data.ts 20 KB

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  1. import { NodeEventType } from "cc";
  2. import { config } from "../script/config";
  3. export class attributes_data{
  4. public zIndex = config.Zindex_type.Zindex_scene;
  5. public img_dir = config.widget_scale_dir.normal;
  6. public id:number = 1;
  7. public name:string = "";
  8. public type:number = 0;
  9. public widget_type:number = 0;
  10. public x:number = 0;
  11. public y:number =0;
  12. public z:number = 0;
  13. public width:number = 0;
  14. public height:number = 0;
  15. public src:string = "";
  16. public src_name:string = "";
  17. public ani:string = "";
  18. public scene_rule_tips_data:scene_tips_rule_data = new scene_tips_rule_data; //场景的规则和提示
  19. public edit_active:boolean = true; //是否激活
  20. public is_interaction:boolean = true; //开启交互
  21. public is_show:boolean = true; //默认显示
  22. public drag_data:att_drag_data = null;
  23. public slide_data:att_slide_data = null;
  24. public click_data:att_click_data = null;
  25. public top_data:att_top_data = null; //弹窗数据
  26. public animation_list:att_ani_data[] = []; //动画组
  27. public text_sound_data:att_text_sound_data = null; //文本及语音
  28. public question_select:att_question_select = null; //问题选择
  29. public count_down:att_count_down = null; //倒计时
  30. }
  31. export class att_count_down{
  32. public ProgressBar_Bg:ui_att_item = null;
  33. public ProgressBar_Bar:ui_att_item = null;
  34. public img_text:ui_att_item = null;
  35. public time_count:number = 0;
  36. public is_show_time:boolean = false;
  37. public start_event_id:number = -1;
  38. public finish_event_id:number = -1;
  39. public fail_event_id:number = -1;
  40. }
  41. export class att_question_select{
  42. btn_question_list:ui_att_item[] = []
  43. }
  44. export class att_ani_data{ //动画属性
  45. public ani_id:number = 0; //动画id
  46. public ani_name:string = ""; //动画名字
  47. public isLoop:boolean = false;//是否循环
  48. public isMove:boolean = true; //是否移動
  49. public binding_widget_id:number =0; //哪个控件
  50. public ani_frame_list:ani_frame[] = [];//动画帧
  51. }
  52. export class ani_frame{ //动画帧
  53. public next_time:number = 1//下一帧的时间
  54. public pos_x:number=0; //位置
  55. public pos_y:number = 0;
  56. public size_width:number = 100; //宽高
  57. public size_height:number = 100;
  58. public rotation:number = 0; //旋转
  59. public color:string = "#FFFFFF"; //颜色
  60. public transparent:number = 255; //透明度
  61. public url:string = "";//资源
  62. public url_name:string = "";
  63. }
  64. export class att_drag_data{
  65. public drag_size_width:number = 0;
  66. public drag_size_height:number = 0;
  67. public drag_pos_x:number = 0;
  68. public drag_pos_y:number = 0;
  69. public other_event_id:number = -1; //其他拖拽的完成事件
  70. public is_err_drag_back:boolean = true; //拖拽错误是否回归原位
  71. public other_drag_list:att_drag_data[] = [];
  72. public other_widget_finish_listen_list:other_widget_finish_listen_item[] = [];
  73. }
  74. export class other_widget_finish_listen_item{
  75. public event_id:number = -1;
  76. public widget_id:number = -1;
  77. }
  78. export class att_slide_data{
  79. public slide_dir:number = config.slide_type.down; //滑动方向
  80. public slide_distance:number = 100; //滑动的距离
  81. public slide_num:number = 1; //滑动次数
  82. }
  83. export class att_click_data{
  84. public click_type:number = config.clcik_type.click; //点击的类型
  85. public hold_time:number = 5; //按下按钮的事件s单位
  86. public multiple_check_num:number = 2;
  87. }
  88. export class att_text_sound_data{
  89. public sound_data:bag_item_data = null;
  90. public text:string = '';
  91. public pos_y:number = 0;
  92. public is_open_click_close:boolean = true;
  93. }
  94. export class scene_tips_rule_data{
  95. public tips_data:scene_tips_data = new scene_tips_data;
  96. public rule_list:ui_att_item[] = []
  97. public rule_find_tips:ui_att_item = new ui_att_item;
  98. public scene_des:string = "";
  99. }
  100. export class scene_tips_data{
  101. public tips_answer:ui_att_item = new ui_att_item;
  102. public tips_tips:ui_att_item = new ui_att_item;
  103. }
  104. export class att_top_data{
  105. public top_ui_type:number = config.top_view_type.__null //ui类型
  106. public is_open_jump:boolean = false; //是否开启跳过
  107. public is_open_close:boolean = true; //是否开启关闭
  108. public close_info:ui_att_item = null; //关闭按钮的属性
  109. public jump_info:ui_att_item = null; //跳过按钮
  110. public _not_have_interact_data:not_have_interact_data = null;
  111. public _interact_input_data:interact_input_data = null;
  112. public _interact_page_data:interact_page_data = null;
  113. public _interact_puzzle_data:interact_puzzle_data = null;
  114. public _interact_scene_data:interact_scene_data = null;
  115. public _pointer_ding_wei_data:pointer_ding_wei_data = null;
  116. public _wei_chi_pointer_data:wei_chi_pointer_data = null;
  117. public _boss_info_data:boss_info_data = null;
  118. public close_event_id:number = -1;
  119. public finish_event_id:number = -1;
  120. public fail_event_id:number = -1;
  121. public clearAll(){
  122. this._not_have_interact_data = null;
  123. this._interact_input_data = null;
  124. this._interact_page_data = null;
  125. this._interact_puzzle_data = null;
  126. this._interact_scene_data = null;
  127. this._pointer_ding_wei_data = null;
  128. this._wei_chi_pointer_data = null;
  129. }
  130. }
  131. export class ui_att_item{
  132. public x:number = 0;
  133. public y:number = 0;
  134. public width:number = 0;
  135. public height:number = 0;
  136. public res:string = ""; //资源
  137. public res_name:string = "";
  138. }
  139. export class not_have_interact_data{
  140. public bg:ui_att_item = null;
  141. }
  142. export class interact_input_data{
  143. public bg:ui_att_item = null;
  144. public image_1:ui_att_item = null;
  145. public image_2:ui_att_item = null;
  146. public image_3:ui_att_item = null;
  147. public image_4:ui_att_item = null;
  148. public image_5:ui_att_item = null;
  149. public image_6:ui_att_item = null;
  150. public image_7:ui_att_item = null;
  151. public image_8:ui_att_item = null;
  152. public image_9:ui_att_item = null;
  153. public image_0:ui_att_item = null;
  154. public image_xing:ui_att_item = null;
  155. public image_jing:ui_att_item = null;
  156. public att_1:ui_att_item = null;
  157. public att_2:ui_att_item = null;
  158. public att_3:ui_att_item = null;
  159. public att_4:ui_att_item = null;
  160. public att_5:ui_att_item = null;
  161. public att_6:ui_att_item = null;
  162. public att_7:ui_att_item = null;
  163. public att_8:ui_att_item = null;
  164. public att_9:ui_att_item = null;
  165. public att_0:ui_att_item = null;
  166. public att_xing:ui_att_item = null;
  167. public att_jing:ui_att_item = null;
  168. public input_fail:ui_att_item = null;
  169. public input_default:ui_att_item = null;
  170. public input_right:ui_att_item = null;
  171. public font:ui_att_item = null;
  172. public answer:string = "0";
  173. }
  174. export class interact_page_data{
  175. public bg:ui_att_item = null;
  176. public btn_interact_left:ui_att_item = null;
  177. public btn_interact_right:ui_att_item = null;
  178. public img_item_interact_bg:ui_att_item = null;
  179. public btn_sure:ui_att_item = null;
  180. public img_item_interact_list:ui_att_item[] = [];
  181. public answer:number = 0;
  182. }
  183. export class interact_puzzle_data{
  184. public bg:ui_att_item = null;
  185. public content:ui_att_item = null;
  186. public puzzle1:ui_att_item = null;
  187. public puzzle2:ui_att_item = null;
  188. public puzzle3:ui_att_item = null;
  189. public puzzle4:ui_att_item = null;
  190. public puzzle5:ui_att_item = null;
  191. public puzzle6:ui_att_item = null;
  192. public answer:string = "0";
  193. }
  194. export class interact_scene_data{
  195. public scene:scene_item_data = null;
  196. }
  197. export class boss_info_data{
  198. public bg:ui_att_item = null;
  199. public bg_bar:ui_att_item = null;
  200. public bar:ui_att_item = null;
  201. public head:ui_att_item = null;
  202. public hp:number = 0;
  203. }
  204. export class pointer_ding_wei_data{
  205. public bg:ui_att_item = null;
  206. public pointer_bar:ui_att_item = null;
  207. public pointer_bar_point:ui_att_item =null;
  208. public img_text:ui_att_item = null;
  209. public img_eye_1:ui_att_item = null;
  210. public img_eye_2:ui_att_item = null;
  211. public btn_pointer_ding_wei_sure:ui_att_item = null;
  212. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  213. }
  214. export class wei_chi_pointer_data{
  215. public bg:ui_att_item = null;
  216. public img_hand:ui_att_item = null;
  217. public img_bar:ui_att_item = null;
  218. public img_pointer:ui_att_item = null;
  219. public img_text_bing_zhu_hu_xi:ui_att_item = null;
  220. public btn_bingxi:ui_att_item = null;
  221. public rightLength:number = 200; //以进度条的中心点向左右个延长长度的一半
  222. public time:number = 3; //总时长
  223. }
  224. export class level_list_data {
  225. public zujian_id:number = 0;
  226. public level_list:bag_data[] = [] //关卡列表
  227. }
  228. export class widget_item_data {
  229. constructor(n:string,t:number){
  230. this.name = n;
  231. this.type = t;
  232. }
  233. public name:string = "";
  234. public type:number =0;
  235. public att:attributes_data = null;
  236. }
  237. export class scene_item_data {
  238. constructor(n:string,t:number,full:boolean=false){
  239. this.name = n;
  240. this.type = t;
  241. this.is_full_screen = full;
  242. }
  243. public index:number = 0;
  244. public name:string = "";
  245. public scene_diy_name:string = "";
  246. public type:number =0;
  247. public is_child_scene:boolean = false;
  248. public is_check_mask:boolean = false; //是否是遮罩
  249. public is_full_screen:boolean = false; //是否是铺满
  250. public page:number = 0;
  251. public page_list:scene_item_data[] = [];
  252. public _task_data:task_data = null; //一个场景有一个玩法(任务)
  253. public page_widget_list:widget_item_data[] = [];
  254. public att:attributes_data = null;
  255. }
  256. export class bag_item_data {
  257. public name:string = "";
  258. public url:string = "";
  259. }
  260. export class bag_data {
  261. public id:number = 0;
  262. public name:string = "";
  263. public is_edit:number = 0;
  264. public item_list:bag_item_data[] = []; //道具列表
  265. public bg_list:bag_item_data[] = []; //背景列表
  266. public component_list:bag_item_data[] = []; //组件列表
  267. public sound_list:bag_item_data[] = []; //音效列表
  268. public content:scene_item_data[] = null; //保存的数据
  269. public static initBagData(data:bag_data){
  270. let t_data = new bag_data
  271. for (const key in data) {
  272. if (Object.prototype.hasOwnProperty.call(data, key)) {
  273. const element = data[key];
  274. t_data[key] = element;
  275. }
  276. }
  277. if(t_data.content.length>0){
  278. let list:scene_item_data[] = JSON.parse(t_data.content.toString())
  279. t_data.content = list;
  280. }
  281. return t_data
  282. }
  283. }
  284. export class level_list_item_data {
  285. public id:number = 0;
  286. public name:string = "";
  287. public is_edit:number =0;
  288. }
  289. export class task_data{ //玩法===任务
  290. public type:number = config.task_type.da_guai;
  291. public event_list:event_item[] = [];
  292. public _zhao_xi_jie_data:zhao_xi_jie_data = null;
  293. public _guo_ju_qing:guo_ju_qing_data = null;
  294. public _da_guai:da_guai_data = null;
  295. }
  296. export class da_guai_data{
  297. public widget_id_list:da_guai_item_data[] = []
  298. }
  299. export class guo_ju_qing_data{
  300. public binding_event_id:number = -1;
  301. }
  302. export class da_guai_item_data{
  303. public widget_id:number = -1; //控件id
  304. public hurt:number = 1; //伤害
  305. }
  306. export class zhao_xi_jie_item_data{
  307. public widget_id:number = -1; //控件id
  308. public res:string = ""; //资源
  309. public res_name:string = "";
  310. public tips_res:string = "";
  311. public tips_res_name:string = "";
  312. }
  313. export class zhao_xi_jie_data{
  314. public tip_type:number = config.zhao_xi_jie_tip_type.select_tips;
  315. public widget_id_list:zhao_xi_jie_item_data[] = []
  316. public finish_event_id:number = -1; //全部找到之后执行的事件
  317. }
  318. export class event_item{
  319. public event_id:number = 0;
  320. public event_name:string = "";
  321. public type:number = config.event_type.play_ani;
  322. public is_progress_event:boolean = true; //是否是进度事件
  323. public fail:event_item_fail = new event_item_fail;
  324. public success:event_item_success = new event_item_success;
  325. public event_item_play_ani_data:event_item_play_ani = null; //播放动画
  326. public event_item_top_view_data:event_item_top_view = null; //弹窗
  327. public event_item_text_sound_data:event_item_text_sound = null; //出现文字及语音
  328. public event_item_change_one_item_status_data:event_item_change_one_item_status = null; //改变指定道具状态
  329. public event_item_show_new_item_data:event_item_show_new_item = null; //出现新道具
  330. public event_item_hide_data:event_item_hide = null; //隐藏某个道具
  331. public event_item_delay_exe_data:event_item_delay_exe_event = null; //延迟执行一个事件
  332. public event_item_show_question_select_data:event_item_show_question_select = null; // 出现问题选择
  333. public event_item_countdown_over_data:event_item_countdown_over = null; //倒计时结束
  334. public event_item_be_event_data:event_item_be_event = null; //被动事件
  335. public event_item_start_event_data:event_start_event_item = null; //
  336. public event_item_collect_event_data:event_collect_event_item = null; //
  337. public event_item_active_event_data:event_active_event_item = null; //
  338. public event_item_fail_event_data:event_item_fail_event = null; //失败事件
  339. public event_item_play_sound_data:event_item_play_sound = null; //播放一个音效
  340. public event_item_show_scene_title_data:event_item_show_scene_title = null; //场景标签
  341. public event_item_scene_ani:event_item_scene_ani = null; //场景动画
  342. public event_item_delete_drag_other_data:event_item_delete_drag_other = null; //删除其他拖拽的目标
  343. public event_item_stop_play_loop_sound_data:event_item_stop_play_loop_sound = null; //停止播放一个音效资源
  344. }
  345. export class base_event_item{
  346. }
  347. export class event_item_fail_event { //失败事件
  348. public is_relife:boolean = false; //是否可以复活
  349. }
  350. export class event_item_show_scene_title {
  351. public title:string = "";
  352. }
  353. export class event_item_scene_ani {
  354. public ani_id:number = -1;
  355. }
  356. export class event_item_stop_play_loop_sound{
  357. public res:string = "";
  358. }
  359. export class event_item_delete_drag_other {
  360. public widget_id:number = -1;
  361. public delete_drag_other_index:number = -1;
  362. }
  363. export class event_item_play_sound { //播放一个音效
  364. public sound_res:bag_item_data = new bag_item_data;
  365. public isLoop:boolean = false;
  366. public volume:number = 1; //音量
  367. }
  368. export class event_item_success { //成功
  369. public is_finish_game:boolean = false; //全部通关完成
  370. public is_next_scene:boolean = false; //执行下一个场景
  371. public trigger_event_id:number = -1; //触发某个事件
  372. }
  373. export class event_item_fail { //失败
  374. public is_restart:boolean = false; //是否重新开始
  375. public is_relife:boolean = false; //是否复活
  376. public trigger_event_id:number = -1; //触发某个事件
  377. }
  378. export class event_item_play_ani extends base_event_item{ // 播放动画
  379. public binding_widget_id:number = -1; //绑定某一个控件进行播放动画
  380. public ani_id:number = -1; //该控件下选中的某个动画id
  381. }
  382. export class event_item_top_view extends base_event_item{ // 弹窗
  383. public binding_ui_id:number = -1; //绑定某一个UI
  384. }
  385. export class event_item_text_sound extends base_event_item{ //出现文字及语音
  386. public binding_widget_id:number = -1; //绑定某一个UI
  387. }
  388. export class event_item_change_one_item_status extends base_event_item{ //改变指定道具状态
  389. public binding_widget_id:number = -1; //绑定某一个UI
  390. public att:ui_att_item = new ui_att_item;
  391. }
  392. export class event_item_show_new_item extends base_event_item{ // 出现新道具
  393. public binding_widget_id:number = -1; //绑定某一个UI
  394. }
  395. export class event_item_hide extends base_event_item{ // 隐藏
  396. public binding_widget_id:number = -1; //绑定某一个UI
  397. }
  398. export class event_item_delay_exe_event extends base_event_item{ // 延迟多久执行一个事件
  399. public binding_event_id:number = -1; //绑定某一个事件
  400. public delay_time:number = 0;
  401. }
  402. export class event_item_show_question_select_item {
  403. public binding_event_id:number = -1;
  404. public isRight:boolean = false;
  405. }
  406. export class event_item_show_question_select extends base_event_item{ // 出现问题选择
  407. public binding_widget_id:number = -1; //绑定某一个UI
  408. public question_list:event_item_show_question_select_item[] = []
  409. }
  410. export class event_start_event_item extends base_event_item{ // 开始的事件
  411. public binding_event_id:number = -1; //绑定事件
  412. }
  413. export class event_active_event_item extends base_event_item{ // 激活控件的事件
  414. public binding_widget_id:number = -1; //绑定事件
  415. }
  416. export class event_collect_event_item extends base_event_item{ // 收集多个事件完成
  417. public event_id_list:number[] = []
  418. }
  419. export class event_item_countdown_over extends base_event_item{ //倒计时结束
  420. public binding_widget_id:number = -1; //绑定某一个UI
  421. public binding_fail_event_id:number = -1; //失败事件
  422. public binding_win_event_id:number = -1; //成功事件
  423. }
  424. export class event_item_be_event extends base_event_item{ // 被动事件
  425. public binding_widget_id:number = -1; //绑定某一个UI
  426. }
  427. export class UserData {
  428. public user_id:string = null; //用户id
  429. public token:string = "";
  430. public id:string = null;
  431. public select_page:number = 1; //用户当前选中的页数
  432. public isOpenYinXiao:boolean = true; //是否开启音效
  433. public isOpenYinYue:boolean = true; //是否开启音乐
  434. public isOpenPeiYin:boolean = true; //是否开启配音
  435. public unlock_levels:number[] = []; //解锁关卡
  436. public freeTime:number = 0;
  437. }
  438. export class Message{
  439. public code:number = 0;
  440. public status:string = "";
  441. public message:string = "";
  442. }
  443. export class LevelMessage extends Message{
  444. public content :LevelListData = null;
  445. }
  446. export class LevelInfoMessage extends Message{
  447. public content :LevelInfo = null;
  448. }
  449. export class LevelInfo {
  450. public id:number = 0;
  451. public cover:string = "";
  452. public name:string = "";
  453. public content:scene_item_data[] = null;
  454. }
  455. export class LevelListData{
  456. public tool_number:number = 0;
  457. public list:LevelItemData[] = [];
  458. }
  459. export class LevelItemData{
  460. public id:number = 0; //关卡ID
  461. public cover:string = ""; //图片
  462. public complete_img:string = ""; //通关图片
  463. public name:string = "";//名称
  464. public piped_music:string = "";//背景音乐
  465. public ads_unlock:number = 0;//解锁广告数量
  466. public category_id:number = 0;//"0=>"无","1"=>"恐怖","2"=>"剧情","3"=>"怀旧","4"=>"脑洞","5"=>"推理"
  467. public label_id:number = 0; // "0"=>"无","1"=>"新","2"=>"热"
  468. }
  469. export class sysMessage extends Message{
  470. public content :sys_config = null;
  471. }
  472. export class sys_config {
  473. public sys_piped_music:string = null; //系统背景音乐
  474. public unlock_time:number = 0; //全部解锁时长 单位秒
  475. public unlock_ads:number = 0; // 全部解锁 广告数量
  476. public sys_click_button_music:string = null; // 点击按钮音效
  477. public sys_fail_scary_music:string = null; // 失败吓人音效
  478. public sys_fail_attack_music:string = null; // 失败后攻击音效
  479. public sys_fail_prompt_music:string = null; // 失败提示音效
  480. public sys_success_complete_music:string = null; // 正确通关音效
  481. public sys_click_correct_detail_music:string = null; // 点击正确细节音效
  482. }
  483. export class getOpenidMessage extends Message{
  484. public content :openid_data = null;
  485. }
  486. export class getTestUserListMessage extends Message{
  487. public content :string[] = [];
  488. }
  489. export class openid_data {
  490. public error:number = 0;
  491. public session_key:string = "";
  492. public openid:string = "";
  493. public anonymous_openid:string = "";
  494. public unionid:string = "";
  495. }