data.ts 23 KB

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  1. import { NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public type:number = 0;
  9. public widget_type:number = 0;
  10. public x:number = 0;
  11. public y:number =0;
  12. public z:number = 0;
  13. public width:number = 0;
  14. public height:number = 0;
  15. public anchor_x:number = 0.5;
  16. public anchor_y:number = 0.5;
  17. public rotation:number = 0;
  18. public src:string = "";
  19. public src_name:string = "";
  20. public ani:string = "";
  21. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  22. public edit_active:boolean = true; //是否激活
  23. public is_interaction:boolean = true; //开启交互
  24. public is_show:boolean = true; //默认显示
  25. public drag_data:att_drag_data = null;
  26. public slide_data:att_slide_data = null;
  27. public click_data:att_click_data = null;
  28. public top_data:att_top_data = null; //弹窗数据
  29. public animation_list:att_ani_data[] = []; //动画组
  30. public text_sound_data:att_text_sound_data = null; //文本及语音
  31. public question_select:att_question_select = null; //问题选择
  32. public count_down:att_count_down = null; //倒计时
  33. }
  34. export class att_count_down{
  35. public ProgressBar_Bg:ui_att_item = null;
  36. public ProgressBar_Bar:ui_att_item = null;
  37. public img_text:ui_att_item = null;
  38. public time_count:number = 0;
  39. public is_show_time:boolean = false;
  40. public start_event_id:number = -1;
  41. public finish_event_id:number = -1;
  42. public fail_event_id:number = -1;
  43. }
  44. export class att_question_select{
  45. btn_question_list:ui_att_item[] = []
  46. }
  47. export class att_ani_data{ //动画属性
  48. public ani_id:number = 0; //动画id
  49. public ani_name:string = ""; //动画名字
  50. public isLoop:boolean = false;//是否循环
  51. public isMove:boolean = true; //是否移動
  52. public binding_widget_id:number =0; //哪个控件
  53. public ani_frame_list:ani_frame[] = [];//动画帧
  54. }
  55. export class ani_frame{ //动画帧
  56. public next_time:number = 1//下一帧的时间
  57. public pos_x:number=0; //位置
  58. public pos_y:number = 0;
  59. public size_width:number = 100; //宽高
  60. public size_height:number = 100;
  61. public rotation:number = 0; //旋转
  62. public anchor_point_x:number = 0.5; //锚点x
  63. public anchor_point_y:number = 0.5; //锚点y
  64. public color:string = "#FFFFFF"; //颜色
  65. public transparent:number = 255; //透明度
  66. public url:string = "";//资源
  67. public url_name:string = "";
  68. }
  69. export class att_drag_data{
  70. public drag_size_width:number = 0;
  71. public drag_size_height:number = 0;
  72. public drag_pos_x:number = 0;
  73. public drag_pos_y:number = 0;
  74. public other_event_id:number = -1; //其他拖拽的完成事件
  75. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  76. public other_drag_list:att_drag_data[] = [];
  77. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  78. }
  79. export class other_widget_finish_listen_item{
  80. public event_id:number = -1;
  81. public widget_id:number = -1;
  82. }
  83. export class att_slide_data{
  84. public slide_dir:number = config.slide_type.down; //滑动方向
  85. public slide_distance:number = 100; //滑动的距离
  86. public slide_num:number = 1; //滑动次数
  87. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  88. }
  89. export class att_click_data{
  90. public click_type:number = config.clcik_type.click; //点击的类型
  91. public hold_time:number = 5; //按下按钮的事件s单位
  92. public multiple_check_num:number = 2;
  93. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  94. }
  95. export class att_text_sound_data{
  96. public sound_data:bag_item_data = null;
  97. public text:string = '';
  98. public pos_y:number = 0;
  99. public is_open_click_close:boolean = true;
  100. }
  101. export class scene_tips_rule_data{
  102. public tips_data:scene_tips_data = new scene_tips_data;
  103. public rule_list:ui_att_item[] = []
  104. public rule_find_tips:ui_att_item = new ui_att_item;
  105. public scene_des:string = "";
  106. }
  107. export class scene_tips_data{
  108. public tips_answer:ui_att_item = new ui_att_item;
  109. public tips_tips:ui_att_item = new ui_att_item;
  110. }
  111. export class att_top_data{
  112. public top_ui_type:number = config.top_view_type.__null //ui类型
  113. public is_open_jump:boolean = false; //是否开启跳过
  114. public is_open_close:boolean = true; //是否开启关闭
  115. public close_info:ui_att_item = null; //关闭按钮的属性
  116. public jump_info:ui_att_item = null; //跳过按钮
  117. public _not_have_interact_data:not_have_interact_data = null;
  118. public _interact_input_data:interact_input_data = null;
  119. public _interact_page_data:interact_page_data = null;
  120. public _interact_puzzle_data:interact_puzzle_data = null;
  121. public _interact_scene_data:interact_scene_data = null;
  122. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  123. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  124. public _boss_info_data:boss_info_data = null;
  125. public close_event_id:number = -1;
  126. public finish_event_id:number = -1;
  127. public fail_event_id:number = -1;
  128. public clearAll(){
  129. this._not_have_interact_data = null;
  130. this._interact_input_data = null;
  131. this._interact_page_data = null;
  132. this._interact_puzzle_data = null;
  133. this._interact_scene_data = null;
  134. this._pointer_ding_wei_data = null;
  135. this._wei_chi_pointer_data = null;
  136. }
  137. }
  138. export class ui_att_item{
  139. public x:number = 0;
  140. public y:number = 0;
  141. public width:number = 0;
  142. public height:number = 0;
  143. public res:string = ""; //资源
  144. public res_name:string = "";
  145. }
  146. export class not_have_interact_data{
  147. public bg:ui_att_item = null;
  148. }
  149. export class interact_input_data{
  150. public bg:ui_att_item = null;
  151. public image_1:ui_att_item = null;
  152. public image_2:ui_att_item = null;
  153. public image_3:ui_att_item = null;
  154. public image_4:ui_att_item = null;
  155. public image_5:ui_att_item = null;
  156. public image_6:ui_att_item = null;
  157. public image_7:ui_att_item = null;
  158. public image_8:ui_att_item = null;
  159. public image_9:ui_att_item = null;
  160. public image_0:ui_att_item = null;
  161. public image_xing:ui_att_item = null;
  162. public image_jing:ui_att_item = null;
  163. public att_1:ui_att_item = null;
  164. public att_2:ui_att_item = null;
  165. public att_3:ui_att_item = null;
  166. public att_4:ui_att_item = null;
  167. public att_5:ui_att_item = null;
  168. public att_6:ui_att_item = null;
  169. public att_7:ui_att_item = null;
  170. public att_8:ui_att_item = null;
  171. public att_9:ui_att_item = null;
  172. public att_0:ui_att_item = null;
  173. public att_xing:ui_att_item = null;
  174. public att_jing:ui_att_item = null;
  175. public input_fail:ui_att_item = null;
  176. public input_default:ui_att_item = null;
  177. public input_right:ui_att_item = null;
  178. public font:ui_att_item = null;
  179. public answer:string = "0";
  180. }
  181. export class interact_page_data{
  182. public bg:ui_att_item = null;
  183. public btn_interact_left:ui_att_item = null;
  184. public btn_interact_right:ui_att_item = null;
  185. public img_item_interact_bg:ui_att_item = null;
  186. public btn_sure:ui_att_item = null;
  187. public img_item_interact_list:ui_att_item[] = [];
  188. public answer:number = 0;
  189. }
  190. export class interact_puzzle_data{
  191. public bg:ui_att_item = null;
  192. public content:ui_att_item = null;
  193. public puzzle1:ui_att_item = null;
  194. public puzzle2:ui_att_item = null;
  195. public puzzle3:ui_att_item = null;
  196. public puzzle4:ui_att_item = null;
  197. public puzzle5:ui_att_item = null;
  198. public puzzle6:ui_att_item = null;
  199. public answer:string = "0";
  200. }
  201. export class interact_scene_data{
  202. public scene:scene_item_data = null;
  203. }
  204. export class boss_info_data{
  205. public bg:ui_att_item = null;
  206. public bg_bar:ui_att_item = null;
  207. public bar:ui_att_item = null;
  208. public head:ui_att_item = null;
  209. public hp:number = 0;
  210. }
  211. export class pointer_ding_wei_data{
  212. public bg:ui_att_item = null;
  213. public pointer_bar:ui_att_item = null;
  214. public pointer_bar_point:ui_att_item =null;
  215. public img_text:ui_att_item = null;
  216. public img_eye_1:ui_att_item = null;
  217. public img_eye_2:ui_att_item = null;
  218. public btn_pointer_ding_wei_sure:ui_att_item = null;
  219. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  220. }
  221. export class wei_chi_pointer_data{
  222. public bg:ui_att_item = null;
  223. public img_hand:ui_att_item = null;
  224. public img_bar:ui_att_item = null;
  225. public img_pointer:ui_att_item = null;
  226. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  227. public btn_bingxi:ui_att_item = null;
  228. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  229. public time:number = 3; //总时长
  230. }
  231. export class level_list_data {
  232. public zujian_id:number = 0;
  233. public level_list:bag_data[] = [] //关卡列表
  234. }
  235. export class widget_item_data {
  236. constructor(n:string,t:number){
  237. this.name = n;
  238. this.type = t;
  239. }
  240. public name:string = "";
  241. public type:number =0;
  242. public att:attributes_data = null;
  243. }
  244. export class scene_item_data {
  245. constructor(n:string,t:number,full:boolean=false){
  246. this.name = n;
  247. this.type = t;
  248. this.is_full_screen = full;
  249. }
  250. public index:number = 0;
  251. public name:string = "";
  252. public scene_diy_name:string = "";
  253. public type:number =0;
  254. public is_child_scene:boolean = false;
  255. public is_check_mask:boolean = false; //是否是遮罩
  256. public is_full_screen:boolean = false; //是否是铺满
  257. public page:number = 0;
  258. public page_list:scene_item_data[] = [];
  259. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  260. public page_widget_list:widget_item_data[] = [];
  261. public att:attributes_data = null;
  262. }
  263. export class bag_item_data {
  264. public name:string = "";
  265. public url:string = "";
  266. }
  267. export class bag_data {
  268. public id:number = 0;
  269. public name:string = "";
  270. public is_edit:number = 0;
  271. public item_list:bag_item_data[] = []; //道具列表
  272. public bg_list:bag_item_data[] = []; //背景列表
  273. public component_list:bag_item_data[] = []; //组件列表
  274. public sound_list:bag_item_data[] = []; //音效列表
  275. public content:scene_item_data[] = null; //保存的数据
  276. public static initBagData(data:bag_data){
  277. let t_data = new bag_data
  278. for (const key in data) {
  279. if (Object.prototype.hasOwnProperty.call(data, key)) {
  280. const element = data[key];
  281. t_data[key] = element;
  282. }
  283. }
  284. if(t_data.content.length>0){
  285. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  286. t_data.content = list;
  287. }
  288. return t_data
  289. }
  290. }
  291. export class level_list_item_data {
  292. public id:number = 0;
  293. public name:string = "";
  294. public is_edit:number =0;
  295. }
  296. export class task_data{ //玩法===任务
  297. public type:number = config.task_type.da_guai;
  298. public event_list:event_item[] = [];
  299. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  300. public _guo_ju_qing:guo_ju_qing_data = null;
  301. public _da_guai:da_guai_data = null;
  302. public _guo_ju_qing_not_rule_data = null;
  303. }
  304. export class da_guai_data{
  305. public widget_id_list:da_guai_item_data[] = []
  306. }
  307. export class guo_ju_qing_data{
  308. public binding_event_id:number = -1;
  309. }
  310. export class da_guai_item_data{
  311. public widget_id:number = -1; //控件id
  312. public hurt:number = 1; //伤害
  313. }
  314. export class zhao_xi_jie_item_data{
  315. public widget_id:number = -1; //控件id
  316. public res:string = ""; //资源
  317. public res_name:string = "";
  318. public tips_res:string = "";
  319. public tips_res_name:string = "";
  320. public is_look_video_ads:boolean = false; //是否看过视频广告(无服务器返回,自主添加属性)
  321. public is_find_answer:boolean = false; //是否找到答案(无服务器返回,自主添加属性)
  322. }
  323. export class zhao_xi_jie_data{
  324. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  325. public widget_id_list:zhao_xi_jie_item_data[] = []
  326. public finish_event_id:number = -1; //全部找到之后执行的事件
  327. static finish_widget_hidden_delay_time = 0; // 全部找到后组件隐藏延迟时间(无服务器返回,自主添加)
  328. }
  329. export class guo_ju_qing_not_rule_data { //先创建数据模型,目前没有属性
  330. }
  331. export class event_item{
  332. public event_id:number = 0;
  333. public event_name:string = "";
  334. public type:number = config.event_type.play_ani;
  335. public is_progress_event:boolean = true; //是否是进度事件
  336. public fail:event_item_fail = new event_item_fail;
  337. public success:event_item_success = new event_item_success;
  338. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  339. public event_item_top_view_data:event_item_top_view = null; //弹窗
  340. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  341. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具状态
  342. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  343. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  344. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  345. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  346. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  347. public event_item_be_event_data:event_item_be_event = null; //被动事件
  348. public event_item_start_event_data:event_start_event_item = null; //
  349. public event_item_collect_event_data:event_collect_event_item = null; //
  350. public event_item_active_event_data:event_active_event_item = null; //
  351. public event_item_stop_active_event_data:event_stop_active_event_item = null; //
  352. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  353. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  354. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  355. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  356. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  357. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  358. public event_item_switch_scene_event_data:event_item_switch_scene_event = null; // 切换场景事件
  359. public event_item_more_scene_is_show_arrow_event_data:event_item_more_scene_is_show_arrow_event = null;//多场景-是否显示箭头事件
  360. public event_item_more_scene_jump_assigned_page_event_data:event_item_more_scene_jump_assigned_page_event = null;//多场景-跳转指定页数事件
  361. public event_item_event_group_data:event_group_event_item = null;// 事件组
  362. }
  363. export class base_event_item{
  364. }
  365. export class event_item_fail_event { //失败事件
  366. public is_relife:boolean = false; //是否可以复活
  367. }
  368. export class event_item_show_scene_title {
  369. public title:string = "";
  370. }
  371. export class event_item_scene_ani {
  372. public ani_id:number = -1;
  373. }
  374. export class event_item_stop_play_loop_sound{
  375. public res:string = "";
  376. }
  377. export class event_item_delete_drag_other {
  378. public widget_id:number = -1;
  379. public delete_drag_other_index:number = -1;
  380. }
  381. export class event_item_play_sound { //播放一个音效
  382. public sound_res:bag_item_data = new bag_item_data;
  383. public isLoop:boolean = false;
  384. public volume:number = 1; //音量
  385. }
  386. export class event_item_success { //成功
  387. public is_finish_game:boolean = false; //全部通关完成
  388. public is_next_scene:boolean = false; //执行下一个场景
  389. public trigger_event_id:number = -1; //触发某个事件
  390. }
  391. export class event_item_fail { //失败
  392. public is_restart:boolean = false; //是否重新开始
  393. public is_relife:boolean = false; //是否复活
  394. public trigger_event_id:number = -1; //触发某个事件
  395. }
  396. export class event_item_play_ani extends base_event_item{ // 播放动画
  397. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  398. public ani_id:number = -1; //该控件下选中的某个动画id
  399. }
  400. export class event_item_top_view extends base_event_item{ // 弹窗
  401. public binding_ui_id:number = -1; //绑定某一个UI
  402. }
  403. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  404. public binding_widget_id:number = -1; //绑定某一个UI
  405. }
  406. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具状态
  407. public binding_widget_id:number = -1; //绑定某一个UI
  408. public att:ui_att_item = new ui_att_item;
  409. }
  410. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  411. public binding_widget_id:number = -1; //绑定某一个UI
  412. }
  413. export class event_item_hide extends base_event_item{ // 隐藏
  414. public binding_widget_id:number = -1; //绑定某一个UI
  415. }
  416. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  417. public binding_event_id:number = -1; //绑定某一个事件
  418. public delay_time:number = 0;
  419. }
  420. export class event_item_show_question_select_item {
  421. public binding_event_id:number = -1;
  422. public isRight:boolean = false;
  423. }
  424. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  425. public binding_widget_id:number = -1; //绑定某一个UI
  426. public question_list:event_item_show_question_select_item[] = []
  427. }
  428. export class event_start_event_item extends base_event_item{ // 开始的事件
  429. public binding_event_id:number = -1; //绑定事件
  430. }
  431. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  432. public binding_widget_id:number = -1; //绑定事件
  433. }
  434. export class event_stop_active_event_item extends base_event_item{ // 不激活控件的事件,停用交互
  435. public binding_widget_id:number = -1; //绑定事件
  436. }
  437. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  438. public event_id_list:number[] = []
  439. }
  440. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  441. public binding_widget_id:number = -1; //绑定某一个UI
  442. public binding_fail_event_id:number = -1; //失败事件
  443. public binding_win_event_id:number = -1; //成功事件
  444. }
  445. export class event_item_be_event extends base_event_item{ // 被动事件
  446. public binding_widget_id:number = -1; //绑定某一个UI
  447. }
  448. export class event_item_switch_scene_event extends base_event_item { // 切换场景事件
  449. public binding_page_index:number = -1; //多场景-绑定页码索引(真实页数+1)
  450. public direction:number = config.switch_scene_page_direction.unknown;
  451. public executeOnlyOnce:boolean = true; //只执行一次
  452. public delay_time:number = 0;
  453. }
  454. export class event_item_more_scene_is_show_arrow_event extends base_event_item {
  455. public is_show:boolean = false;
  456. }
  457. export class event_item_more_scene_jump_assigned_page_event extends base_event_item {
  458. public page_number:number = -1;
  459. public interval_time:number = event_item_more_scene_jump_assigned_page_event.defaultIntervalTime(); //默认0.7
  460. static defaultIntervalTime():number{ return 0.7 }
  461. }
  462. export class event_group_event_item extends base_event_item{ // 事件组
  463. public list:event_group_event_item_event_item[] = []
  464. }
  465. export class event_widget_more_event_item extends base_event_item {
  466. public binding_widget_id:number = -1; //绑定事件
  467. public binding_widget_remark:string = ''; //备注
  468. }
  469. export class event_group_event_item_event_item extends base_event_item{
  470. public event_item:event_item = new event_item
  471. public delay_time:number = 0;
  472. }
  473. export class UserData {
  474. public user_id:string = null; //用户id
  475. public token:string = "";
  476. public id:string = null;
  477. public select_page:number = 1; //用户当前选中的页数
  478. public isOpenYinXiao:boolean = true; //是否开启音效
  479. public isOpenYinYue:boolean = true; //是否开启音乐
  480. public isOpenPeiYin:boolean = true; //是否开启配音
  481. public unlock_levels:number[] = []; //解锁关卡
  482. public freeTime:number = 0;
  483. public platform:string = ""; //平台
  484. }
  485. export class UserUnlockLevesData {
  486. public number:number = 0; //免费解锁关卡次数
  487. public status:number = 0; //是否领取奖励(抖音侧边栏)
  488. }
  489. export class Message{
  490. public code:number = 0;
  491. public status:string = "";
  492. public message:string = "";
  493. }
  494. export class LevelMessage extends Message{
  495. public content :LevelListData = null;
  496. }
  497. export class LevelInfoMessage extends Message{
  498. public content :LevelInfo = null;
  499. }
  500. export class LevelInfo {
  501. public id:number = 0;
  502. public cover:string = "";
  503. public name:string = "";
  504. public content:scene_item_data[] = null;
  505. }
  506. export class LevelListData{
  507. public tool_number:number = 0;
  508. public list:LevelItemData[] = [];
  509. }
  510. export class LevelItemData{
  511. public id:number = 0; //关卡ID
  512. public cover:string = ""; //图片
  513. public complete_img:string = ""; //通关图片
  514. public name:string = "";//名称
  515. public piped_music:string = "";//背景音乐
  516. public ads_unlock:number = 0;//解锁广告数量
  517. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  518. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  519. }
  520. export class sysMessage extends Message{
  521. public content :sys_config = null;
  522. }
  523. export class sys_config {
  524. public sys_piped_music:string = null; //系统背景音乐
  525. public unlock_time:number = 0; //全部解锁时长 单位秒
  526. public unlock_ads:number = 0; // 全部解锁 广告数量
  527. public sys_click_button_music:string = null; // 点击按钮音效
  528. public sys_fail_scary_music:string = null; // 失败吓人音效
  529. public sys_fail_attack_music:string = null; // 失败后攻击音效
  530. public sys_fail_prompt_music:string = null; // 失败提示音效
  531. public sys_success_complete_music:string = null; // 正确通关音效
  532. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  533. }
  534. export class getOpenidMessage extends Message{
  535. public content :openid_data = null;
  536. }
  537. export class getTestUserListMessage extends Message{
  538. public content :string[] = [];
  539. }
  540. export class openid_data {
  541. public error:number = 0;
  542. public session_key:string = "";
  543. public openid:string = "";
  544. public anonymous_openid:string = "";
  545. public unionid:string = "";
  546. }
  547. export class statistics_collect_rewardVideo_data {
  548. public user_id: string = ''; // 用户ID
  549. public level_id: number = 0; // 当前关卡id
  550. public ads_action: number = 0; // 广告行为类型 1:关卡复活 2:查看答案 3:查看提示 4:临时24小时 5:提前解锁
  551. public ads_status: number = 0; // 广告观看状态 0:失败 1:完成
  552. public ads_remarks: string = ''; // 广告备注
  553. }