|
@@ -223,6 +223,7 @@ export class gameManager extends Component {
|
|
|
ClientEvent.offAll(config.EventRun.ON_COUNT_DOWN_START)
|
|
|
ClientEvent.offAll(config.EventRun.ON_SHOW_RULE_BTN)
|
|
|
ClientEvent.offAll(config.EventRun.ON_BOSS_HURT)
|
|
|
+ ClientEvent.offAll(config.EventRun.MORE_SCENE_DIRECTION_CLICK_FINISH)
|
|
|
|
|
|
ClientEvent.on(config.EventRun.WIDGET_FINISH,this.onWidgetFinishEvent.bind(this),this)
|
|
|
ClientEvent.on(config.EventRun.WIDGET_FAIL,this.onWidgetFailEvent.bind(this),this)
|
|
@@ -231,6 +232,7 @@ export class gameManager extends Component {
|
|
|
ClientEvent.on(config.EventRun.TOP_VIEW_FAIL,this.onUiFailEvent.bind(this),this)
|
|
|
ClientEvent.on(config.EventRun.ON_COUNT_DOWN_FAIL,this.onCountDownFailEvent.bind(this),this)
|
|
|
ClientEvent.on(config.EventRun.ON_COUNT_DOWN_START,this.onStartCountDownEvent.bind(this),this)
|
|
|
+ ClientEvent.on(config.EventRun.MORE_SCENE_DIRECTION_CLICK_FINISH,this.onMoreSceneDirectionClickFinish.bind(this),this)
|
|
|
}
|
|
|
|
|
|
public initGR(gr:game_run){
|
|
@@ -450,6 +452,10 @@ export class gameManager extends Component {
|
|
|
taskServce.extEventByEventId(event_id)
|
|
|
}
|
|
|
|
|
|
+ onMoreSceneDirectionClickFinish(previous_page: number, cur_page:number, is_up_page:boolean){
|
|
|
+ console.log('多场景方向点击完成 上一页=', previous_page, '当前页数=',cur_page, 'is_up_page=',is_up_page)
|
|
|
+ }
|
|
|
+
|
|
|
showFindRuleTips(){
|
|
|
this.mGameRun.showFindRuleTips()
|
|
|
}
|