scene_layer.ts 14 KB

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  1. import { _decorator, AudioSource, Component, instantiate, Node, Prefab, Widget } from 'cc';
  2. import { event_group_event_item, event_group_event_item_event_item, event_item, event_item_switch_scene_event, scene_item_data, task_data } from '../../data/data';
  3. import { scene_page } from './scene_page';
  4. import { scene_page_dir } from './scene_page_dir';
  5. import { ClientEvent } from '../clientEvent';
  6. import { config } from '../config';
  7. import { gameManager } from './gameManager';
  8. const { ccclass, property } = _decorator;
  9. class EventTarget{
  10. event_item: event_item;
  11. is_finish:boolean;
  12. }
  13. @ccclass('scene_layer')
  14. export class scene_layer extends Component {
  15. @property(Node) content:Node = null;
  16. @property(Prefab) scenePagePrefab:Prefab = null;
  17. @property(Node) scenePageDir:Node = null;
  18. protected mSceneTask:task_data = null;
  19. private mTaskEventItemList:Map<string,EventTarget> = new Map;
  20. protected mScenePages:scene_item_data[] =[]
  21. private mCurPage:number = 0;
  22. private mAudioList:Map<string,Node> = new Map;
  23. private up_id_string = '_up'
  24. private next_id_string = '_next'
  25. private is_show_cur_directionBtn:boolean = true; //是否显示当前方向按钮,默认显示
  26. protected start(): void {
  27. this.node.addComponent(AudioSource)
  28. }
  29. public initSceneTask(data:task_data) {
  30. this.mSceneTask = data
  31. this.getTaskSwitchSceneEventList()
  32. }
  33. public initScene(pages:scene_item_data[],type:number){
  34. ClientEvent.on(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  35. this.mScenePages = pages;
  36. this.initSceneDir(type)
  37. this.loadAllPage()
  38. this.changeHideAllDirectionBtn()
  39. }
  40. public unInit(){
  41. this.content.destroyAllChildren()
  42. this.content.removeAllChildren()
  43. this.mSceneTask = null
  44. this.mTaskEventItemList.clear()
  45. this.mScenePages = []
  46. this.mCurPage = 0
  47. this.mAudioList.clear()
  48. this.unscheduleAllCallbacks()
  49. this.is_show_cur_directionBtn = true
  50. ClientEvent.off(config.EventRun.NOTICE_EVENT,this.beActive.bind(this),this)
  51. }
  52. getAudioSource(){
  53. if(this.node.getComponent(AudioSource)==null){
  54. this.node.addComponent(AudioSource)
  55. }
  56. return this.node.getComponent(AudioSource)
  57. }
  58. beActive(widgetId:number,event:event_item){
  59. if(event.type===config.event_type.play_sound){
  60. let is_can_play = true;
  61. if(gameManager.Singleton.getLevelData()){
  62. if(gameManager.getUserData().isOpenPeiYin){
  63. is_can_play = true;
  64. }else{
  65. is_can_play = false;
  66. }
  67. }
  68. if(is_can_play){
  69. if(event.event_item_play_sound_data!=null){
  70. if(event.event_item_play_sound_data.isLoop==undefined){
  71. event.event_item_play_sound_data.isLoop = false;
  72. }
  73. if(event.event_item_play_sound_data.volume==undefined){
  74. event.event_item_play_sound_data.volume = 1;
  75. }
  76. this.addAudioItemAndPlay(event.event_item_play_sound_data.sound_res.url,event.event_item_play_sound_data.volume ,event.event_item_play_sound_data.isLoop)
  77. }
  78. }
  79. }else if(event.type===config.event_type.stop_play_loop_sound){
  80. if(event.event_item_stop_play_loop_sound_data!=null){
  81. this.deleteAudioItem(event.event_item_stop_play_loop_sound_data.res)
  82. }
  83. }else if(event.type===config.event_type.more_scene_is_show_arrow_event) {
  84. let data = event.event_item_more_scene_is_show_arrow_event_data
  85. if(data!=null) {
  86. this.is_show_cur_directionBtn = data.is_show
  87. if(data.is_show) {
  88. this.changeUpNextDirectionBtn()
  89. } else {
  90. this.changeHideAllDirectionBtn()
  91. }
  92. gameManager.Singleton.exeNextDelayEvent(event)
  93. }
  94. }else if(event.type===config.event_type.more_scene_jump_assigned_page_event){
  95. let data = event.event_item_more_scene_jump_assigned_page_event_data
  96. if(data!=null) {
  97. let page_index = data.page_number-1
  98. if(page_index>-1 && page_index<this.mScenePages.length) {
  99. let interval_time = data.interval_time
  100. gameManager.Singleton.onLaunch(()=>{
  101. this.changePage(page_index)
  102. gameManager.Singleton.exeNextDelayEvent(event)
  103. },interval_time)
  104. }
  105. }
  106. } else if(event.type===config.event_type.event_group) {
  107. let data = event.event_item_event_group_data
  108. if(data!=null&&data.list.length>0) {
  109. this.executeEventGroup(event, data)
  110. }
  111. }
  112. }
  113. addAudioItemAndPlay(res:string, volume:number,isLopp:boolean = false){
  114. // let content = this.getCurScenePage().node;
  115. let content = this.content;
  116. let audio_node = this.mAudioList.get(res)
  117. if(audio_node==null){
  118. audio_node = new Node
  119. audio_node.parent = content;
  120. audio_node.addComponent(AudioSource)
  121. this.mAudioList.set(res,audio_node)
  122. }
  123. audio_node.getComponent(AudioSource).clip = gameManager.getCacheSoundByName(res);
  124. audio_node.getComponent(AudioSource).play();
  125. audio_node.getComponent(AudioSource).volume = volume;
  126. audio_node.getComponent(AudioSource).loop = isLopp;
  127. }
  128. deleteAudioItem(res:string){
  129. let audio_node = this.mAudioList.get(res)
  130. if(audio_node){
  131. audio_node.getComponent(AudioSource).stop()
  132. audio_node.removeFromParent()
  133. this.mAudioList.delete(res)
  134. }
  135. }
  136. changePage(page:number){
  137. this.mCurPage = page;
  138. this.onChangeUpdatePages()
  139. this.changeUpNextDirectionBtn()
  140. }
  141. changeHideAllDirectionBtn(){
  142. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  143. }
  144. changeUpNextDirectionBtn() {
  145. if(this.is_show_cur_directionBtn==false) {
  146. return
  147. }
  148. if(this.mScenePages.length>1){
  149. this.scenePageDir.getComponent(scene_page_dir).showAllBtn()
  150. if(this.mCurPage<=0){
  151. this.scenePageDir.getComponent(scene_page_dir).hideUpBtn()
  152. }
  153. if(this.mCurPage==this.mScenePages.length-1){
  154. this.scenePageDir.getComponent(scene_page_dir).hideNextBtn()
  155. }
  156. }
  157. }
  158. onChangeUpdatePages(){
  159. for (let index = 0; index < this.content.children.length; index++) {
  160. const page = this.content.children[index];
  161. if(page.getComponent(AudioSource)!=null){
  162. }else{
  163. page.active = (this.mCurPage == index)
  164. }
  165. }
  166. }
  167. loadAllPage(){
  168. this.content.removeAllChildren()
  169. for (let index = 0; index < this.mScenePages.length; index++) {
  170. const item_data:scene_item_data = this.mScenePages[index];
  171. let item:Node = instantiate(this.scenePagePrefab);
  172. item.parent = this.content;
  173. item.getComponent(Widget).target = this.content;
  174. item.getComponent(scene_page).initView(item_data)
  175. }
  176. this.changePage(0)
  177. }
  178. public getCurScenePage(){
  179. return this.content.children[this.mCurPage].getComponent(scene_page)
  180. }
  181. public isCurScenePageCheckWidgetFinish(widget_id:number):boolean{
  182. let page:scene_page = this.getCurScenePage()
  183. return page.checkFinish(widget_id)
  184. }
  185. public isCurScenePageCheckWidgetShow(widget_id:number):boolean{
  186. let page:scene_page = this.getCurScenePage()
  187. return page.checkShow(widget_id)
  188. }
  189. onUp(){
  190. let cur_page = this.mCurPage
  191. let up_page = this.mCurPage -1;
  192. if(up_page>=0){
  193. gameManager.Singleton.onLaunch(()=>{
  194. this.changePage(up_page)
  195. this.onClickCurPageDirectionButton(cur_page, true)
  196. })
  197. }
  198. }
  199. onNext(){
  200. let cur_page = this.mCurPage
  201. let next_page = this.mCurPage +1;
  202. if(next_page<this.mScenePages.length){
  203. gameManager.Singleton.onLaunch(()=>{
  204. this.changePage(next_page)
  205. this.onClickCurPageDirectionButton(cur_page, false)
  206. })
  207. }
  208. }
  209. onClickCurPageDirectionButton(curPage:number, isUp:boolean) {
  210. if(this.mSceneTask == null) {
  211. return
  212. }
  213. let event_id = -1
  214. var key = curPage + ''
  215. if(isUp) {
  216. key = key + this.up_id_string
  217. } else {
  218. key = key + this.next_id_string
  219. }
  220. let eventTarget:EventTarget = this.mTaskEventItemList.get(key)
  221. if(eventTarget != null && eventTarget.is_finish == false) {
  222. event_id = eventTarget.event_item.event_id
  223. }
  224. // console.log('event_id=',event_id)
  225. if(event_id != -1) {
  226. this.checkDelayTimeNextEvent(event_id, eventTarget)
  227. }
  228. }
  229. checkDelayTimeNextEvent(event_id:number, eventTarget:EventTarget) {
  230. if(eventTarget == null) {
  231. return
  232. }
  233. // 当前数据
  234. let event_item:event_item = eventTarget.event_item
  235. let switch_scene_event_data:event_item_switch_scene_event = event_item.event_item_switch_scene_event_data
  236. // 下一个事件成功的id
  237. let trigger_event_id = event_item.success.trigger_event_id
  238. if(trigger_event_id == -1) {
  239. return
  240. }
  241. // 延迟时间
  242. let call = (()=> {
  243. gameManager.Singleton.exeSuccessTriggerEvent(trigger_event_id)
  244. })
  245. if(switch_scene_event_data.delay_time > 0) {
  246. this.changeHideAllDirectionBtn()
  247. let delay_time = switch_scene_event_data.delay_time
  248. this.scheduleOnce(()=> {
  249. if(event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  250. eventTarget.is_finish = true
  251. }
  252. call()
  253. this.changeUpNextDirectionBtn()
  254. },delay_time)
  255. } else {
  256. call()
  257. }
  258. // 用于下一个是:"延迟时间调用一个事件"
  259. // let trigger_event_id = eventTarget.event_item.success.trigger_event_id
  260. // if(trigger_event_id!=-1) {
  261. // let _event:event_item = taskServce.getEventById(trigger_event_id)
  262. // if(_event!=null && _event.type == config.event_type.delay_exe_event) {
  263. // let delay_time = _event.event_item_delay_exe_data.delay_time
  264. // // console.log('下一个是延迟事件 延迟时间=',delay_time)
  265. // this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  266. // this.scheduleOnce(()=> {
  267. // this.changeUpNextBtn()
  268. // if(eventTarget.event_item.event_item_switch_scene_event_data.executeOnlyOnce) {
  269. // eventTarget.is_finish = true
  270. // }
  271. // this.changeUpNextBtn()
  272. // },delay_time)
  273. // }
  274. // }
  275. }
  276. getTaskSwitchSceneEventList() {
  277. if(this.mSceneTask == null) {
  278. return
  279. }
  280. for(let i = 0; i < this.mSceneTask.event_list.length; i++) {
  281. let element:event_item = this.mSceneTask.event_list[i]
  282. let element_switch_scene_event_data:event_item_switch_scene_event = element.event_item_switch_scene_event_data
  283. if(element.type == config.event_type.switch_scene_event && element_switch_scene_event_data != null) {
  284. if(element_switch_scene_event_data.binding_page_index != -1 && element_switch_scene_event_data.direction != config.switch_scene_page_direction.unknown) {
  285. var key = element_switch_scene_event_data.binding_page_index + ''
  286. if(element_switch_scene_event_data.direction == config.switch_scene_page_direction.up || element_switch_scene_event_data.direction == config.switch_scene_page_direction.left) {
  287. key = key + this.up_id_string
  288. } else {
  289. key = key + this.next_id_string
  290. }
  291. let eventTarget = new EventTarget()
  292. eventTarget.event_item = element
  293. eventTarget.is_finish = false
  294. this.mTaskEventItemList.set(key, eventTarget)
  295. }
  296. }
  297. }
  298. }
  299. initSceneDir(type:number){
  300. if(this.mScenePages.length>1){
  301. this.scenePageDir.getComponent(scene_page_dir).initView(type,this.onUp.bind(this),this.onNext.bind(this))
  302. }else{
  303. this.scenePageDir.getComponent(scene_page_dir).hideAllBtn()
  304. }
  305. }
  306. executeEventGroup(event:event_item, data:event_group_event_item) {
  307. var c_index = 0
  308. let c_item_data = data.list[c_index]
  309. let call_back = (()=>{
  310. c_index++
  311. if(c_index >= data.list.length) {
  312. gameManager.Singleton.exeSuccessTriggerEvent(event.success.trigger_event_id)
  313. return
  314. }
  315. c_item_data = data.list[c_index]
  316. this.runEventGrop(c_item_data, call_back)
  317. })
  318. this.runEventGrop(c_item_data,call_back)
  319. }
  320. runEventGrop(item_data: event_group_event_item_event_item, callback){
  321. this.scheduleOnce(()=>{
  322. gameManager.Singleton.exeEvent(item_data.event_item.event_id)
  323. callback()
  324. },item_data.delay_time)
  325. }
  326. }