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- import { _decorator, Component, Node, Tween, tween, UITransform, Vec3 } from 'cc';
- import { ui_base } from './ui_base';
- import { pointer_ding_wei_data } from '../../../data/data';
- import { tools } from '../../tools';
- import { gameManager } from '../gameManager';
- const { ccclass, property } = _decorator;
- @ccclass('ui_pointer_ding_wei')
- export class ui_pointer_ding_wei extends ui_base {
- @property(Node) pointer_bar:Node = null;
- @property(Node) pointer_bar_point:Node = null;
- @property(Node) img_text:Node = null;
- @property(Node) img_eye_1:Node = null;
- @property(Node) img_eye_2:Node = null;
- @property(Node) btn_pointer_ding_wei_sure:Node = null;
- private mPointDingWeiData:pointer_ding_wei_data = null;
- private duration:number = 1;
- private moveDirIsRight:boolean = true;
- private rightLength:number = 200;
- protected init(): void {
- this.mPointDingWeiData = this.mTopData._pointer_ding_wei_data;
- if(this.mPointDingWeiData===null){
- return tools.showToast("指针定位配置错误~")
- }
- this.rightLength = this.mPointDingWeiData.rightLength;
- this.initPointerDingWei()
- }
- initPointerDingWei(){
- this.loadBg(this.mPointDingWeiData.bg)
- gameManager.initUiBaseAtt(this.pointer_bar,this.mPointDingWeiData.pointer_bar)
- gameManager.initUiBaseAtt(this.pointer_bar_point,this.mPointDingWeiData.pointer_bar_point)
- gameManager.initUiBaseAtt(this.img_text,this.mPointDingWeiData.img_text)
- gameManager.initUiBaseAtt(this.img_eye_1,this.mPointDingWeiData.img_eye_1)
- gameManager.initUiBaseAtt(this.img_eye_2,this.mPointDingWeiData.img_eye_2)
- gameManager.initUiBaseAtt(this.btn_pointer_ding_wei_sure,this.mPointDingWeiData.btn_pointer_ding_wei_sure)
- this.btn_pointer_ding_wei_sure.on(Node.EventType.TOUCH_START,this.stopRunPoint.bind(this))
- this.startRunPoint()
- }
- stopRunPoint(){
- Tween.stopAllByTarget(this.pointer_bar_point)
- let r= this.rightLength*0.5;
- if(this.pointer_bar_point.position.x>(-r)&&this.pointer_bar_point.position.x<r){
- this.onFinishEvent()
- console.log("过关成功")
- }else{
- this.onFialEvent()
- console.log("过关失败")
- }
- }
- startRunPoint(){
- let len = this.pointer_bar.getComponent(UITransform).contentSize.width*0.5;
- let duration = this.pointer_bar_point.position.x===0?this.duration*0.5:this.duration;
- if(this.moveDirIsRight){
- tween(this.pointer_bar_point).to(duration,{position:new Vec3(len,0,0)}).call(()=>{
- this.moveDirIsRight=!this.moveDirIsRight;
- this.startRunPoint()
- }).start()
- }else{
- tween(this.pointer_bar_point).to(duration,{position:new Vec3(-len,0,0)}).call(()=>{
- this.moveDirIsRight=!this.moveDirIsRight;
- this.startRunPoint()
- }).start()
- }
-
- }
- }
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