future 1 年之前
父节点
当前提交
04e1376cb8

+ 1 - 1
assets/script/run/TaskSchedule/taskServce.ts

@@ -250,10 +250,10 @@ export class taskServce {
                 ClientEvent.dispatchEvent(config.EventRun.NOTICE_EVENT,event.event_item_hide_data.binding_widget_id,event)
             break;
             case config.event_type.delay_exe_event:
-                console.log("delay_exe_event")
                 if(event.event_item_delay_exe_data==null){
                     return tools.showToast("延迟执行事件配置错误")
                 }
+                console.log("delay_exe_event(延迟时间)=",event.event_item_delay_exe_data.delay_time)
                 let delay_time = event.event_item_delay_exe_data.delay_time;
                 let event_id = event.event_item_delay_exe_data.binding_event_id;
                 gameManager.Singleton.scheduleOnce(()=>{

+ 3 - 1
assets/script/run/scene_page.ts

@@ -87,7 +87,9 @@ export class scene_page extends Component {
         if(item){
             item.getComponent(widget_base).beActive(widgetId,event)
         }
-        console.log("scene_page =",event.type)
+        // console.log("scene_page=",event.type)
+        let log_string = `执行类型${event.type}_${config.get_event_type_name(event.type)} 控件id${widgetId}`
+        console.log(log_string)
         if(event.type===config.event_type.scene_ani){
 
             let ani_id = event.event_item_scene_ani.ani_id;

+ 1 - 2
assets/script/run/widget/widget_base.ts

@@ -173,8 +173,7 @@ export class widget_base extends Component {
                 case config.event_type.show_new_item: //显示自己同时被激活
                     
                 break;
-                case config.event_type.stop_active_event: //停止激活
-                console.log('停止激活 停止激活')
+                case config.event_type.stop_active_event: //停止交互
                     this.mIsActive = false;
                 break;
                 // case config.event_type.collect_event: //自己被触发后,被收集类给收集

+ 1 - 1
assets/script/run/widget/widget_drag.ts

@@ -97,7 +97,7 @@ export class widget_drag extends widget_base {
                 if(is){
                     if(item_data.other_event_id!=-1){
                         this.offEvent()
-                        console.log("item_data.other_event_id",item_data.other_event_id)
+                        console.log("执行其他拖拽的完成事件id ",item_data.other_event_id)
                         ClientEvent.dispatchEvent(config.EventRun.WIDGET_DRAG_OTHER_FINISH,this.mData.att.id,item_data.score)
                         gameManager.Singleton.exeEvent(item_data.other_event_id)
                         isCheck = true;