查看提示
  313. LIN_SHI_24_XIAO_SHI: 4, //临时24小时
  314. TI_QIAN_JIE_SUO: 5, //提前解锁
  315. }
  316. static User_unlock_levels_number_status = {
  317. GET: 0, //获取
  318. SYNC: 1, //同步
  319. RECEIVE: 2, //领取
  320. }
  321. }