scene_layer.ts 10 KB

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  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. import { taskServce } from './TaskSchedule/taskServce';
  9. const { ccclass, property } = _decorator;
  10. class EventTarget{
  11. event_item: event_item;
  12. is_finish:boolean;
  13. }
  14. @ccclass('scene_layer')
  15. export class scene_layer extends Component {
  16. @property(Node) content:Node = null;
  17. @property(Prefab) scenePagePrefab:Prefab = null;
  18. @property(Node) scenePageDir:Node = null;
  19. protected mSceneTask:task_data = null;
  20. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  21. protected mScenePages:scene_item_data[] =[]
  22. private mCurPage:number = 0;
  23. private mAudioList:Map<string,Node> = new Map;
  24. private up_id_string = '_up'
  25. private next_id_string = '_next'
  26. protected start(): void {
  27. this.node.addComponent(AudioSource)
  28. }
  29. public initSceneTask(data:task_data) {
  30. this.mSceneTask = data
  31. this.getTaskSwitchSceneEventList()
  32. }
  33. public initScene(pages:scene_item_data[],type:number){
  34. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  35. this.mScenePages = pages;
  36. this.initSceneDir(type)
  37. this.loadAllPage()
  38. }
  39. public unInit(){
  40. this.content.destroyAllChildren()
  41. this.content.removeAllChildren()
  42. this.mScenePages = []
  43. this.mCurPage = 0;
  44. this.mAudioList.clear()
  45. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  46. }
  47. getAudioSource(){
  48. if(this.node.getComponent(AudioSource)==null){
  49. this.node.addComponent(AudioSource)
  50. }
  51. return this.node.getComponent(AudioSource)
  52. }
  53. beActive(widgetId:number,event:event_item){
  54. if(event.type===config.event_type.play_sound){
  55. let is_can_play = true;
  56. if(gameManager.Singleton.getLevelData()){
  57. if(gameManager.getUserData().isOpenPeiYin){
  58. is_can_play = true;
  59. }else{
  60. is_can_play = false;
  61. }
  62. }
  63. if(is_can_play){
  64. if(event.event_item_play_sound_data!=null){
  65. if(event.event_item_play_sound_data.isLoop==undefined){
  66. event.event_item_play_sound_data.isLoop = false;
  67. }
  68. if(event.event_item_play_sound_data.volume==undefined){
  69. event.event_item_play_sound_data.volume = 1;
  70. }
  71. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  72. }
  73. }
  74. }else if(event.type===config.event_type.stop_play_loop_sound){
  75. if(event.event_item_stop_play_loop_sound_data!=null){
  76. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  77. }
  78. }
  79. }
  80. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  81. // let content = this.getCurScenePage().node;
  82. let content = this.content;
  83. let audio_node = this.mAudioList.get(res)
  84. if(audio_node==null){
  85. audio_node = new Node
  86. audio_node.parent = content;
  87. audio_node.addComponent(AudioSource)
  88. this.mAudioList.set(res,audio_node)
  89. }
  90. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  91. audio_node.getComponent(AudioSource).play();
  92. audio_node.getComponent(AudioSource).volume = volume;
  93. audio_node.getComponent(AudioSource).loop = isLopp;
  94. }
  95. deleteAudioItem(res:string){
  96. let audio_node = this.mAudioList.get(res)
  97. if(audio_node){
  98. audio_node.getComponent(AudioSource).stop()
  99. audio_node.removeFromParent()
  100. this.mAudioList.delete(res)
  101. }
  102. }
  103. changePage(page:number){
  104. this.mCurPage = page;
  105. this.onChangeUpdatePages()
  106. this.changeUpNextBtn()
  107. }
  108. changeUpNextBtn() {
  109. if(this.mScenePages.length>1){
  110. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  111. if(this.mCurPage<=0){
  112. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  113. }
  114. if(this.mCurPage==this.mScenePages.length-1){
  115. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  116. }
  117. }
  118. }
  119. onChangeUpdatePages(){
  120. for (let index = 0; index < this.content.children.length; index++) {
  121. const page = this.content.children[index];
  122. if(page.getComponent(AudioSource)!=null){
  123. }else{
  124. page.active = (this.mCurPage == index)
  125. }
  126. }
  127. }
  128. loadAllPage(){
  129. this.content.removeAllChildren()
  130. for (let index = 0; index < this.mScenePages.length; index++) {
  131. const item_data:scene_item_data = this.mScenePages[index];
  132. let item:Node = instantiate(this.scenePagePrefab);
  133. item.parent = this.content;
  134. item.getComponent(Widget).target = this.content;
  135. item.getComponent(scene_page).initView(item_data)
  136. }
  137. this.changePage(0)
  138. }
  139. public getCurScenePage(){
  140. return this.content.children[this.mCurPage].getComponent(scene_page)
  141. }
  142. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  143. let page:scene_page = this.getCurScenePage()
  144. return page.checkFinish(widget_id)
  145. }
  146. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  147. let page:scene_page = this.getCurScenePage()
  148. return page.checkShow(widget_id)
  149. }
  150. onUp(){
  151. let up_page = this.mCurPage -1;
  152. if(up_page>=0){
  153. gameManager.Singleton.onLaunch(()=>{
  154. this.changePage(up_page)
  155. })
  156. }
  157. }
  158. onNext(){
  159. let next_page = this.mCurPage +1;
  160. if(next_page<this.mScenePages.length){
  161. gameManager.Singleton.onLaunch(()=>{
  162. this.changePage(next_page)
  163. })
  164. }
  165. }
  166. onClickCurPageDirectionButton(isUp:boolean) {
  167. if(this.mSceneTask == null) {
  168. return
  169. }
  170. let event_id = -1
  171. var key = this.mCurPage + ''
  172. if(isUp) {
  173. key = key + this.up_id_string
  174. } else {
  175. key = key + this.next_id_string
  176. }
  177. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  178. if(eventTarget != null && eventTarget.is_finish == false) {
  179. event_id = eventTarget.event_item.event_id
  180. }
  181. // console.log('event_id=',event_id)
  182. if(event_id != -1) {
  183. this.scheduleOnce(()=>{ // 切换场景有延时0.7
  184. this.checkDelayTimeNextEvent(event_id, eventTarget)
  185. },0.7)
  186. }
  187. }
  188. checkDelayTimeNextEvent(event_id:number, eventTarget:EventTarget) {
  189. if(eventTarget == null) {
  190. return
  191. }
  192. // 当前数据
  193. let event_item:event_item = eventTarget.event_item
  194. let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
  195. // 下一个事件成功的id
  196. var next_event_id = -1
  197. let trigger_event_id = event_item.success.trigger_event_id
  198. if(trigger_event_id != -1) {
  199. let next_event = taskServce.getEventById(trigger_event_id)
  200. next_event_id = next_event.event_id
  201. }
  202. // 延迟时间
  203. let call = (()=> {
  204. ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, next_event_id)
  205. })
  206. if(switch_scene_event_data.delay_time > 0) {
  207. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  208. let delay_time = switch_scene_event_data.delay_time
  209. this.scheduleOnce(()=> {
  210. if(event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  211. eventTarget.is_finish = true
  212. }
  213. call()
  214. this.changeUpNextBtn()
  215. },delay_time)
  216. } else {
  217. call()
  218. }
  219. }
  220. getTaskSwitchSceneEventList() {
  221. if(this.mSceneTask == null) {
  222. return
  223. }
  224. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  225. let element:event_item = this.mSceneTask.event_list[i]
  226. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  227. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  228. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  229. var key = element_switch_scene_event_data.binding_page_index + ''
  230. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  231. key = key + this.up_id_string
  232. } else {
  233. key = key + this.next_id_string
  234. }
  235. let eventTarget = new EventTarget()
  236. eventTarget.event_item = element
  237. eventTarget.is_finish = false
  238. this.mTaskEventItemList.set(key, eventTarget)
  239. }
  240. }
  241. }
  242. }
  243. initSceneDir(type:number){
  244. if(this.mScenePages.length>1){
  245. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  246. }else{
  247. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  248. }
  249. }
  250. }