import { _decorator, Component, Label, Node } from 'cc'; import { attributes_data, event_item_show_new_item, widget_item_data } from '../../../data/data'; import { Attributes } from '../Attributes'; import { tools } from '../../tools'; import { ClientEvent } from '../../clientEvent'; import { config } from '../../config'; const { ccclass, property } = _decorator; @ccclass('event_show_new_item') export class event_show_new_item extends Component { private m_data:event_item_show_new_item = null; @property(Node) btn_select_widget:Node = null; @property(Node) lab_select_widget:Node = null; public initView(data:event_item_show_new_item){ this.m_data = data; this.btn_select_widget.on(Node.EventType.TOUCH_END,()=>{ let list = Attributes.Singleton.get_cur_scene_all_only_widget() if(list.length<=0){ return tools.showToast("当前场景没有添加控件!") } tools.show_select_widget_list(list,(item:widget_item_data)=>{ this.m_data.binding_widget_id = item.att.id; this.updateStatus() },this.m_data.binding_widget_id) }) this.updateStatus() ClientEvent.on(config.Event.UpdateAttributesToView,this.UpdateAttributesToView,this) } protected onDestroy(): void { ClientEvent.off(config.Event.UpdateAttributesToView,this.UpdateAttributesToView,this) } UpdateAttributesToView(data:attributes_data,update_type:string){ if(this.m_data.binding_widget_id===data.id&&update_type===config.attributes_list_type.delete){ this.m_data.binding_widget_id = -1; this.updateStatus() } } updateStatus(){ if(this.m_data.binding_widget_id===-1){ this.lab_select_widget.getComponent(Label).string = "选择出现新道具控件" }else{ this.lab_select_widget.getComponent(Label).string = "选择出现新道具控件id:"+this.m_data.binding_widget_id; } } }