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@@ -250,10 +250,10 @@ export class taskServce {
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ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_hide_data.binding_widget_id,event)
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break;
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case config.event_type.delay_exe_event:
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- console.log("delay_exe_event")
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if(event.event_item_delay_exe_data==null){
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return tools.showToast("延迟执行事件配置错误")
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}
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+ console.log("delay_exe_event(延迟时间)=",event.event_item_delay_exe_data.delay_time)
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let delay_time = event.event_item_delay_exe_data.delay_time;
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let event_id = event.event_item_delay_exe_data.binding_event_id;
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gameManager.Singleton.scheduleOnce(()=>{
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