taskServce.ts 20 KB

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  1. import { _decorator, Component, Node } from 'cc';
  2. import { da_guai_item_data, event_active_event_item, event_collect_event_item, event_item, event_start_event_item, task_data, zhao_xi_jie_item_data } from '../../../data/data';
  3. import { config } from '../../config';
  4. import { tools } from '../../tools';
  5. import { ClientEvent } from '../../clientEvent';
  6. import { gameManager } from '../gameManager';
  7. const { ccclass, property } = _decorator;
  8. @ccclass('taskServce')
  9. export class taskServce {
  10. private static mTaskData:task_data = null;
  11. private static exeWidgeTaskDic:Map<number,event_item> = new Map;
  12. private static taskZhaoXiJie:Map<number,zhao_xi_jie_item_data> = new Map;
  13. private static taskDaGuai:Map<number,da_guai_item_data> = new Map;
  14. private static finishZhaoXiJie:Map<number,boolean> = new Map;
  15. private static finishDaGuai:Map<number,boolean> = new Map;
  16. private static cur_collect_event:event_item = null;
  17. public static guo_ju_qing_binding_event_id:number = -1;
  18. //子场景
  19. private static mChildSceneData:task_data = null;
  20. private static childSceneZhaoXiJie:Map<number,zhao_xi_jie_item_data> = new Map;
  21. private static childSceneGuoJuQingBidingEventId:number = -1;
  22. public static initTask(data:task_data){
  23. taskServce.clearTask()
  24. taskServce.mTaskData = data;
  25. if(taskServce.mTaskData==null){
  26. // tools.showToast("当前场景没有任务")
  27. return
  28. }
  29. this.initAllBeEventListen()
  30. // this.initAllHideWidgetListen()
  31. switch (taskServce.mTaskData.type) {
  32. case config.task_type.zhao_xi_jie:
  33. taskServce.initZhaoXiJieTask()
  34. break;
  35. case config.task_type.guo_ju_qing:
  36. taskServce.guo_ju_qing_binding_event_id = taskServce.mTaskData._guo_ju_qing.binding_event_id;
  37. break;
  38. case config.task_type.guo_ju_qing_not_rule:
  39. break;
  40. case config.task_type.da_guai:
  41. taskServce.initDaBoss()
  42. break;
  43. }
  44. }
  45. public static clearTask(){
  46. taskServce.mTaskData = null;
  47. taskServce.exeWidgeTaskDic.clear();
  48. // taskServce.exeHideWidgeTaskDic.clear();
  49. taskServce.taskZhaoXiJie.clear()
  50. taskServce.taskDaGuai.clear()
  51. taskServce.finishDaGuai.clear()
  52. taskServce.finishZhaoXiJie.clear();
  53. taskServce.cur_collect_event = null;
  54. taskServce.guo_ju_qing_binding_event_id = -1;
  55. }
  56. public static initZhaoXiJieTask(){
  57. if(taskServce.mTaskData.type==config.task_type.zhao_xi_jie){
  58. if(taskServce.mTaskData._zhao_xi_jie_data===null){
  59. return tools.showToast("找细节配置错误")
  60. }
  61. }
  62. for (let index = 0; index < taskServce.mTaskData._zhao_xi_jie_data.widget_id_list.length; index++) {
  63. const widget = taskServce.mTaskData._zhao_xi_jie_data.widget_id_list[index];
  64. taskServce.taskZhaoXiJie.set(widget.widget_id,widget);
  65. }
  66. }
  67. public static initDaBoss(){
  68. if(taskServce.mTaskData.type==config.task_type.da_guai){
  69. if(taskServce.mTaskData._da_guai===null){
  70. return tools.showToast("打boss 配置错误")
  71. }
  72. }
  73. for (let index = 0; index < taskServce.mTaskData._da_guai.widget_id_list.length; index++) {
  74. const widget = taskServce.mTaskData._da_guai.widget_id_list[index];
  75. taskServce.taskDaGuai.set(widget.widget_id,widget);
  76. }
  77. }
  78. public static initChildSceneZhaoXiJieTask(){
  79. if(taskServce.mChildSceneData.type==config.task_type.zhao_xi_jie){
  80. if(taskServce.mChildSceneData._zhao_xi_jie_data===null){
  81. return tools.showToast("找细节配置错误")
  82. }
  83. }
  84. for (let index = 0; index < taskServce.mChildSceneData._zhao_xi_jie_data.widget_id_list.length; index++) {
  85. const widget = taskServce.mChildSceneData._zhao_xi_jie_data.widget_id_list[index];
  86. taskServce.childSceneZhaoXiJie.set(widget.widget_id,widget);
  87. }
  88. }
  89. public static startFirstEvent(){
  90. if(taskServce.mTaskData==null){
  91. // return tools.showToast("当前场景没有任务")
  92. }
  93. let startEvent:event_start_event_item = this.getStartEvent()
  94. if(startEvent==null){
  95. return tools.showToast("第一个任务不可以为空,编辑错误!")
  96. }
  97. let event:event_item = this.getEventById(startEvent.binding_event_id)
  98. taskServce.DistributedEvent(event)
  99. }
  100. public static StartChildSceneTask(data:task_data){
  101. taskServce.mChildSceneData = data;
  102. switch (taskServce.mChildSceneData.type) {
  103. case config.task_type.zhao_xi_jie:
  104. taskServce.initChildSceneZhaoXiJieTask()
  105. break;
  106. case config.task_type.guo_ju_qing:
  107. taskServce.childSceneGuoJuQingBidingEventId = taskServce.mChildSceneData._guo_ju_qing.binding_event_id;
  108. break;
  109. case config.task_type.guo_ju_qing_not_rule:
  110. break;
  111. case config.task_type.da_guai:
  112. break;
  113. }
  114. }
  115. public static DistributedEvent(event:event_item){
  116. // console.log("event",event)
  117. if(event==null){
  118. return
  119. }
  120. if(event.event_id===taskServce.guo_ju_qing_binding_event_id){
  121. taskServce.guo_ju_qing_binding_event_id = -1;
  122. ClientEvent.dispatchEvent(config.EventRun.ON_SHOW_RULE_BTN)
  123. }
  124. switch(event.type){
  125. case config.event_type.play_ani:
  126. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_play_ani_data.binding_widget_id,event)
  127. break;
  128. case config.event_type.top_view:
  129. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_top_view_data.binding_ui_id,event)
  130. break;
  131. case config.event_type.text_sound:
  132. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_text_sound_data.binding_widget_id,event)
  133. break;
  134. case config.event_type.change_one_item_status:
  135. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_change_one_item_status_data.binding_widget_id,event)
  136. break;
  137. case config.event_type.show_new_item:
  138. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_show_new_item_data.binding_widget_id,event)
  139. break;
  140. case config.event_type.show_question_select:
  141. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_show_question_select_data.binding_widget_id,event)
  142. break;
  143. case config.event_type.collect_event:
  144. taskServce.cur_collect_event = new event_item;
  145. taskServce.cur_collect_event.event_id = event.event_id;
  146. taskServce.cur_collect_event.type = event.type;
  147. taskServce.cur_collect_event.event_item_collect_event_data = new event_collect_event_item
  148. for (let index = 0; index < event.event_item_collect_event_data.event_id_list.length; index++) {
  149. const element = event.event_item_collect_event_data.event_id_list[index];
  150. taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.push(element)
  151. }
  152. // console.log("collect_event--",taskServce.cur_collect_event)
  153. for (let index = 0; index < taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.length; index++) {
  154. const element = taskServce.cur_collect_event.event_item_collect_event_data.event_id_list[index];
  155. let widget_id = taskServce.getEventById(element).event_item_be_event_data.binding_widget_id
  156. let event_data = new event_item
  157. let active_event = new event_active_event_item
  158. active_event.binding_widget_id = widget_id
  159. event_data.type = config.event_type.active_event
  160. event_data.event_item_active_event_data = active_event
  161. taskServce.DistributedEvent(event_data)
  162. console.log("event_data--",event_data)
  163. }
  164. break;
  165. // case config.event_type.start_event:
  166. // break;
  167. case config.event_type.active_event:
  168. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_active_event_data.binding_widget_id,event)
  169. break;
  170. case config.event_type.stop_active_event:
  171. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_stop_active_event_data.binding_widget_id,event)
  172. break;
  173. case config.event_type.countdown_over:
  174. break;
  175. case config.event_type.be_event:
  176. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_be_event_data.binding_widget_id,event)
  177. break;
  178. case config.event_type.hide:
  179. if(event.event_item_hide_data==null){
  180. return tools.showToast("隐藏事件配置错误~")
  181. }
  182. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_hide_data.binding_widget_id,event)
  183. break;
  184. case config.event_type.delay_exe_event:
  185. console.log("delay_exe_event")
  186. if(event.event_item_delay_exe_data==null){
  187. return tools.showToast("延迟执行事件配置错误")
  188. }
  189. let delay_time = event.event_item_delay_exe_data.delay_time;
  190. let event_id = event.event_item_delay_exe_data.binding_event_id;
  191. gameManager.Singleton.scheduleOnce(()=>{
  192. let event:event_item = this.getEventById(event_id)
  193. taskServce.DistributedEvent(event)
  194. },delay_time)
  195. break;
  196. case config.event_type.fail_event:
  197. console.log("play_sound --- 1")
  198. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  199. break;
  200. case config.event_type.play_sound:
  201. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  202. break;
  203. case config.event_type.show_scene_title:
  204. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  205. break;
  206. case config.event_type.scene_ani:
  207. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  208. break;
  209. case config.event_type.delete_drag_other_data:
  210. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  211. break;
  212. case config.event_type.stop_play_loop_sound:
  213. ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,-11,event)
  214. break;
  215. case config.event_type.switch_scene_event:
  216. break;
  217. }
  218. taskServce.exeNextDelayEvent(event)
  219. }
  220. /**
  221. *
  222. * @zh 根据id 获取事件
  223. *
  224. */
  225. public static getEventById(event_id:number):event_item{
  226. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  227. const event = taskServce.mTaskData.event_list[index];
  228. if(event.event_id===event_id){
  229. return event;
  230. }
  231. }
  232. return null;
  233. }
  234. public static initAllBeEventListen(){ //把所有被动事件加进来
  235. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  236. const element = taskServce.mTaskData.event_list[index];
  237. if(element.type===config.event_type.be_event){
  238. this.pushWidgetEvent(element.event_item_be_event_data.binding_widget_id,element)
  239. }
  240. }
  241. }
  242. // public static initAllHideWidgetListen(){ //把所有被动事件加进来
  243. // for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  244. // const element = taskServce.mTaskData.event_list[index];
  245. // if(element.type===config.event_type.hide){
  246. // this.pushHideWidgetEvent(element.event_item_hide_data.binding_widget_id,element)
  247. // }
  248. // }
  249. // }
  250. /**
  251. *
  252. * @zh 获取开始任务
  253. *
  254. */
  255. public static getStartEvent():event_start_event_item{
  256. if(taskServce.mTaskData==null){
  257. return null;
  258. }
  259. for (let index = 0; index < taskServce.mTaskData.event_list.length; index++) {
  260. const event = taskServce.mTaskData.event_list[index];
  261. if(event.type===config.event_type.start_event){
  262. return event.event_item_start_event_data;
  263. }
  264. }
  265. return null;
  266. }
  267. public static pushWidgetEvent(widget:number,event:event_item){
  268. this.exeWidgeTaskDic.set(widget,event)
  269. }
  270. // public static pushHideWidgetEvent(widget:number,event:event_item){
  271. // this.exeHideWidgeTaskDic.set(widget,event)
  272. // }
  273. public static onWidgetFailEvent(widget_id:number){ //监听被动控件失败了自己的任务
  274. let event = this.exeWidgeTaskDic.get(widget_id)
  275. if(event!=null){
  276. if(event.fail.is_restart){
  277. return gameManager.Singleton.reStartGame()
  278. }else{
  279. if(event.fail.is_relife){
  280. return gameManager.Singleton.reLife()
  281. }
  282. }
  283. let id = event.success.trigger_event_id;
  284. if(id!=-1){
  285. let event:event_item = this.getEventById(id)
  286. taskServce.DistributedEvent(event)
  287. }
  288. }
  289. }
  290. public static onWidgetFinishEvent(widget_id:number){ //监听被动控件完成了自己的任务
  291. if(taskServce.mTaskData==null){
  292. return
  293. }
  294. let event = this.exeWidgeTaskDic.get(widget_id)
  295. if(taskServce.cur_collect_event!=null){
  296. if(event!=null){
  297. let e_index = taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.indexOf(event.event_id)
  298. if(e_index!=-1){
  299. taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.splice(e_index,1)
  300. }
  301. if(taskServce.cur_collect_event.event_item_collect_event_data.event_id_list.length<=0){
  302. ClientEvent.dispatchEvent(config.EventRun.ON_WIDGET_FINISH_COLLECT_EVENT,taskServce.cur_collect_event.event_id)
  303. let collect_event = taskServce.getEventById(taskServce.cur_collect_event.event_id)
  304. if(collect_event.success.trigger_event_id!=-1){
  305. taskServce.extEventByEventId(collect_event.success.trigger_event_id)
  306. }
  307. console.log("ON_WIDGET_FINISH_COLLECT_EVENT event",collect_event)
  308. }
  309. }
  310. // console.log("event", taskServce.cur_collect_event.event_item_collect_event_data.event_id_list)
  311. }
  312. let id = taskServce.exeNextEvent(event)
  313. switch (taskServce.mTaskData.type) {
  314. case config.task_type.zhao_xi_jie:
  315. let d = taskServce.taskZhaoXiJie.get(widget_id);
  316. if(d===null||d===undefined){
  317. return
  318. }
  319. taskServce.finishZhaoXiJie.set(widget_id,true)
  320. ClientEvent.dispatchEvent(config.EventRun.SHOW_ZHAO_BU_TONG_FINISH_STATUS,d)
  321. taskServce.checkFinishZhaoXiJieTask()
  322. break;
  323. case config.task_type.guo_ju_qing:
  324. break;
  325. case config.task_type.guo_ju_qing_not_rule:
  326. break;
  327. case config.task_type.da_guai:
  328. let d_1 = taskServce.taskDaGuai.get(widget_id);
  329. if(d_1===null||d_1===undefined){
  330. return
  331. }
  332. taskServce.finishDaGuai.set(widget_id,true)
  333. ClientEvent.dispatchEvent(config.EventRun.ON_BOSS_HURT,d_1.hurt)
  334. taskServce.checkFinishDaBossTask()
  335. break;
  336. }
  337. }
  338. public static checkFinishDaBossTask(){
  339. let isFinish = true;
  340. if(!taskServce.mTaskData._da_guai){
  341. return isFinish
  342. }
  343. for (let index = 0; index < taskServce.mTaskData._da_guai.widget_id_list.length; index++) {
  344. const element = taskServce.mTaskData._da_guai.widget_id_list[index];
  345. let isShow = gameManager.Singleton.isCurScenePageCheckWidgetShow(element.widget_id)
  346. // if(!taskServce.finishDaGuai.get(element.widget_id)){
  347. // isFinish = false
  348. // break;
  349. // }
  350. if(isShow){
  351. isFinish = false;
  352. break;
  353. }
  354. }
  355. if(isFinish){
  356. ClientEvent.dispatchEvent(config.EventRun.ON_BOSS_HURT,0)
  357. }
  358. }
  359. public static checkFinishZhaoXiJieTask(){
  360. let isFinish = true;
  361. for (let index = 0; index < taskServce.mTaskData._zhao_xi_jie_data.widget_id_list.length; index++) {
  362. const element = taskServce.mTaskData._zhao_xi_jie_data.widget_id_list[index];
  363. if(!taskServce.finishZhaoXiJie.get(element.widget_id)){
  364. isFinish = false
  365. break;
  366. }
  367. }
  368. if(isFinish){
  369. let id =taskServce.mTaskData._zhao_xi_jie_data.finish_event_id;
  370. ClientEvent.dispatchEvent(config.EventRun.ON_ZHAO_BU_TONG_ALL_FINISH, taskServce.mTaskData._zhao_xi_jie_data)
  371. if(id==-1){
  372. return tools.showToast("未设置全部找完任务的下一个事件!")
  373. }else{
  374. taskServce.DistributedEvent(taskServce.getEventById(id))
  375. }
  376. }
  377. }
  378. // public static onWidgetHideEvent(widget_id:number){
  379. // let event = this.exeHideWidgeTaskDic.get(widget_id)
  380. // if(!event){
  381. // return tools.showToast("隐藏事件没有找到!")
  382. // }
  383. // ClientEvent.dispatchEvent(config.EventRun.WIDGET_HIDE,event.event_item_hide_data.binding_widget_id,event)
  384. // taskServce.exeNextEvent(event)
  385. // }
  386. public static exeNextEvent(event:event_item){
  387. let id = -1;
  388. if(event!=null){
  389. if(event.success.is_finish_game){
  390. tools.showToast("调用了游戏结束")
  391. return gameManager.Singleton.gameOver()
  392. }else{
  393. if(event.success.is_next_scene){
  394. return gameManager.Singleton.nextScene()
  395. }
  396. }
  397. id = event.success.trigger_event_id;
  398. if(id!=-1){
  399. let _event:event_item = this.getEventById(id)
  400. taskServce.DistributedEvent(_event)
  401. }
  402. }
  403. return id;
  404. }
  405. public static extEventByEventId(event_id:number){
  406. if(event_id===-1){
  407. return
  408. }
  409. let event = taskServce.getEventById(event_id)
  410. if(event==null){
  411. return tools.showToast(`事件错误${event_id}`)
  412. }
  413. taskServce.DistributedEvent(event)
  414. }
  415. public static exeNextDelayEvent(event:event_item){
  416. if(event!=null){
  417. if(event.success.is_finish_game){
  418. return gameManager.Singleton.gameOver()
  419. }else{
  420. if(event.success.is_next_scene){
  421. return gameManager.Singleton.nextScene()
  422. }
  423. }
  424. let id = event.success.trigger_event_id;
  425. if(id!=-1){
  426. let _event:event_item = this.getEventById(id)
  427. if(_event===null){
  428. return tools.showToast(`配置延迟调用错误-${id}`)
  429. }
  430. if(_event.type == config.event_type.delay_exe_event){
  431. taskServce.DistributedEvent(_event)
  432. }
  433. }
  434. }
  435. }
  436. }