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@@ -5,7 +5,6 @@ import { scene_page_dir } from './scene_page_dir';
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import { ClientEvent } from '../clientEvent';
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import { ClientEvent } from '../clientEvent';
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import { config } from '../config';
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import { config } from '../config';
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import { gameManager } from './gameManager';
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import { gameManager } from './gameManager';
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-import { taskServce } from './TaskSchedule/taskServce';
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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class EventTarget{
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class EventTarget{
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@@ -218,15 +217,13 @@ export class scene_layer extends Component {
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let event_item:event_item = eventTarget.event_item
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let event_item:event_item = eventTarget.event_item
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let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
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let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
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// 下一个事件成功的id
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// 下一个事件成功的id
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- var next_event_id = -1
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let trigger_event_id = event_item.success.trigger_event_id
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let trigger_event_id = event_item.success.trigger_event_id
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- if(trigger_event_id != -1) {
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- let next_event = taskServce.getEventById(trigger_event_id)
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- next_event_id = next_event.event_id
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+ if(trigger_event_id == -1) {
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+ return
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}
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}
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// 延迟时间
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// 延迟时间
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let call = (()=> {
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let call = (()=> {
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- ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, next_event_id)
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+ ClientEvent.dispatchEvent(config.EventRun.MORE_SCENE_DIRECTION_BUTTON_CLICK_FINISH, trigger_event_id)
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})
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})
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if(switch_scene_event_data.delay_time > 0) {
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if(switch_scene_event_data.delay_time > 0) {
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this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
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this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
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