import { _decorator, Animation, Component, Node } from 'cc'; import { gameManager } from '../gameManager'; const { ccclass, property } = _decorator; @ccclass('fail_ani') export class fail_ani extends Component { public Play(){ this.node.active =true; this.node.getComponent(Animation).play() this.scheduleOnce(()=>{ this.hideAndStop() },1.5) gameManager.Singleton.sys_fail_attack_music() } public hideAndStop(){ this.node.getComponent(Animation).stop() this.node.active =false; } }