config.ts 15 KB

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  1. import { _decorator, Component, Node, sys } from 'cc';
  2. import { scene_item_data, widget_item_data } from '../data/data';
  3. const { ccclass, property } = _decorator;
  4. export class config {
  5. static debug = true;
  6. static is_zb = false; //是否是主播模式
  7. static gameName = "神秘的笔记";
  8. static select_res_and_control_type = {
  9. RES_TYPE:0,
  10. CONTROL_TYPE:1,
  11. SCENE_SELECT:2,//场景选择
  12. TASK:3,//任务
  13. }
  14. static select_res_btn_type = {
  15. ITEM_LIST:0,
  16. COMPONENT_LIST:1,
  17. BG_LIST:2,
  18. SOUND_LIST:3,
  19. }
  20. static Event = {
  21. PLAY_SOUND:"PLAY_SOUND",
  22. DragWidget:"DragWidget",
  23. DragRes:"DragRes",
  24. DragWidgetEnd:"DragWidgetEnd",
  25. DragResEndOnCheck:"DragResEndOnCheck",
  26. DragResEnd:"DragResEnd",
  27. UpdateSceneList:"UpdateSceneList",
  28. UpdateEditScene:"UpdateEditScene",
  29. UpdateAttributes:"UpdateAttributes",
  30. UpdateAttributesToView:"UpdateAttributesToView",
  31. RemoveWidget:"RemoveWidget",
  32. updateWidgetData:"updateWidgetData",
  33. ChangeSelectPage:"ChangeSelectPage",
  34. ShowWidgetList:"ShowWidgetList"
  35. }
  36. public static init(){
  37. //控件
  38. config.Widget_Type.set(config.Widget_Type_List.CLICK_TYPE,new widget_item_data("点击",this.Widget_Type_List.CLICK_TYPE))
  39. config.Widget_Type.set(config.Widget_Type_List.SLIDE_TYPE,new widget_item_data("滑动",this.Widget_Type_List.SLIDE_TYPE))
  40. config.Widget_Type.set(config.Widget_Type_List.DRAG_TYPE,new widget_item_data("拖拽",this.Widget_Type_List.DRAG_TYPE))
  41. config.Widget_Type.set(config.Widget_Type_List.IMG_TYPE,new widget_item_data("图片",this.Widget_Type_List.IMG_TYPE))
  42. config.Widget_Type.set(config.Widget_Type_List.ACTION_TYPE,new widget_item_data("动画",this.Widget_Type_List.ACTION_TYPE))
  43. config.Widget_Type.set(config.Widget_Type_List.UI_TOP,new widget_item_data("弹窗",this.Widget_Type_List.UI_TOP))
  44. config.Widget_Type.set(config.Widget_Type_List.TEXT_SOUND,new widget_item_data("文字和语音",this.Widget_Type_List.TEXT_SOUND))
  45. config.Widget_Type.set(config.Widget_Type_List.QUESTION_SELECT,new widget_item_data("问题选择",this.Widget_Type_List.QUESTION_SELECT))
  46. config.Widget_Type.set(config.Widget_Type_List.COUNT_DOWN,new widget_item_data("倒计时",this.Widget_Type_List.COUNT_DOWN))
  47. //场景
  48. config.SceneType.set(config.Scene_Type_List.single_screen,new scene_item_data("独立场景",config.Scene_Type_List.single_screen,true))
  49. config.SceneType.set(config.Scene_Type_List.many_screen_switch_up_down,new scene_item_data("多场景-上下",config.Scene_Type_List.many_screen_switch_up_down))
  50. config.SceneType.set(config.Scene_Type_List.many_screen_switch_left_rigth,new scene_item_data("多场景-左右",config.Scene_Type_List.many_screen_switch_left_rigth))
  51. //slide_type
  52. config.slide_type_map.set(config.slide_type.down,"下")
  53. config.slide_type_map.set(config.slide_type.up,"上")
  54. config.slide_type_map.set(config.slide_type.left,"左")
  55. config.slide_type_map.set(config.slide_type.right,"右")
  56. config.slide_type_map.set(config.slide_type.up_down,"上下")
  57. config.slide_type_map.set(config.slide_type.left_right,"左右")
  58. //clcik_type_map
  59. config.clcik_type_map.set(config.clcik_type.Multiple_clicks,"多次点击")
  60. config.clcik_type_map.set(config.clcik_type.Press_and_hold,"长按")
  61. config.clcik_type_map.set(config.clcik_type.click,"单击")
  62. config.clcik_type_map.set(config.clcik_type.click_not_auto_finish,"单击(不自动完成)")
  63. //event_type_map
  64. config.event_type_map.set(config.event_type.play_ani,"播放动画")
  65. config.event_type_map.set(config.event_type.top_view,"弹窗")
  66. config.event_type_map.set(config.event_type.text_sound,"出现文字及语音")
  67. config.event_type_map.set(config.event_type.change_one_item_status,"改变指定道具状态")
  68. config.event_type_map.set(config.event_type.show_new_item,"出现新道具")
  69. config.event_type_map.set(config.event_type.show_question_select,"出现问题选择")
  70. config.event_type_map.set(config.event_type.countdown_over,"倒计时结束")
  71. config.event_type_map.set(config.event_type.active_event,"激活交互")
  72. config.event_type_map.set(config.event_type.stop_active_event,"停用交互")
  73. config.event_type_map.set(config.event_type.start_event,"开始事件")
  74. config.event_type_map.set(config.event_type.collect_event,"收集事件")
  75. config.event_type_map.set(config.event_type.be_event,"被动触发事件")
  76. config.event_type_map.set(config.event_type.hide,"隐藏")
  77. config.event_type_map.set(config.event_type.delay_exe_event,"延迟时间调用一个事件")
  78. config.event_type_map.set(config.event_type.fail_event,"失败事件")
  79. config.event_type_map.set(config.event_type.play_sound,"播放音效")
  80. config.event_type_map.set(config.event_type.show_scene_title,"显示场景标签")
  81. config.event_type_map.set(config.event_type.scene_ani,"场景动画")
  82. config.event_type_map.set(config.event_type.stop_play_loop_sound,"停止播放一个音效")
  83. config.event_type_map.set(config.event_type.delete_drag_other_data,"删除拖拽控件的其他拖拽目标")
  84. //top_view_type_map
  85. config.top_view_type_map.set(config.top_view_type.__null,"暂未选择")
  86. config.top_view_type_map.set(config.top_view_type.not_have_interact,"没有交互")
  87. config.top_view_type_map.set(config.top_view_type.interact_input,"输入验证")
  88. config.top_view_type_map.set(config.top_view_type.interact_page,"多页面切换")
  89. config.top_view_type_map.set(config.top_view_type.interact_puzzle,"拼图")
  90. config.top_view_type_map.set(config.top_view_type.interact_scene,"场景")
  91. config.top_view_type_map.set(config.top_view_type.pointer_ding_wei,"指针定位")
  92. config.top_view_type_map.set(config.top_view_type.wei_chi_pointer,"维持指针")
  93. config.top_view_type_map.set(config.top_view_type.boss_info,"boss属性")
  94. //question_type_map
  95. config.question_type_map.set(config.question_type.two,"2")
  96. config.question_type_map.set(config.question_type.three,"3")
  97. config.question_type_map.set(config.question_type.four,"4")
  98. //task_type_map
  99. config.task_type_map.set(config.task_type.zhao_xi_jie,"找细节-说明:在图中找指定的细节")
  100. config.task_type_map.set(config.task_type.guo_ju_qing,"过剧情-带规则-说明:按照剧情提示进行操作")
  101. config.task_type_map.set(config.task_type.da_guai,"打怪-说明:使用场上的道具攻击怪物")
  102. config.task_type_map.set(config.task_type.guo_du,"过度场景-说明:无答案、无提示进行操作")
  103. config.task_type_map.set(config.task_type.guo_ju_qing_not_rule,"过剧情-无规则-说明:按照剧情提示进行操作")
  104. //Zindex_type_map
  105. config.Zindex_type_map.set(config.Zindex_type.Zindex_scene,"场景层")
  106. config.Zindex_type_map.set(config.Zindex_type.Zindex_ui,"界面UI层")
  107. config.Zindex_type_map.set(config.Zindex_type.zIndex_top,"弹出层")
  108. //widget_scale_dir_map
  109. config.widget_scale_dir_map.set(config.widget_scale_dir.up,"向下")
  110. config.widget_scale_dir_map.set(config.widget_scale_dir.left,"向左")
  111. config.widget_scale_dir_map.set(config.widget_scale_dir.normal,"正常")
  112. }
  113. static Widget_Type:Map<number,widget_item_data> = new Map();
  114. static Widget_Type_List = {
  115. CLICK_TYPE:0, //点击
  116. SLIDE_TYPE:1, //滑动
  117. DRAG_TYPE:2, //拖拽
  118. IMG_TYPE:3, //图片
  119. ACTION_TYPE:4, //动画
  120. UI_TOP:5, //弹窗
  121. TEXT_SOUND:6, // 文本和语音
  122. QUESTION_SELECT:7, //问题选择
  123. COUNT_DOWN:8, //倒计时
  124. }
  125. static SceneType:Map<number,scene_item_data> = new Map();
  126. static Scene_Type_List = {
  127. single_screen:0, //独立场景
  128. many_screen_switch_up_down:1, //多场景-上下
  129. many_screen_switch_left_rigth:2, //多场景-左右
  130. }
  131. static attributes_type = {
  132. widget:0,
  133. scene:1,
  134. }
  135. static attributes_list_type = {
  136. pos:"pos",
  137. size:"size",
  138. url:"url",
  139. origin:"origin",
  140. delete:"delete",
  141. drag:"drag_size",
  142. drag_err_back_status:"drag_err_back_status",
  143. slide:"slide",
  144. click:"click",
  145. is_interaction:"is_interaction",
  146. animation:"animation",
  147. find_widget_pos:"find_widget_pos",
  148. active:"active",
  149. top:"top",
  150. text_sound:"text_sound",
  151. question_select:"question_select",
  152. count_down:"count_down",
  153. zIndex:"zIndex",
  154. dir:"dir",
  155. show:"show",
  156. scene_rule_tips:"scene_rule_tips",
  157. remark:"remark",
  158. rotation:"rotation",
  159. anchor:"anchor",
  160. show_more_scene_arrow:"show_more_scene_arrow",
  161. }
  162. static last_id:number = 0;
  163. static getNewId(){
  164. config.last_id+=1
  165. return config.last_id;
  166. }
  167. static slide_type_map:Map<number,string> = new Map();
  168. static slide_type = {
  169. up:0, //上
  170. down:1, //下
  171. left:2, //左
  172. right:3, //右
  173. up_down:4, //上下
  174. left_right:5, //左右
  175. }
  176. static clcik_type_map:Map<number,string> = new Map();
  177. static clcik_type = {
  178. Press_and_hold:0, //长按
  179. Multiple_clicks:1, //多次点击
  180. click:2,//单击
  181. click_not_auto_finish:3,//单击(不自动完成)
  182. }
  183. static task_type_map:Map<number,string> = new Map();
  184. static task_type = {
  185. zhao_xi_jie:0, //找细节-说明:在图中找指定的细节
  186. guo_ju_qing:1, //过剧情-带规则-说明:按照剧情提示进行操作
  187. da_guai:2, //打怪-说明:使用场上的道具攻击怪物
  188. guo_du:3, //过度场景-说明:无答案、无提示进行操作
  189. guo_ju_qing_not_rule:4, //过剧情-无规则-说明:按照剧情提示进行操作
  190. guo_ju_qing_dai_dao_ju:5, //过剧情-带道具-说明:按照剧情进行道具交互
  191. }
  192. static zhao_xi_jie_tip_type = {
  193. select_tips:0, //单个提示 , 点击到对应的收集内容,出现提示按钮
  194. select_all:1,//选中全部,提出一个二级界面,出现两个选择,每个选择对应的提示可以配置。 //分别点击没有效果 只能点击提示按钮
  195. }
  196. static event_type_map:Map<number,string> = new Map();
  197. static event_type = {
  198. play_ani:0,//播放动画
  199. top_view:1,//弹窗
  200. text_sound:2,//出现文字及语音
  201. change_one_item_status:3,//改变指定道具状态
  202. show_new_item:4,//出现新道具
  203. show_question_select:5,//出现问题选择
  204. start_event:6, //开始事件
  205. collect_event:7,//收集事件 多组件完成触发
  206. active_event:8, //激活
  207. stop_active_event:9, //停用交互
  208. countdown_over:10, //倒计时结束
  209. be_event:11, //被动触发事件
  210. hide:12, //触发让控件隐藏
  211. delay_exe_event:13, //延迟多久执行一个事件
  212. fail_event:14, //失败
  213. play_sound:15, //播放一个音效
  214. show_scene_title:16,//显示场景的标签
  215. scene_ani:17,//场景动画
  216. delete_drag_other_data:18,//删除其他拖拽目标的属性
  217. stop_play_loop_sound:19,//停止一个音效
  218. switch_scene_event:20, //多场景-切换场景事件
  219. more_scene_is_show_arrow_event:21, //多场景-是否显示箭头事件
  220. more_scene_jump_assigned_page_event:22, //多场景-跳转指定页数事件
  221. event_group:100, //事件组
  222. }
  223. static top_view_type_map:Map<number,string> = new Map();
  224. static top_view_type = {
  225. __null:-1, //默认空
  226. not_have_interact:0,//没有交互
  227. interact_input:1,//输入验证
  228. interact_page:2,//多页面切换 - 左右
  229. interact_puzzle:3,//拼图
  230. interact_scene:4,//场景
  231. pointer_ding_wei:5,//指针定位
  232. wei_chi_pointer:6,//维持指针
  233. boss_info:7, //boss 属性
  234. }
  235. static question_type_map:Map<number,string> = new Map();
  236. static question_type = {
  237. two:2,// 2个
  238. three:3,//
  239. four:4,//
  240. }
  241. static update_type = {
  242. update_all:0,
  243. update_img:1,
  244. update_info:2,
  245. }
  246. static Zindex_type_map:Map<number,string> = new Map();
  247. static Zindex_type = {
  248. Zindex_scene:0, //场景曾
  249. Zindex_ui:1, //ui层
  250. zIndex_top:2, // 弹出层
  251. }
  252. static widget_scale_dir_map:Map<number,string> = new Map();
  253. static widget_scale_dir = { //控件的方向
  254. left:0, //左边 -1
  255. normal:1, //右边 1
  256. up:2, // 上 1
  257. }
  258. static switch_scene_page_direction = { //切换场景分页方向
  259. unknown:-1, //未知
  260. up:1, //上
  261. down:2, //下
  262. left:3, //左
  263. right:4, //右
  264. }
  265. static EventRun = {
  266. NOTICE_EVENT:"NOTICE_EVENT", //通知任务事件
  267. WIDGET_FINISH:"WIDGET_FINISH", //控件完成了自己本身的任务
  268. WIDGET_FAIL:"WIDGET_FAIL", //失败
  269. WIDGET_HIDE:"WIDGET_HIDE", //隐藏
  270. SHOW_ZHAO_BU_TONG_FINISH_STATUS:"SHOW_ZHAO_BU_TONG_FINISH_STATUS", //
  271. ON_ZHAO_BU_TONG_ALL_FINISH:"ON_ZHAO_BU_TONG_ALL_FINISH", //找细节所有完成
  272. TOP_VIEW_CLOSE:"TOP_VIEW_CLOSE", //弹窗关闭
  273. TOP_VIEW_FINISH:"TOP_VIEW_FINISH", //弹窗完成
  274. TOP_VIEW_FAIL:"TOP_VIEW_FAIL", //弹窗失败
  275. ON_WIDGET_FINISH_COLLECT_EVENT:"ON_WIDGET_FINISH_COLLECT_EVENT", //当控件完成事件
  276. ON_COUNT_DOWN_FAIL:"ON_COUNT_DOWN_FAIL", //倒计时结束 失败
  277. ON_COUNT_DOWN_START:"ON_COUNT_DOWN_START", //倒计时开始
  278. ON_SHOW_RULE_BTN:"ON_SHOW_RULE_BTN", //显示规则按钮
  279. ON_BOSS_HURT:"ON_BOSS_HURT", //boss被攻击
  280. ON_WIN:"ON_WIN", //胜利
  281. SHOW_TIPS:"SHOW_TIPS", //显示一个提示
  282. TOGGLE_YIN_YUE:"TOGGLE_YIN_YUE", //开关音乐
  283. UPDATE_FREE_TIME_STATUS:"UPDATE_FREE_TIME_STATUS", //更新免费时间状态
  284. WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL:"WIN_LATER_AUTO_UNLOCK_NEXT_LEVEL", //获胜后自动解锁下一个关卡
  285. }
  286. static MSG_CODE = {
  287. SUCCESS: 10000,
  288. }
  289. static AD_TYPE = {
  290. UNKNOWN: "UNKNOWN",
  291. RE_LIFE:"RE_LIFE",
  292. ANSWER:"ANSWER",
  293. LOOK_TIPS:"LOOK_TIPS",
  294. UN_LOCK_24:"UN_LOCK_24",
  295. UN_LOCK:"UN_LOCK",
  296. }
  297. static TOKEN:string = ""
  298. static USER_DATA:string = "userData"
  299. static ZB_OPENID:string = "zbOpenid"
  300. static TT_SHARE_TEMPLATEID:String = "i6e10hgb28e41bj68g"
  301. static TT_REWARD ={
  302. RE_LIFE: "122kafg9cd5f187ib3",
  303. ANSWER: "j6abe2594e84399f4k",
  304. LOOK_TIPS: "f6o78gcl7mec09m3b8",
  305. UN_LOCK_24: "38vhsipa5qe3tkpnve",
  306. UN_LOCK: "52kg38k634094h9b19",
  307. }
  308. static WX_REWARD ={
  309. RE_LIFE: "",
  310. ANSWER: "",
  311. LOOK_TIPS: "",
  312. UN_LOCK_24: "",
  313. UN_LOCK: "",
  314. }
  315. static STATISTICS_ACTION_TYPE = {
  316. UNKNOWN: 0, //未知
  317. GUAN_KA_FU_HUO: 1, //关卡复活
  318. CHA_KAN_DA_AN: 2, //查看答案
  319. CHA_KAN_TI_SHI: 3, //查看提示
  320. LIN_SHI_24_XIAO_SHI: 4, //临时24小时
  321. TI_QIAN_JIE_SUO: 5, //提前解锁
  322. }
  323. static User_unlock_levels_number_status = {
  324. GET: 0, //获取
  325. SYNC: 1, //同步
  326. RECEIVE: 2, //领取
  327. }
  328. }