import { _decorator, Component, Label, Node } from 'cc'; import { attributes_data, event_item_text_sound, widget_item_data } from '../../../data/data'; import { Attributes } from '../Attributes'; import { config } from '../../config'; import { tools } from '../../tools'; import { ClientEvent } from '../../clientEvent'; const { ccclass, property } = _decorator; @ccclass('event_text_sound') export class event_text_sound extends Component { private m_data:event_item_text_sound = null; @property(Node) btn_select_ui:Node = null; @property(Node) lab_name:Node = null; public initView(data:event_item_text_sound){ this.m_data = data; this.btn_select_ui.on(Node.EventType.TOUCH_END,()=>{ let list = Attributes.Singleton.get_cur_scene_widget_by_type(config.Widget_Type_List.TEXT_SOUND) if(list.length<=0){ return tools.showToast("当前场景没有添加文本和音效!") } tools.show_select_widget_list(list,(item:widget_item_data)=>{ this.m_data.binding_widget_id = item.att.id; this.updateStatus() },this.m_data.binding_widget_id) }) this.updateStatus() ClientEvent.on(config.Event.UpdateAttributesToView,this.UpdateAttributesToView,this) } protected onDestroy(): void { ClientEvent.off(config.Event.UpdateAttributesToView,this.UpdateAttributesToView,this) } UpdateAttributesToView(data:attributes_data,update_type:string){ if(this.m_data.binding_widget_id===data.id&&update_type===config.attributes_list_type.delete){ this.m_data.binding_widget_id = -1; this.updateStatus() } } updateStatus(){ this.lab_name.getComponent(Label).string = this.m_data.binding_widget_id===-1?"添加文本和音效":`当前绑定的文本和音效id:${this.m_data.binding_widget_id}` } }