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- import { _decorator, Animation, Component, Node } from 'cc';
- import { gameManager } from '../gameManager';
- const { ccclass, property } = _decorator;
- @ccclass('fail_ani')
- export class fail_ani extends Component {
- public Play(){
- this.node.active =true;
- this.node.getComponent(Animation).play()
- this.scheduleOnce(()=>{
- this.hideAndStop()
- },1.5)
- gameManager.Singleton.sys_fail_attack_music()
- }
- public hideAndStop(){
- this.node.getComponent(Animation).stop()
- this.node.active =false;
- }
- }
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